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*not even updated for 1.1 jumpscare*
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1973531614
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2046551527
Hope this helps anyone!
I probably should have said this months ago, but not having time is kind of my thing lately. I want to thank everyone one who has enjoyed my mods and apologize for failing to properly provide support for them. These mods where made a while ago when I was between jobs. Since then I’ve gotten a job, but lost all free time. I love the Rimworld community and seeing you guys enjoy the things I’ve created has made me indescribably happy and boosted my confidence as a programmer at a time when I was doubting my own skills. I am honestly sad and embarrassed that I haven’t been able to keep up with everyone’s comments and request. I hope one day to come back to Rimworld and make more fun things to share with you all, but I have no clue when that will be. So, I guess this is goodbye for now. It’s been real fun, and may Randy be kind to you in the days to come.
Otherwise the mod works as intended.
My super soldiers: trying to capture it.
I like this mod...
Oooops! Looks like our turret had a malfunction for a moment.
Will the pawn stay inside the casket once it's unclaimed?
Will the pawn remain in their faction once the casket containing them is unclaimed?
Or will that pawn switch factions, say, to Spacers (the faction of crash survivors and ancient danger people) or Insects?
So many questions...
Anyway, thank you very much for this mod!
@kerlyssa Sorry, maybe I should have thrown in a spoiler warning. I actually didn't realize it was a thing until I was unclaiming a fence and accidentally clipped a turret. Next thing I know I'm wondering why the game isn't fastforwarding, then get the yellow box of death. RIP Benjamin.