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Conflicting with VPP Admin Tool :/
Thanks for the mod though, it works well to remove nights which is what I wanted.
Pay attention to each step of the video.
My sincere greetings.
For more more help:
https://www.youtube.com/watch?list=PLnHeglBaPYu-2lhRP1PrxXO1eoq1lCvvk&v=dCHoLgB0aXY
https://discord.gg/NEX27Gx
Namely, the configuration of an Arma server and DayZ SA are different in many ways. Especially in relation to mission files. DayZ no longer uses the SQF language, but the EnScript language.
first of all I would like to inform you that the mod returns absolutely no errors. The only possible errors are those of those who do not install the mod correctly.
A video was made to show you how to download, and use the mod on your server; something I was absolutely not obliged to do. Some of you also think that uploading all the files from Github is necessary, and that the "EternalDay" directory contains the mod itself while it only contains available commands from the file that I used to create the mod. The mod is only available on downloading the workshop as a subscriber, and the mod folder can be retrieved in a specific path to the steam workshop that is accessible to you.
The creator of the mod made a very vague tutorial of setup and configuration not giving a good guidance on the procedure, a step by step. If you are not familiar with scripts and mods, you will not be able to install.
After several attempts (including with friends who had Arms 3 servers and are familiar with installing mods), we were unsuccessful.
In this latest version, giving direct scripting errors.
Nor could the server start up any more.
I could not set a specific time, it did not work.
I recommend the creator of the mod, if possible, review the operation of the same and create a video or tutorial of installation and configuration more detailed or the mod that has such a good proposal, will eventually fall into disuse.
Thankful.
Add this:
"m_EternalDay.setDayTime(6.5, 12.75);"
The float must be between 0 and 24 for each; and for have a specifc minutes do: myMinutes / 60 that will give you minutes in decimals.
You will find this information on my Github, but for small details like these, I have to add them. However, you have the reference init.c file on my github that shows how to use some commands; they are commented but used as shown.
If you have any questions, do not hesitate. :)
https://github.com/DjCtavia/DayZ-EternalDay/blob/master/EternalDay/EternalDay.c
Find the method named: setDayTime.
The usage is simple, you need to add the line:
"m_EternalDay.setDayTime(8, 22);"
That mean the new time slot is set to 8AM to 10PM.
Check inside the README and follow this step,
"" DayZ standalone use the ID **221100** and for my mod the ID is **1561447232**, so for finding path to the mod, you need to go through this: ' steam\steamapps\workshop\content\221100 '.
You will need to copy the folder with the ID **1561447232** into the main folder of DayZServer. (Only the folder, not its content)
Once you have the folder, you can rename however you want, but it is better to use the name of the mod.
* Create a.bat that launches your server with at least the following option: **-mod=YourModName** ""
I had the same problem till I did the above. Hope it helps!
"cant compile mission init sript'!
$CurrentDir:mpmissions\dayzOffline.chernaurusplus\init.c(35): bad Type 'EternalDay' "
in the line 35 there is:
protected ref EternalDay m_EternalDay;
i try to write the line in exemple file, but the error is the same....
Copy the folder into your DayZServer, you can rename folder "1561447232" for "eternalday" or whatever.
And launch your server with the option "-mod=eternalday", you can come on discord server named: "DayZ Modders", there is a lot of help in here, even for server settings :)
I also plan to put a github link so that each person can understand how each command works without going into the files themselves.
I am open to any kind of suggestion related to the mod.