Master of Orion

Master of Orion

Even Bigger Planets
21 Comments
Cend  [author] 14 Feb @ 3:45am 
No, the research slots are always as high as your current population.
Haamre 13 Feb @ 9:45pm 
Hey, just wondering - are the "Massive" & "Colosal" types sharing the amount of research slots with some other type? As the few I've gotten (so far) seem to have less than even medium & large ones.
(not sure if it's affected by the biome though, the med/large ones are Terran type)
Project Dandelous 15 Nov, 2024 @ 1:17pm 
testing the mod right now, thank you so much for including new types of planets into the game. New variants and class planets are always welcome :orb:
Cend  [author] 23 Jun, 2024 @ 11:53am 
At the moment it's hard-coded to either go large or huge at a 1:1 chance. Nothing i can do on my side about that.
I requested for the UCP to use the largest two planet sizes for planet construction but WhatIsSol didn't react to my post.
If you'd like it to do that you'd have to ask WhatIsSol.
Dragonfabri 23 Jun, 2024 @ 5:21am 
Is there a way to build or create gigantic planets? Like a technology or as a chance when building from Asteroids and Gas Giants?
Cend  [author] 6 Mar, 2024 @ 6:23am 
should be fixed
VulcanTourist 5 Mar, 2024 @ 11:59pm 
This mod produces YAML parsing errors:

Error parsing Backend.Galaxy.PlanetSizeType. Key 'planetsize_gigantic' on Variable 'satelliteSizeChances' with value 'QiHe.Yaml.Grammar.Sequence'.

Error parsing Backend.Galaxy.PlanetSizeType. Key 'planetsize_gasgiant' on Variable 'satelliteSizeChances' with value 'QiHe.Yaml.Grammar.Sequence'.

As far as I can tell, a zero value for any of the satellite properties is invalid and fails to parse. This is supported by the fact that in the original PlantSizeType file the properties for any that would have a value of zero ARE OMITTED rather than declared as zero. That is likely not an accident.
Cend  [author] 11 Feb, 2024 @ 1:25am 
Just tested it: no freezes in the described configuration.
I used a new game with a colossal home planet for the test and encountered no problems.
jcurbaniak 10 Feb, 2024 @ 2:40pm 
This mod freezes the MOO galaxy build with UCP-S.0.6.4B, 5X, and DSMP V.2.5 when placed after DSMP in the mods list. If placed before DSMP no freeze occurs. But I am not sure if the mod is working in that case.
Cend  [author] 24 Feb, 2023 @ 1:57am 
What does need to be updated? I just tried a new game and it works without errors.
Galaxar7 23 Feb, 2023 @ 4:37pm 
PLEASE UPDATE!!
Ackapus 16 Jan, 2023 @ 9:51pm 
@Lord-Narf-42- Yes. The Zerg require more Vespene gas.
Lord-Narf-XLII 11 Mar, 2022 @ 5:13pm 
I noticed the vespene geysers. Do I need to worry about the Zerg showing up unannounced? :steammocking:
Cend  [author] 15 Aug, 2019 @ 5:56am 
thanks :steamhappy:
Wartrek 13 Aug, 2019 @ 12:58pm 
top <3
Cend  [author] 22 Mar, 2019 @ 5:34am 
Not really, unfortunately - they should be either large or huge (it's random) and the appearance should match (haven't had it yet that it doesn't).
I asked WhatIsSol if he'd change terraforming to use either the largest or second largest available planet size in his UCP mod but he didn't answer unfortunately so you still get either large or huge.
resieg 18 Mar, 2019 @ 1:42am 
Great mod, love it ...
Only thing what disturbs is that converted gas-giants and asteroids come out in strange sizes. Optical apperance does not match with description. Is this fixable?
Cend  [author] 14 Feb, 2019 @ 8:16am 
Just tested it with a gigantic planet with 52 structures on it - i couldn't find any building where the scrap button was not clickable.
The only thing i can think of that may cause this issue is that it's got something to do with the resolution you're playing at. But if that is the case i can't really do anything about it.
Are you using UCP?
If not, that may fix the issue, otherwise maybe ask in that thread. WhatisSol may be able to fix it.
ryan.blackwolf 13 Feb, 2019 @ 10:44pm 
Here's an interesting one for you. So, when you are on the planet screen, and you select the "Manage Structures" option, and you go to click a structure to scrap it, the positioning of the structures on the UI puts it beyond where you can press the "Scrap" button.
Cend  [author] 28 Nov, 2018 @ 4:45pm 
added the new planet sizes to the eligible planet sizes of Matter Converter
darkspyre2000 25 Nov, 2018 @ 12:13pm 
Can't build Matter Converters on Colossal-sized worlds.