Darkest Dungeon®

Darkest Dungeon®

No More Heroes - Reborn
96 Comments
Sonny 24 Jan @ 9:15pm 
Darkest Dungeon 1 but its actually Darkest Dungeon 2

Leaked DD2 Kingdoms Gameplay
Low Tier Leper 26 Jul, 2024 @ 8:04pm 
This should be vanilla honestly
Bonkboy[Derp] 14 May, 2024 @ 1:00pm 
Hey is it just me but stuns just dont work with the mod
Lone 23 Apr, 2024 @ 1:30pm 
I added "Minstral" class mod successfully to the stage coach start and I have no issues. Just followed the instructions in the pinned discussions. Could be an issue with add multiple classes?
Mr. Glue 18 Feb, 2024 @ 10:48am 
adding your own heros just crashes the game, just for you to reload at the hamlet with all of your hero's gone.
Fortis Fortuna Adjuvat 2 Dec, 2023 @ 4:16am 
How can i get the heroes official name in stage coach?
Lenkeble 11 Nov, 2023 @ 9:11am 
Thanks a lot!
eric.wijaya654 8 Nov, 2023 @ 5:07pm 
hi so uh I downloaded this mod one day and for some reason when booting up the game I'm taken to an error screen that said

Assert Failed :
(pItemClass ! = nullptr)
Loot::TableEntries::ItemEntry::LoadFromJsonValue in loot_item_entry.cpp line 41
Invalid item in loot table class shard-

ESC to skip

I can still play the game don't get me wrong but for some reason unless I position the mod at the top, the Musketeer patch below, and turn them on and then off, I'm always taken to the error screen and I have no idea how to remedy it. I even unsubscribed to the mod and yet the error still persists. Do you have any ideas on how I can fix this?
Troxidiane 28 Aug, 2023 @ 7:42pm 
Don't know if anyone gets this problem but I seem to get several heroes (around 4) repeated and, therefore, I don't get 4 heroes since their place has been taken by some dooplegangers. A pity really, I liked the idea of playing the game with unique heroes rather tahn having disposable ones :/
bort 7 Feb, 2023 @ 9:02am 
@Lucci
Thanks for the answer. Your mod is pretty fun and I apreciate your work here, but for me not being able to get the 100% of the goals, sadly, kinda ruins the experience. I know I can download another mod to remove dungeon restrictions but when I play overhauls, I want to get a non corrupted and intended autor´s full experience.

So, I don´t know if this is doable or even if you are open to make any changes but I think lowering a bit the xp resolve you get completing dungeons, should get it fixed.

For the rest I loved the mod. Thanks again for the answer. Hope this can be fixed and give it another try.
Lucceri  [author] 7 Feb, 2023 @ 8:05am 
@bort
It was unintended but it didn't stop you beating the game (clearing the Darkest Dungeon), so I left it in. Now it's just another decision you have to plan around. Or just mod out the level restrictions.
bort 25 Jan, 2023 @ 4:03am 
I´m playing this mod with all dlc heroes and I wonder if not defeating all bosses is something intended in the gameplay experience, since there are not enough heroes to go to low tier boss dungeons
AngelOfIron 9 Nov, 2022 @ 12:12pm 
For anyone having difficulty getting this mod to work, try disabling the "Deck-Based Stage Coach" feature in the Options > Gameplay menu. As soon as I did this, all my issues ceased.
Seven 8 Jul, 2022 @ 11:40pm 
I haven't been able to get the mod to work, is it dead already?
M1CHE4L 17 Apr, 2021 @ 4:41am 
Not sure if you keep checking these, but I can't equip all 7 skills on base/dlc heroes, with the modded ones I just change values in the code, as by your guide, but I can't get the normal ones to do so as well, hoping for little help.
작은 동전 4 Apr, 2021 @ 11:11pm 
can you remove town event 'experienced hero for hire' and rescuing imprisoned heroes in CC dungeon?
kikazapt 12 Oct, 2020 @ 8:11am 
not sure if this is intended or already been noticed, bnut the "Experienced Hero for Hire" happened to me.
As one can simply disband one hero to replace with this Lvl6 Bad boy, i though it was weird for the event to be enabled
JvJ 21 Apr, 2020 @ 7:06am 
Hi, would it be possible to add a second arrival event so we can add more modded classes. I really enjoy this mod, but i am having a real hard time cutting out class mods given how many high quality ones there is now. Would love this to be an option. Thanks for the mod!
Pita Bread 19 Feb, 2020 @ 7:05am 
@Lucci I see now i am the stupid, thank you
Lucceri  [author] 18 Feb, 2020 @ 1:22am 
@Extersis
Change "omen_seeker" to "omenseeker"
See if that works.
Pita Bread 16 Feb, 2020 @ 8:18pm 
hey I'm having trouble starting up the game do you guys know if any of the names are wrong?

