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I understand your point of view, but making 2 spawn wouldn't help because zeds would join later and you can kill them to this next chokepoint.
The reality is that i designed this map to be played solo, as 95% of my playtime is in singleplayer. The map is really easy if you just spawnkill the ZEDs, but if you want to have fun you should play in high difficulty with varied and funny loadouts that are not exactly the most effective.
Also, i like playing the map in endless mode, because at one point or another, you're forced to use the full potentiel of jumping between bridges.
You're not supposed to tryhard and spawnkill, but i understand that you can't really control that in multiplayer. Try increasing the difficulty, and if you already play in hell on earth, then go for endless mode for always growing difficulty :D
Not sure if anything could really be done about it. I mean the concept is a great idea, just completely fails when you have either of those perks playing.
Ideally, I'd love it if the map blocked access to the bottom level (including bullets/explosives, etc..) so zeds could come from at least two different points. Or maybe if there was a pathway leading from the bottom floor to the third level or something to force players to start on the platforms or watch their back. Maybe made as an alternate version of the map.
Oh well. I guess I just gotta hope no one plays Demo every time I play this map :P
I've just added an invisible wall to block the trader exploit. I've also lowered the glowing intensity of the neons and updated the lighting.
You might want to look into this, or keep it there for the fun of it ;)
About the bloom, i know it's a bit too high for such small map, but i'm using a premade material for it. I may remake my own material with less illumation soon.