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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2618631108
Hope it helps anyone!
https://gist.github.com/d7c030f51fa6483a39a25d15f2ab27a6
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef DoorMatBigRed (using undefined sound instead)
Verse.Log:Warning(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.DirectXmlCrossRefLoader:ResolveAllWantedCrossReferences(FailMode)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
This is otherwise the best terrain mod but missing the crucial soil ingredient!
If i will decide to include your idea i think the deep well will cost a ton of steel and components, just so risking people to get water could remain the only choice in early game. Tell me what you think btw.
then why not a Deep well?
It costs slightly more (Maybe some Steel?) but you can place it pretty much anywhere (Except Stone)