Sid Meier's Civilization V

Sid Meier's Civilization V

Passable Ice
53 件のコメント
elotar  [作成者] 2021年7月22日 6時24分 
Ice is pretty ;)
Company 2021年2月2日 3時55分 
Need a mod that removes ice period not the other crap. Mod is worthless as is.
elotar  [作成者] 2020年8月28日 1時21分 
After a long hiatus I've published one more small mod:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2211762211
mklopez 2020年7月30日 11時41分 
I just tried this mod with the latest version of Steam and Civ5, and is not working --at least the "Passable Ice" part.
xxx78 2020年1月29日 13時20分 
Great mod, does it work well with latest update?
elotar  [作成者] 2019年7月9日 21時35分 
New version uploaded. Move cost raised, damage lowered.
zArkham4269 2019年6月30日 7時57分 
Also, maybe there should be some limit to ice (if possible) say you can cross one hex, but the more consecutive hexes will destroy you. That would allow passage of those annoying on hex ice flows that block travel but would keep the AI from traversing the top/bottom of the world via ice.
zArkham4269 2019年6月30日 7時53分 
I think that would be best. I felt that the speed was off given that going through ice is dangerous and slow. . I will say this mod fixes a problem I'd forgotten about: archeology sites on islands surrounded by ice.
elotar  [作成者] 2019年6月29日 23時24分 
@zArkham I'm thinking about lowering the damage and rising move cost for the ice in the next version as it seems to be most bothering part.
zArkham4269 2019年6月29日 9時20分 
The only problem I see with this mod is it might be better if you incorporated a mod similar to one used in CIV: BE which would warn you of when a unit was getting close to dying of Miasma. Given the AI doesn't seem to realize it, I've seen scouts and ships die off or be way wounded by moving in ice while automated exploring.
lefuet 2019年6月27日 4時05分 
my solution to ice was similar

ice passable
cost 50 mp (moving into ice ends turn)
submarine ignore terrain cost

this simulates the possibility to get frozen in winter and drift with the ice, continue in summer
elotar  [作成者] 2019年6月24日 3時52分 
I've published kind of essential, imo, mod, which fixes the difficulty problems:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1779027121
elotar  [作成者] 2019年6月17日 3時41分 
I've published an experimental Social Policies rebalance mod. You may like it:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1769628175
elotar  [作成者] 2019年5月24日 3時39分 
I've published a new mod, which makes guilds less, imo, stupid and fixes other inconsistencies in specialists and great peoples. You may be interested:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1735861728
elotar  [作成者] 2019年4月6日 1時31分 
New version uploaded. Elephants now got double moves in a jungle.

