DayZ
Eternal Day
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Update: 12 Jul, 2019 @ 6:58pm

Removed unexpected folder.

Update: 12 Jul, 2019 @ 2:42pm

EternalDay 2.2

- [ Code ] A config file is now created for setting more easly start and end of a day.
- [ Code ] The mod create variable by itself, you don't need anymore to create specific class in init.c

A very simple update but necessary after all this time.

Update: 14 Dec, 2018 @ 11:00pm

Eternal Day 2.1.1

- Fix issue due to new architecture of files ( Mod loaded, but can't be used )

I'm sorry for the delay; I'm currently working hard on another mod named PartyMe and doing IRL stuff for christmas and other, for some of you it has been already too long.

In the next week, I plan some change for the mod. Easier installation and usage.

Have fun !

Update: 19 Nov, 2018 @ 6:04am

Eternal Day 2.1.0

- Time slot on the same day is now fixed.

- Server will now call function for detecting new day each 10 seconds (Before it was 15)

- Removed useless part of code

Update: 13 Nov, 2018 @ 2:34pm

Eternal Day 2.0.0

- An Eternal day can happen between 2 differents days. Example: 10PM to 8AM

- You can now call 3 news function that randomise your day. ( setRandomTime, setRandomDate, setRandomDateAndTime )

- Handle bad input from user (Not on type, but on day format, etc...)

- Now all types of errors are printed, and functions executed are also printed with specific informations.

For more informations, I invite you on github and to see the new prototypes added.
The news option added to the mod still alow you to have an Eternal day time (That is by default).

The only difference is that now you can have specific schedules on your server.

Update: 10 Nov, 2018 @ 7:17am

Eternal Day 1.0.0

This is the first step for the mod; you can have permanent day.

Update: 10 Nov, 2018 @ 6:49am

Update: 10 Nov, 2018 @ 6:47am

Update: 10 Nov, 2018 @ 6:44am

Update: 10 Nov, 2018 @ 6:41am