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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2567443348
Hope it helps anyone!
@The Dutchman is correct that it works for 1.2 (but shows as wrong version.) I'll try to get it updated sometime, but am currently underwater in life. My bad!
thx in advance!
Help :c
Please let me know if you run into any issues!
@SnakeZZ, I'm not sure where the "wasting fuel" message is coming from. The generators DO consume a small fraction of normal fuel when idle, by design.
@Sencharim, are you using Minify Everything? I'll investigate while updating.
@1stReaper, the backup generators kick on when the network they're connected to fall below a certain reserve. So, kinda? They don't work during a solar flare without shielding.
@jose.faunon and @SgtSquiggs, I tuned the research against vanilla so mods that change up the tech progression MAY be a problem. Can you please let me know which ones you're using and I'll see about patches?
@Natalo77, I don't know of any. On 1.0 I was playing with ~200 mods and things were working fine.
@VoshkaVonBadMeow, going to try to add some actual mod settings while I'm at it.
would i be able to build a back-up generator to do same as what real life hospitals do when they lose power ?
(for example, if theres a power-outage, hospitals back-up generators kick-in so that they can continue surgeries and such)
or would i need to activate the back-up generators manualy?
(also, do they still work during a solar flare, if i've not built the solar flare shield in time)
Saves me having to get mods for switches and stuff and figure out a way to do that..
But would it be possible to have it check a percentage of battery charge instead of a specific number?
That way it would scale with the number of batteries rather than I going into the options to set a number.