RimWorld

RimWorld

[K]Extra Stone w/ Cupro's Textures
158 Comments
Kuratheris  [author] 28 Jul @ 8:04pm 
It should be fixed now. I forgot to update this version with the fix.
Lord_Diegro 28 Jul @ 12:31pm 
The map doesn't load and the pawn won't go down into the stockpile (because there is no map). Trying to access the map (because it does produce a blank square in the colonist bar like regular) either gives you a black square or full on graphical errors, probably because the game doesn't know what to spawn. Disabling this mod solved the issue, so that's where my limited knowledge puts the problem.
Kuratheris  [author] 28 Jul @ 10:15am 
@Lord_Diegro, is there any sort of error happening?
Lord_Diegro 28 Jul @ 10:00am 
Seems like the underground stockpiles (from the Odyssey expansion) can't generate their maps properly with this mod active.
Kuratheris  [author] 25 Jul @ 10:25am 
UPDATE: Since the game now has obsidian in the Odyssey expansion, I've renamed obsidian to schorl.
Kuratheris  [author] 24 Jul @ 4:59am 
@Xwartu, I did that to make sure it's compatible other mods that have patches for the vanilla version. If that causes an issue, or doesn't do anything for compatibility, then I can change it back.
Xwartu 23 Jul @ 9:54pm 
Did the package ID change on purpose? This is now the same as the other Extra stone mod
Kuratheris  [author] 23 Jul @ 7:59pm 
@fireflyinthdark, weird, it's not crashing or erroring for me with that mod. Here's a few things to try:

Resubscribe to the mod.

Delete Rimworld's workshop folder at Steam\steamapps\workshop\content\294100 and all your mods will reinstall.

Delete the config files for this mod:
---Open up the Windows Run prompt with Windows Key+R.
---Put in "%localappdata%Low" and hit OK.
---Find Ludeon Studios, Rimworld, then Config.
fireflyinthdark 23 Jul @ 6:37pm 
Unfortunately, I'm still having the issue of a crash when there are other mods involving stone. Specifically, I believe it may conflict with "CCP's stone tweaks" (because when I remove that from my modlist but leave everything else the same, the crash doesn't happen). I'm not sure why this is occurring or which mod author to notify. I get a huge slew of errors when I try to have both those mods at once, like a truly overwhelming number.
Kuratheris  [author] 22 Jul @ 9:09am 
UPDATE:
--I think the crashing is fixed. No idea what was wrong. I basically just copied the vanilla version and put the textures in.
--All the internal Def names are the same as the vanilla version now, so it will be compatible with any other mods that happen to have a patch for my stones.
Kenny Dave 21 Jul @ 11:50pm 
@Kuratheris I've taken it out but can put it back to get a log if you struggle to reproduce, let me know if you need it.
Kuratheris  [author] 21 Jul @ 3:49pm 
I'll see if I can figure out the problem early tomorrow.
Kenny Dave 21 Jul @ 5:30am 
+1 on fatal crash when added with other mods. Mods that use stone.
Kuratheris  [author] 21 Jul @ 2:44am 
@Αποφις Could you copy and paste your error logs into a new discussion thread? I'm not sure how to create a thread here, you might have to do it at my vanilla version(click "view all" in the at the discussions section).
Αποφις 20 Jul @ 11:09am 
when just this mod installed it doesn't cause any errors, but in large modlist it causes coutless number of errors. At the same time, your vanilla version is OK
moo 18 Jul @ 3:30pm 
That's so weird. I installed the 1.6 vanilla CS and all was good. just not this one. Very odd
Kuratheris  [author] 18 Jul @ 3:23pm 
No errors on my end with just this mod installed. Cupro's Stones itself isn't updated to work yet.
moo 18 Jul @ 2:41pm 
This version of CS was causing defcounted issues. The "vanilla" version does not have these errors
Kuratheris  [author] 18 Jul @ 12:43pm 
Fixed Alpha Animals patch for Crystalmits.
Kuratheris  [author] 18 Jul @ 11:36am 
UPDATED FOR 1.6
Zairya 16 Jul @ 10:12pm 
thank you very much!
Kuratheris  [author] 16 Jul @ 8:39pm 
The settings code has to be updated first, we're working on it.
SacredScout 16 Jul @ 8:11pm 
Mod breaks game in 1.6
Zairya 3 Jul @ 10:34pm 
Will you update this (and/or the other version) to 1.6 as well? Really love the colourful world we get with this. Have a nice weekend o/
Kayawolf 26 Jun @ 2:55pm 
Thank you so much. This is my favorite stone mod <3 so im really glad to see it still being updated, specially with 1.6 around the corner
Kuratheris  [author] 26 Jun @ 2:02pm 
@Kayawolf, OH, okay, I'll make that again tomorrow, very late for me now.
Kayawolf 26 Jun @ 1:30pm 
love having the stats! but i kinda meant having the name underneath the stones in the first pic. like "Emperador Dark" under the corresponding block
Kuratheris  [author] 26 Jun @ 1:25pm 
::UPDATE::
---Re-added the stats picture.
Kayawolf 26 Jun @ 1:00pm 
thank you so much!
Kuratheris  [author] 26 Jun @ 12:33pm 
@Kayawolf, I'll bring it back in a bit.
Kayawolf 26 Jun @ 12:25pm 
hi! i just saw the mod got updated with new stones! how a quick question for the mod page... before the update, you had a pic with all the names next to the stones. would it be possible to get that back with the new stones added? this would be great for making new worlds!
Kuratheris  [author] 13 Dec, 2024 @ 10:14am 
You're welcome!
geronimo1120 12 Dec, 2024 @ 10:02pm 
It worked! Thanks so much, Kuratheris! You're the best.
Kuratheris  [author] 11 Dec, 2024 @ 12:02am 
@geronimo1120, could you alter the mod settings then reload and see if it still errors?