"falconer",
"slayer",
"wraith_ms",
"cataphract",
"thrall",
"sisters",
"seraph",
"lamia",
"omen_seeker",
"duchess",
"bogatyr",
"beastmaster",
"apostate",
"snake_charmer",
"bloat",
"beastmaster",
"thorn"

I have been using nothing except the class mods and the vanilla verison of no more heros
Lucceri  [author] 1 Dec, 2019 @ 1:27pm 
@San-Kyu
Could be a mod conflict. Are you running other mods besides No More Heroes and the DLC patches?
Because I made a new save with this mod load order and got all base Heroes + 3 DLC at the start of Week 4.
https://i.imgur.com/nifMbfX.jpg
San-Kyu 30 Nov, 2019 @ 9:46pm 
I've followed the instructions here and the ones on the DLC patches for No More Heroes but those classes aren't spawning. No more heroes are near the top of my patch list, with each patch below it as told in the description..

I'm at week 5 on a fresh save, no Shieldbreaker, Musketeer, and Flagellant...
Green Raven 19 Jun, 2019 @ 7:14am 
I choose B, and ramped up the difficulty to Bloodmoon to compenstate.
It worked pretty well! Thanks for your response.
Lucceri  [author] 19 Jun, 2019 @ 6:37am 
@Green Raven
Well, you technically don't need to beat the bosses in order to finish the Darkest Dungeon so that doesn't really stop you from progressing.
However, I do understand the need. So, you either a) wait for the event that lets you take higher level heroes into lower level dungeons (which is pretty rare) or b) you can install another mod that removes the level restrictions on dungeons.
Green Raven 17 Jun, 2019 @ 7:43am 
This mod is awesome!!! One question... my team is nearly all past level 3, and I havent yet cleared all of the tier one bosses. Thier mission is ranked green, and my veterans refuse to go... what do I do?
Mondkind 4 Jun, 2019 @ 2:42pm 
The best mod for this game! Thanks for this!
Lucceri  [author] 16 Apr, 2019 @ 1:21am 
@Medium's Curse
Can you be more specific? What are you having problems with?
Scribbles 15 Apr, 2019 @ 10:40pm 
I can’t find the No More Heroes .json file and only see the image
KingSwaga86 7 Apr, 2019 @ 8:29pm 
Alright it worked. Thank you for the help.
Lucceri  [author] 7 Apr, 2019 @ 7:20pm 
@KingSwaga86
Got it working. Use this:

"exorcist",
"librarian",
"falconer",
"lamia",
"thrall",
"seraph",
"sisters",
"wraith_ms"

Take note:
- "wraith" was changed to "wraith_ms"
-- I'm assuming this is Marvin Seo's Wraith, yes? That class's name in the code is "wraith_ms" because another class mod with a similar name already exists (Exaelus' Wraith)
- also, I removed the comma [ , ] from "wraith_ms"
-- If it's the last hero in the list, you don't need to add a comma. This was explained in the guide.
KingSwaga86 7 Apr, 2019 @ 5:54pm 
While I managed to fix the error when I finish the old road quest and go to the hamlet my game just crashes immediately. I have absolutely no idea whats causing it.
Here are my heroes if you still need them: "exorcist",
"librarian",
"falconer",
"lamia",
"thrall",
"seraph",
"sisters",
"wraith",
Lucceri  [author] 7 Apr, 2019 @ 5:33pm 
@KingSwaga86
That error typically means that something is misspelled on STEP 2. Usually it's a missing comma.
I can check it out for you but you'll have to give me the list of heroes you're trying to add.
KingSwaga86 7 Apr, 2019 @ 8:32am 
Im getting this error when I attempt to play the game

Assert Failed:

(!Json.ParseAndValidateJsonFromFile in json_helper.epp line 37

JSON.parse errors were found in D:/Steam/steamapps/workshop/content/262060/1544901668/campaign/town/buildings/stage_coach (it cuts off here but im assuming its stage_coach.building.json)
Errors : Expect a value here.

