Sid Meier's Civilization V

Sid Meier's Civilization V

Passable Ice
댓글 53
elotar  [작성자] 2021년 7월 22일 오전 6시 24분 
Ice is pretty ;)
Company 2021년 2월 2일 오전 3시 55분 
Need a mod that removes ice period not the other crap. Mod is worthless as is.
elotar  [작성자] 2020년 8월 28일 오전 1시 21분 
After a long hiatus I've published one more small mod:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2211762211
mklopez 2020년 7월 30일 오전 11시 41분 
I just tried this mod with the latest version of Steam and Civ5, and is not working --at least the "Passable Ice" part.
xxx78 2020년 1월 29일 오후 1시 20분 
Great mod, does it work well with latest update?
elotar  [작성자] 2019년 7월 9일 오후 9시 35분 
New version uploaded. Move cost raised, damage lowered.
zArkham4269 2019년 6월 30일 오전 7시 57분 
Also, maybe there should be some limit to ice (if possible) say you can cross one hex, but the more consecutive hexes will destroy you. That would allow passage of those annoying on hex ice flows that block travel but would keep the AI from traversing the top/bottom of the world via ice.
zArkham4269 2019년 6월 30일 오전 7시 53분 
I think that would be best. I felt that the speed was off given that going through ice is dangerous and slow. . I will say this mod fixes a problem I'd forgotten about: archeology sites on islands surrounded by ice.
elotar  [작성자] 2019년 6월 29일 오후 11시 24분 
@zArkham I'm thinking about lowering the damage and rising move cost for the ice in the next version as it seems to be most bothering part.
zArkham4269 2019년 6월 29일 오전 9시 20분 
The only problem I see with this mod is it might be better if you incorporated a mod similar to one used in CIV: BE which would warn you of when a unit was getting close to dying of Miasma. Given the AI doesn't seem to realize it, I've seen scouts and ships die off or be way wounded by moving in ice while automated exploring.
lefuet 2019년 6월 27일 오전 4시 05분 
my solution to ice was similar

ice passable
cost 50 mp (moving into ice ends turn)
submarine ignore terrain cost

this simulates the possibility to get frozen in winter and drift with the ice, continue in summer
elotar  [작성자] 2019년 6월 24일 오전 3시 52분 
I've published kind of essential, imo, mod, which fixes the difficulty problems:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1779027121
elotar  [작성자] 2019년 6월 17일 오전 3시 41분 
I've published an experimental Social Policies rebalance mod. You may like it:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1769628175
elotar  [작성자] 2019년 5월 24일 오전 3시 39분 
I've published a new mod, which makes guilds less, imo, stupid and fixes other inconsistencies in specialists and great peoples. You may be interested:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1735861728
elotar  [작성자] 2019년 4월 6일 오전 1시 31분 
New version uploaded. Elephants now got double moves in a jungle.

