RimWorld

RimWorld

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Backup Generators
   
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Mod, 1.0, 1.1
File Size
Posted
Updated
12.834 MB
19 Oct, 2018 @ 1:35pm
1 Mar, 2020 @ 6:12am
3 Change Notes ( view )

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Backup Generators

Description
Backup generators provide a stopgap to prevent black/brownouts when battery reserves are depleted.

NB: 1.0 version bundles Harmony 1.2; 1.1 version bundles Harmony 2

Features
* Generators start producing power when connected reserves are critically low (<= 200 Wd) and stop when reserves exceed 1000 Wd or their power is flicked off/on
* Brand new art! Uranium version! Thanks, Xsile!
* Configurable low and high reserve values in mod settings. Thanks, Herbiems89!

Specifics
* Each generator type should appear in the Power category when the research requirements are fulfilled
* Generators consume some fuel even when idling, although less than power-producing Vanilla fueled generators

Wood:
* 1200W
* 75 capacity
* 5 days active
* 2 quadrums 7 days idle
* Electricity, Batteries to unlock
* 150 Steel, 6 Component, 2500 work to build

Chemfuel:
* 2100W
* 75 capacity
* 7 1/2 days active
* 1 year 2 quadrums idle
* Refining, Microelectronics Basics to unlock
* 200 Steel, 8 Component, 2500 work to build

Mobile Chemfuel:
* 900W
* 20 capacity
* 1 1/3 days active
* 12 1/2 days idle
* Refining, Microelectronics Basics to unlock
* 80 Steel, 4 Component, 1000 work to build

Uranium:
* 4000W
* 1 capacity
* 10 days active
* 2 years idle
* MultiAnalyzer and Fabrication to unlock
* 250 Plasteel, 150 Steel, 10 Component, 10 Uranium, 12000 work to build

Mobile Uranium:
* 1800W
* 1 capacity
* 5 days active
* 1 year idle
* MultiAnalyzer and Fabrication to unlock
* 80 Plasteel, 60 Steel, 6 Component, 5 Uranium, 7500 work to build

Feedback Welcome
Let us know if there are bugs, balance issues, or features you'd like to see!

Change Log

2020/02/29, 1.7.0: Release 1.1 support!
* Thanks to pardeike's gist on GH!
* Bug fix: Minified mobile uranium generator no longer breaks on game load (thanks Senacharim!)

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2018/10/19, 1.6.0: Release 1.0 support!

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2018/10/19, 1.5.1: Requires work to build!
* Final planned B19 release; sets reasonable work requirements for all generator types (see above!)

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2018/09/07, 1.5.0: B19 support!
* So many broken defs! Thanks for your support and patience!

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2018/03/21, 1.4.1: Mod showcase video link, tuning
* Thanks to Fistandantillus7 for the research balancing!
* Lowered uranium build costs
* Documentation FINALLY shored up to be accurate *ashamed lemur*
* Reversed this change log

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2018/03/21, 1.4.0: B18 support, HugsLib added for configurable settings
* Special thanks to Herbiems89 for these updates!

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2018/03/20, 1.4: B18 Support and Settings
* Adds support for B18
* Low and High Power Thresholds can now be configured via ingame Mod Settings Menu

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2017/08/01, 1.3.1: Generators work without batteries!
* Also, TL;DR documentation

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2017/07/30, 1.3: Updated size/graphics and tuning
* Thanks to Xsile for new graphics and adjustments!

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2017/07/14, 1.2.2: A17 support
* Thanks to ProximityMicrowave for beating me to the punch!

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2017/04/08, 1.2.1: Behavior additions
* Generators can now be minified, i.e. installed/uninstalled
* Since they generate some amount of heat, the heater hinting shows when placing generators
* Documentation flub on 1.2

Roadmap
* Animations!
* Size and orientation changes, TBD
* Other options?

License
Please feel free to pull this apart and make any derivative work you like as long as it's not a straight copy to claim this work as your own. Attribution is not required but is always appreciated.
Popular Discussions View All (1)
2
1 Mar, 2020 @ 3:02pm
Bug Reports
Tarnation LLC
27 Comments
Mlie 6 Aug, 2021 @ 5:18am 
Made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2567443348
Hope it helps anyone!
Dimensional_Horror 24 Mar, 2021 @ 5:58pm 
Hey Damnation, I hope you are fine. Thanks for making this mod ^^ Take your time... as far as I can tell, your mod works fine in 1.2 and reallife is a lot more important anyway.
The Dutchman 24 Sep, 2020 @ 7:29am 
You do you Damnation, nothing here that cant wait as long as needed! Life comes first
Tarnation LLC  [author] 24 Sep, 2020 @ 6:46am 
@Yitan, it also requires Microelectronics Basics, but I could revisit that.

@The Dutchman is correct that it works for 1.2 (but shows as wrong version.) I'll try to get it updated sometime, but am currently underwater in life. My bad!
The Dutchman 24 Sep, 2020 @ 6:38am 
Already works for 1.2
SonOfNitrous 22 Sep, 2020 @ 11:41am 
1.2 update?
thx in advance!
Yitan 30 May, 2020 @ 10:04pm 
Dude, I ran into a bug, when I finished researching biofuel refinement, chemfuel's backup generator did not appear in the build list! only the one who uses wood appears to me.

Help :c
Fluffy 1 May, 2020 @ 6:09am 
have you ever thought about adding a priority to _all_ power producers? So that the player can decide what producers should turn on in what order?
Tarnation LLC  [author] 1 Mar, 2020 @ 6:18am 
Ok folks! Mod should be fixed and good for 1.0 and 1.1, also included (and credited) bug finding by @Senacharim. Now that I've got the source set up properly to handle both app versions I should be able to make headway on settings soon. For now I've also removed the HugsLib requirement since it doesn't actually need it yet (but probably will down the line.)

Please let me know if you run into any issues!
Tarnation LLC  [author] 29 Feb, 2020 @ 1:44pm 
It's working for 1.1 but I'm ironing out a textures issue with 1.0 support. Going to hold off on pushing until it's straightened out.