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Not quite sure how it all works yet but my initial try looks very promising-
reminds me of my Fantasy Grounds Lighting.
Any chance you can do something for D&D 4E too ?
> http://infinitebucket.com/tts/scenesystem/light-spotlights.unity3d
Know what I'm doing tonight, then. Should have a fix soon.
Sadly, another possibility is that the fog of war just isn't working right, period... but that's not something I can fix. FoW is notoriously janky.
This is the board/game: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2461221765
This is an example of a torch that I've integrated into the level: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2461222177
An example of a lantern: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2461222327
and here is a token with LightMe: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2461222463
Any help would be greatly appreciated! This is our first time trying a D&D-esque game (it's the board game, we wanted to start off simple), and this is the first time I've ever DMed anything. I'm hoping to give the players the best experience I can 👍😁
It had to do with the pos_target instead of the whole x value, so just a *2 and deletting the +0.5 (because now it has to snap to the corner of the grid and not the middle), fixes it, like:
pos = {
x = math.floor(pos_current.x + pos_target.x*2),
y = pos_current.y + pos_target.y+0.25,
z = math.floor(pos_current.z + pos_target.z*2),
}
Cheers, and thanks again!
**Edit: Nevermind, it keeps going diagonally when going backwards or half grid, I'm a bit lost.
And I tried to change the +0.5 that applies to the x and z to +1 but sometimes it moves in diagonal, and when it moves forward, sometimes it moves a unit of grid, and other times two. I know little about programming so I'm sure I didn't even try the correct thing to do ^^'
Thanks for the reply!
As for the movement on a size 2 grid... that should be a simple fix. Could you describe the "erratic" movement for me? It'll help me pin down the cause.
Also, some questions, I wanted to use this mod for some premade D&D map, but this particular map has the tiles set to a size 2 grid. I have been trying to modify the code a bit, but I can't figure out how to do it correctly, always end up with erratic movements. Could I fix it?
*I also have that problem that some figurines falls down a inch after aplicate the color, it's not a problem, but it's kinda strange.
Cheers!
First, you need a 3d modelling program, like Blender.
Then, right-click on the problem mini in TTS, and click "Custom".
Copy the link to the model mesh (the .obj file)
Paste it into your browser of choice, and download the file.
Fire up Blender (or whichever program you want to use) and Import the .obj file you just downloaded
Rotate it so the front is where you want it
Export it as a wavefront .obj. Overwriting the one you downloaded is fine, unless you want to keep it for some reason.
Back in TTS, click the folder icon next to the link you copied, navigate to the modified .obj file, and import it. You'll probably want to upload it, so it will work with multiplayer games.
That'll fix it, but you might have to reset and re-apply the lights.
There is a fix for the cones facing in weird directions, but it's a little involved. The reason that happens is because the lights attach to the spot on the model TTS thinks is the front. This may not always be what we'd think is the front, because the model was imported with a different rotation. To fix this, you need to edit the model's geometry so that the front of the model is correct. It's actually pretty easy, but there's a lot of steps, so it might not be worth it.
I notice some models the bullseye and darkvision cones end up facing the wrong way and I was wondering if there's a fix for this? Cheers!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2158026446
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2170574319
TL;DR: Yes, but it's going to take a little while.
This might be more of a longshot, but is there any way to get this mod to also work with the miniature hud utility?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1694376433
I alternate between using the markers injection from that mod with light me or move me and light me depending on open terrain or tight location maps.