DO NOT UPDATE UNTIL FINISHING CURRENT GAME
elotar  [作成者] 2019年3月7日 15時02分 
I've published small mod with the funniest name to date:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1675874821
elotar  [作成者] 2019年2月28日 4時13分 
No Exp from Barbarians mod for those, who like to kick ass and chew bubblegum
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1668861023
elotar  [作成者] 2019年2月26日 14時14分 
I've published my first big mod (kind of). It should be of interest for anybody how likes the basic game, but is annoyed by some stupid design decisions:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1667768817
elotar  [作成者] 2019年2月25日 0時58分 
elotar  [作成者] 2019年2月9日 23時07分 
I've published one more small mod. You may be interested:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1650957099
elotar  [作成者] 2018年12月16日 4時26分 
@nriblett, as I understand most of such decision making for AI is hardcoded (like the way he embarks for no reason near enemy units), so unfortunately no way to easily fix that.
WillieHearsYa 2018年12月15日 13時34分 
@elotar - This is a great mod! Giving an option past ice and the other move values have been great, plus the AI has had no issue using these features as well. Was curious, would it be possible to encourage units (such as those who are auto-exploring) to be able to avoid ending on ice if possible? My ships seem to readilly suicide themselves on ice (even at just 5 damage a pop) even when there is a ton of other stuff to explore. Just trying to give feedback, thanks again for the great mod!
banana? 2018年12月4日 18時00分 
oh yeah mkes sense
elotar  [作成者] 2018年11月28日 7時25分 
@Wolf - it's extremely easy. In workshop discussions there is link to Kael's guide - basic reading for any modder, then there is civfanatics forum where most of the additional questions you may have were already discussed, then you can subscribe to other mods and see their code.
B O C C H I 2018年11月28日 7時11分 
@elotar - I'll go try it just to see if it does
Dramatic_Wolf 2018年11月28日 6時22分 
I love the idea of applying changes to the terrain itself to change gameplay. Ive been playing around with the mod tools myself to try and make my own Civ but mainly editing Civ trait stats totest new personalities. I'd love to know how you learned the codes to give the various terrains their new properties
elotar  [作成者] 2018年11月28日 5時44分 
@Kiss - I really don't know, to be safe you should assume that it does.
elotar  [作成者] 2018年11月28日 5時43分 
@Carrot - 5/100. I was thinking about more, but AI seems to ignore the idea, that it's a dangerous plots, ends their turn their regularly, so heavy damage will be crippling. But I will test some more...
B O C C H I 2018年11月28日 2時58分 
Does this somehow affect savegames?
Captain Carrot 2018年11月27日 13時08分 
5 damage in the G&K scale, so 5/100 - 1/20 of total hp, or 5/10 - 1/2? Bc with 1/2 damage on mountains for Carthage, it's imo reasonable for ice to do the same damage, or at least closer to it.
elotar  [作成者] 2018年11月26日 20時23分 
@Jackmino, play a little more on different maps and you'll be enlightened ;)
Jackmino 2018年11月26日 14時03分 
The sea I normally encounter is quite open, and useless until you get Astronomy. I never have to go through ice
elotar  [作成者] 2018年11月25日 20時13分 
@Jackmino - why you are using sea in early eras? To explore the world, fight naval battles and profit from internal and external trade routes.
Jackmino 2018年11月25日 13時06分 
You need to pass through ice in early eras? For what?
elotar  [作成者] 2018年11月25日 1時03分 
@BOT, there is such a mod somewhere in workshop, but it does not works so well - removal of ice is not executed correctly by graphical engine.

Also you really need to pass ice in early eras, when icebrakers will be available it'll be already not relevant.
banana? 2018年11月24日 22時59分 
Why not to make mod with icea-breaker ships
higbort 2018年11月24日 13時30分 
@elotar epic
Jackmino 2018年11月24日 11時55分 
I'm afraid this is already stock to the game. Its called a submarine
higbort 2018年11月24日 9時16分 
isnt ice supposed to be there only on the edge of the map or in useless areas?
elotar  [作成者] 2018年11月24日 3時16分 
New version uploaded. There is link for direct download of an old one.
elotar  [作成者] 2018年11月24日 2時21分 
There will be an update in some time - 6 move jungles are too cruel for Aztec Jaguar.
JAB Creations 2018年11月23日 19時51分 
I always hated ice in Civ V. Where the heck are the ice-breakers in example? The reduction of movement points and damange on landing seem a very fair compromise. Besides, on real world scale it's not as if the ice blocks 100% of all water-ways unless you go to some fairly extreme locations.
Тихоход-Тупица 2018年11月23日 6時18分 
Занятный модик ...

Проверю - отпишусь, если не забуду.

COOL
OrdeWingate 2018年11月23日 4時40分 
Nuclear subs can go under it!
Μολοχ 2018年11月23日 4時15分 
I thought it was already passable, once you get to ironclads?
elotar  [作成者] 2018年11月23日 1時22分 
@1G0Rec - также не получится, то, что фоллаут уничтожает некоторые виды ландшафта это специфика хранения террейна в базе. Просто это не поменять.
1G0Rec 2018年11月22日 6時56分 
Сделай пжлст возможность растапливать лёд с помощью ядерного оружия, по подобию исчезновения оазисов от применения ЯО.
elotar  [作成者] 2018年11月22日 1時38分 
@Jambatti, for embarked units too.
Elfie 2018年11月21日 16時44分 
Sounds cool. Is Ice passable to ships only or for units too?