DO NOT UPDATE UNTIL FINISHING CURRENT GAME
elotar  [작성자] 2019년 3월 7일 오후 3시 02분 
I've published small mod with the funniest name to date:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1675874821
elotar  [작성자] 2019년 2월 28일 오전 4시 13분 
No Exp from Barbarians mod for those, who like to kick ass and chew bubblegum
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1668861023
elotar  [작성자] 2019년 2월 26일 오후 2시 14분 
I've published my first big mod (kind of). It should be of interest for anybody how likes the basic game, but is annoyed by some stupid design decisions:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1667768817
elotar  [작성자] 2019년 2월 25일 오전 12시 58분 
elotar  [작성자] 2019년 2월 9일 오후 11시 07분 
I've published one more small mod. You may be interested:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1650957099
elotar  [작성자] 2018년 12월 16일 오전 4시 26분 
@nriblett, as I understand most of such decision making for AI is hardcoded (like the way he embarks for no reason near enemy units), so unfortunately no way to easily fix that.
WillieHearsYa 2018년 12월 15일 오후 1시 34분 
@elotar - This is a great mod! Giving an option past ice and the other move values have been great, plus the AI has had no issue using these features as well. Was curious, would it be possible to encourage units (such as those who are auto-exploring) to be able to avoid ending on ice if possible? My ships seem to readilly suicide themselves on ice (even at just 5 damage a pop) even when there is a ton of other stuff to explore. Just trying to give feedback, thanks again for the great mod!
banana? 2018년 12월 4일 오후 6시 00분 
oh yeah mkes sense
elotar  [작성자] 2018년 11월 28일 오전 7시 25분 
@Wolf - it's extremely easy. In workshop discussions there is link to Kael's guide - basic reading for any modder, then there is civfanatics forum where most of the additional questions you may have were already discussed, then you can subscribe to other mods and see their code.
B O C C H I 2018년 11월 28일 오전 7시 11분 
@elotar - I'll go try it just to see if it does
Dramatic_Wolf 2018년 11월 28일 오전 6시 22분 
I love the idea of applying changes to the terrain itself to change gameplay. Ive been playing around with the mod tools myself to try and make my own Civ but mainly editing Civ trait stats totest new personalities. I'd love to know how you learned the codes to give the various terrains their new properties
elotar  [작성자] 2018년 11월 28일 오전 5시 44분 
@Kiss - I really don't know, to be safe you should assume that it does.
elotar  [작성자] 2018년 11월 28일 오전 5시 43분 
@Carrot - 5/100. I was thinking about more, but AI seems to ignore the idea, that it's a dangerous plots, ends their turn their regularly, so heavy damage will be crippling. But I will test some more...
B O C C H I 2018년 11월 28일 오전 2시 58분 
Does this somehow affect savegames?
Captain Carrot 2018년 11월 27일 오후 1시 08분 
5 damage in the G&K scale, so 5/100 - 1/20 of total hp, or 5/10 - 1/2? Bc with 1/2 damage on mountains for Carthage, it's imo reasonable for ice to do the same damage, or at least closer to it.
elotar  [작성자] 2018년 11월 26일 오후 8시 23분 
@Jackmino, play a little more on different maps and you'll be enlightened ;)
Jackmino 2018년 11월 26일 오후 2시 03분 
The sea I normally encounter is quite open, and useless until you get Astronomy. I never have to go through ice
elotar  [작성자] 2018년 11월 25일 오후 8시 13분 
@Jackmino - why you are using sea in early eras? To explore the world, fight naval battles and profit from internal and external trade routes.
Jackmino 2018년 11월 25일 오후 1시 06분 
You need to pass through ice in early eras? For what?
elotar  [작성자] 2018년 11월 25일 오전 1시 03분 
@BOT, there is such a mod somewhere in workshop, but it does not works so well - removal of ice is not executed correctly by graphical engine.

Also you really need to pass ice in early eras, when icebrakers will be available it'll be already not relevant.
banana? 2018년 11월 24일 오후 10시 59분 
Why not to make mod with icea-breaker ships
higbort 2018년 11월 24일 오후 1시 30분 
@elotar epic
Jackmino 2018년 11월 24일 오전 11시 55분 
I'm afraid this is already stock to the game. Its called a submarine
elotar  [작성자] 2018년 11월 24일 오전 11시 11분 
higbort 2018년 11월 24일 오전 9시 16분 
isnt ice supposed to be there only on the edge of the map or in useless areas?
elotar  [작성자] 2018년 11월 24일 오전 3시 16분 
New version uploaded. There is link for direct download of an old one.
elotar  [작성자] 2018년 11월 24일 오전 2시 21분 
There will be an update in some time - 6 move jungles are too cruel for Aztec Jaguar.
JAB Creations 2018년 11월 23일 오후 7시 51분 
I always hated ice in Civ V. Where the heck are the ice-breakers in example? The reduction of movement points and damange on landing seem a very fair compromise. Besides, on real world scale it's not as if the ice blocks 100% of all water-ways unless you go to some fairly extreme locations.
Тихоход-Тупица 2018년 11월 23일 오전 6시 18분 
Занятный модик ...

Проверю - отпишусь, если не забуду.

COOL
OrdeWingate 2018년 11월 23일 오전 4시 40분 
Nuclear subs can go under it!
Μολοχ 2018년 11월 23일 오전 4시 15분 
I thought it was already passable, once you get to ironclads?
elotar  [작성자] 2018년 11월 23일 오전 1시 22분 
@1G0Rec - также не получится, то, что фоллаут уничтожает некоторые виды ландшафта это специфика хранения террейна в базе. Просто это не поменять.
1G0Rec 2018년 11월 22일 오전 6시 56분 
Сделай пжлст возможность растапливать лёд с помощью ядерного оружия, по подобию исчезновения оазисов от применения ЯО.
elotar  [작성자] 2018년 11월 22일 오전 1시 38분 
@Jambatti, for embarked units too.
Elfie 2018년 11월 21일 오후 4시 44분 
Sounds cool. Is Ice passable to ships only or for units too?