ESC to skip

I've done everything I could, i've followed your guide on how to add mod classes to the letter and double and tripled checked to make sure all the info was right. I reinstalled the mod and all that but still the error persists. Basically what it does is that when I finish the old road mission and go to the stage coach to get all the heroes, there's absolutely no one I can recruit leaving me with only dismas and reynauld.
Lucceri  [author] 6 Apr, 2019 @ 9:17pm 
@KingSwaga86
Use patches for DLC heroes
KingSwaga86 6 Apr, 2019 @ 7:26pm 
Am I supposed to add the dlc heroes aswell or do I just use the patches?
Lucceri  [author] 6 Apr, 2019 @ 7:16pm 
@KingSwaga86
19 is how many you can add.
KingSwaga86 6 Apr, 2019 @ 6:06pm 
Im confused on how to add mod classes. Is 19 how many total heroes you can have or is that how many I can add?
Milkman 21 Dec, 2018 @ 10:31am 
:D Awesome dude, that was fast. Thanks
Bam Bam: Space Wizard 21 Dec, 2018 @ 4:37am 
dam u onit
Lucceri  [author] 19 Dec, 2018 @ 11:33pm 
@Maybe
Holy crap. Somehow I messed up that feature. Thanks for telling me.
It's fixed in v1.5 and should allow you to learn 5 positive quirks and lock 4.
Restart Steam or unsubscribe/subscribe to download the latest patch.
Milkman 19 Dec, 2018 @ 2:51pm 
My dudes are only learning 4 positive quirks, so I was wondering if this is normal or I messed something up? I see that it says you can lock up to 4 positive quirks, so is that also the max too?
Bam Bam: Space Wizard 15 Dec, 2018 @ 11:24am 
DAT WUZ SAXY
AngelRane 15 Dec, 2018 @ 9:38am 
Awesome. And so quickly done, I am speechless. Thank you.
Lucceri  [author] 15 Dec, 2018 @ 9:35am 
'No More Heroes - Slow Arrival' gameplay variant is online!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1591729306

Start the campaign with 6 heroes. The others will arrive at random intevals.
Bam Bam: Space Wizard 14 Dec, 2018 @ 3:20pm 
yo am an gaem taster adn am wil tast ur nu mode
AngelRane 14 Dec, 2018 @ 9:23am 
Thank you for the awesome answer.

The first issue isn't so bad. Just a few haracters given at the start apart from obvious Crus/HWM/Ves/PD: I'd say Antiq, HoundM and Grave or MaA. Only 3, it's challenging, and I like it. Will I be able to make it through another dungeon hoping for a new recruit?

The second issue, yeah testing would be needed, but I think the chance to get a new recruit event should be pretty high (33%, maybe more) . DLC and mod characters could get a lower chance than "core" characters.

It seems "Remove Level Restriction" is a must have for this. Though I also play with slower leveling.

I didn't meant to put a request on you. But if you do it, I will play it for sure. Otherwise I am gonna make an atempt to mod it on my own for my next playthrough. Not that I am confident of a success though. :)
Lucceri  [author] 13 Dec, 2018 @ 9:59pm 
@AngelRane
Additionally, figuring out a decent spawn chance is tricky, and there's always the risk that a certain hero will not spawn in your playthrough if the chance is too low. Finally, if a new hero spawns and the rest of your roster is at a high level, you're going to have to drag their Lvl 0 butt to a Champion dungeon which is likely to get them killed. Though I guess you can avoid that specific problem with the "Remove Level Restrictions" mod.

It's an easy mod variant to make but I can't promise that it will be balanced. Would you be willing to test it out?

2/2
Lucceri  [author] 13 Dec, 2018 @ 9:59pm 
@AngelRane
Yes, it's possible. But there may be issues.

The first problem is deciding who your starting heroes are. Crus/HWM/Ves/PD are a given but you would need another 4 as a backup in case the first squad is too stressed out. That leaves you with 7 (or 10 if +DLC) more heroes that can arrive at a later date.

The next problem is spawn rate. Currently, one of DLC heroes will spawn via Town Event after every mission. If I do the same for the other 7 heroes you will have the entire roster by week 11. That doesn't change much of the experience. If I lower the spawn rate, there's the risk of not having enough heroes to rotate between missions. I admit that that's kinda nice for adding some extra tension but there's also a chance of creating unwanted frustration.

1/2
AngelRane 13 Dec, 2018 @ 10:30am 
Hmm, what about making it so all the characters (apart from a first few) would be acquired same way as those DLC heroes? Through events, except more random. You would get a random character every couple of weeks.

That would keep the initial waiting required to get your hands on specific characters. I personally liked that I have to use whatever I have in the beginning, it was fun running odd squads. But I also love to only have one of each class with this mod.

It's not a request, I am just asking if it can be done. Looking at the way you handled DLC classes to come later, could this method be used on all other classes?