Killing Floor 2

Killing Floor 2

KF-LightBridges
16 kommentarer
Spychopat  [ophavsmand] 7. nov. 2022 kl. 11:53 
🥰
Mogabi 7. nov. 2022 kl. 11:44 
Still playing this map, its everybody's favorite map at my LAN parties!
Potato 30. dec. 2020 kl. 23:17 
Spychopat  [ophavsmand] 30. okt. 2019 kl. 14:19 
<3
Potato 30. okt. 2019 kl. 7:28 
Played this map last year December, quite a lot as Sharpshooter on endless, enjoyed it. Recently i started playing on this map again, doing weekly etc. And i realized that its still one of my favorite maps, though for some reason i miss intense neon lights. Also uploaded a video of this rather enjoyable map - https://www.youtube.com/watch?v=CSDFwTux9eA&t=2s
Sidewinder Fang 8. juli 2019 kl. 10:52 
I found the easter egg, I won;t spoil where it is but well played to the creator.
Sidewinder Fang 2. juli 2019 kl. 14:42 
Damn this map is awesome, I love how the bridges further up give you varying sightlines on the enemies below, it feels like some real work went into designing this map, absolute perfection, would not change a thing.
MrRogersBestNeighbor 11. apr. 2019 kl. 11:00 
Yeah, I can see it working nicely in Endless. I'll try that out at some point, thanks!
Spychopat  [ophavsmand] 8. apr. 2019 kl. 23:40 
@MrRogersBestNeighbor
I understand your point of view, but making 2 spawn wouldn't help because zeds would join later and you can kill them to this next chokepoint.

The reality is that i designed this map to be played solo, as 95% of my playtime is in singleplayer. The map is really easy if you just spawnkill the ZEDs, but if you want to have fun you should play in high difficulty with varied and funny loadouts that are not exactly the most effective.
Also, i like playing the map in endless mode, because at one point or another, you're forced to use the full potentiel of jumping between bridges.

You're not supposed to tryhard and spawnkill, but i understand that you can't really control that in multiplayer. Try increasing the difficulty, and if you already play in hell on earth, then go for endless mode for always growing difficulty :D
MrRogersBestNeighbor 8. apr. 2019 kl. 23:15 
This map is great!.... until you have a Demo/Firebug/Support join the team. Because the zeds spawn from the same point and the same direction, it makes this map extremely easy to cheese.
Not sure if anything could really be done about it. I mean the concept is a great idea, just completely fails when you have either of those perks playing.

Ideally, I'd love it if the map blocked access to the bottom level (including bullets/explosives, etc..) so zeds could come from at least two different points. Or maybe if there was a pathway leading from the bottom floor to the third level or something to force players to start on the platforms or watch their back. Maybe made as an alternate version of the map.
Oh well. I guess I just gotta hope no one plays Demo every time I play this map :P
小火鸡 22. nov. 2018 kl. 5:37 
cool
Spychopat  [ophavsmand] 20. nov. 2018 kl. 20:10 
Fixed.
I've just added an invisible wall to block the trader exploit. I've also lowered the glowing intensity of the neons and updated the lighting.
Clover 20. nov. 2018 kl. 7:19 
Very fun map, though I don't think you're supposed to get behind the Trader Pod. Enemies will come close but spaz out right in front of it, running around clueless of where to go. Occasionally, Clots and Cysts will get to you, and attacks from the Husk, the Bloat and the Siren will still hit you. It's very enjoyable to see a Fleshfound go berserk and kill all other Zeds (including Scrakes and Quarterpounds!) in front of you. King Fleshpound doesn't even stand a chance if you stay behind the Pod.

You might want to look into this, or keep it there for the fun of it ;)
Spychopat  [ophavsmand] 19. nov. 2018 kl. 17:24 
For the bosses i was feeling like it's ok.
About the bloom, i know it's a bit too high for such small map, but i'm using a premade material for it. I may remake my own material with less illumation soon.
Carbon 19. nov. 2018 kl. 17:19 
some things id like to point out are that the map is too small to fight bosses like the abomonation and kind patty, also the bloom is way too high and on low settings the bloom is an eye sore, cheers hope this helps.
Gustave 19. nov. 2018 kl. 6:26 
This is something of a joke from Scooby Doo