If it still does then you can try deleting the settings save file in the config folder. Find that by pressing windows key+R, type %appdata% in the Run prompt, press OK, press ALT+up in the file explorer that opens, go into LocalLow, Ludeon Studios, then Config.
(If there are multiple configs for this mod then delete all of them)
geronimo1120 10 Dec, 2024 @ 11:23pm 
Hi! I tried unsubbing and resubbing, but it doesn't seem to have gotten rid of the KurasStones.Settings error. Looked into the errors with the other mods and took care of the ColdCrystal and Standalone Hot Spring VTE issues. The others appear to be issues with a lack of URL's being listed in the dependencies of these mods, which isn't fixed when resubbing. I guess that could be fixed if I add those URLs in manually? They don't seem to be affecting this mod though, at least from what I can tell (of course I have no idea what I'm doing though heh).
Kuratheris  [author] 10 Dec, 2024 @ 6:23pm 
@geronimo1120, Try to unsubscribe and resubscribe to this mod. If that doesn't help it then try to do the same with the other mods it's giving errors for even though they aren't active:
ColdCrystal.
Standalone Hot Spring VTE.
[1.5] Fox Lamp Forked dependency.
[1.5] Ferian Story - Biotech HD (it might be saying there are two of them).
[1.5] Ferian Story - Forked Biotech.
[1.5] Sydaily Aeroponics Forked.
Impassable Handrail Patch.
geronimo1120 10 Dec, 2024 @ 5:38pm 
Hello I'm getting an error message when I'm loading up the game with this mod. I pasted the link to it below, hopefully that's ok. I've deactivated all other mods so I only have Harmony, HugsLib, Cupro's Alloys (Continued), and this mod, along with Anomaly, Biotech, Ideology, and Royalty DLCs. Let me know if you need any other information and I will try my best to get it to you. Hope this helps!

https://gist.github.com/HugsLibRecordKeeper/e9f2a6a9524f98a9c5dfc85464791f36
Kuratheris  [author] 9 Dec, 2024 @ 12:18pm 
UPDATE:
--I've replaced all of the code with the code from the regular version of this mod, just with the texture lines put in. Tell me if something is broken. It shouldn't mess with existing saves.

I realized that I could make a patch to make the vanilla version have Cupro's textures if you have Cupro's Stones active, which would essentially make this mod obsolete. I may do that at some point.
Kuratheris  [author] 9 Dec, 2024 @ 10:43am 
It would also be good if you could test with Cupro's Stones mod.
Kuratheris  [author] 9 Dec, 2024 @ 7:16am 
It's not empty if only this mod is on. Do you have another mod that could be affecting ancient dangers?
Also if you don't mind could you try starting a new save with the regular vanilla version of this mod and find an ancient danger to see if that also has an issue?

Side-note: I may actually have to redo all the code for this mod so it's more like the regular version regardless because it's causing a fatal error when I put it in my modlist.
Danielle Russell Is Hot. 8 Dec, 2024 @ 8:01pm 
When I open a ancient danger it is empty. When I remove this mod it is fixed.
Kuratheris  [author] 18 Aug, 2024 @ 1:41pm 
@Benjamin the Rogue, glad you figured it out!
Benjamin the Rogue 18 Aug, 2024 @ 1:15pm 
I finally had some more free time, and I found out that the conflict was with the [T] MoreFloors as you said. I thought I had it turned off but looked for it right away. Thank you, that saved me a bunch of time. They're both updated to the older versions. Thank you for this great mod as well, the Rimworld just isn't the same without it.
Benjamin the Rogue 6 Aug, 2024 @ 10:22pm 
Ah, ok. Thanks. I don't have that, but that gives me an idea where to look. I'm going to just start going down the list of floor and material related stuff.

Also, I accidentally deleted my previous comment.
Kuratheris  [author] 6 Aug, 2024 @ 10:20pm 
@Benjamin the Rogue, are you using MoreFloors? If you do then you also need the old version of that.
If it's not that then you're going to have to start deactivating other mods, like 5 to 20 at a time, with this one activated, and when it loads up fine you know that one of the last ones you deactivated is at fault. It can be real tedious, but that's how it goes figuring out problems in a large mod list :steamsad:
Benjamin the Rogue 6 Aug, 2024 @ 4:10pm 
OH, darn it! It was right there! Sorry for pestering you.
Kuratheris  [author] 5 Aug, 2024 @ 4:40am 
@Benjamin the Rogue, use the old version linked at the top of the description.
Benjamin the Rogue 5 Aug, 2024 @ 2:29am 
Does this work with 1.4? I'd like to get back to my year long save that was using it.
Kuratheris  [author] 22 Jun, 2024 @ 12:57pm 
Maybe the new settings and everything would work on 1.4, I'll see.
Alex Doscious 21 Jun, 2024 @ 5:19pm 
why remove 1.4 compatibility?