Life is Feudal: Forest Village

Life is Feudal: Forest Village

Longhouse
112 Comments
JohnNav 20 Jan @ 3:01pm 
Hi tf :) All Dori's MODs also works for me; sounds like the Load Order of your MODs.

Try ajusting your LO, VIEW SCREEN SHOT
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1142210554
xilef.builder 20 Jan @ 2:20pm 
tf - It work for me
tf 26 Jan, 2022 @ 3:48am 
Dear MEGADORI I just want to tell you that most mods stopped working, apparantly they are outdated, including yours. It crashes the game
MEGADORI  [author] 9 Jul, 2021 @ 3:20am 
LST Theunknown - ja das hast du richtig verstanden. Zur Versorgung eines Außenpostens mit Mahlzeiten, die die Arbeiter während ihres Arbeitstags essen können ohne erst in ihr haus gehen zu müssen, brauchst du aber zusätzlich den Mod "Küche und Kochen" mit der aktivierten Option, die diese Funktionalität einbaut :-)
LST Theunknown 4 Jul, 2021 @ 4:50am 
English below, for the rest community
Hallo @MEGADORI :)

erstmal vielen Dank für die ganzen tollen Mods! Du machst das Spielen faszinierend. Habe ich es richtig verstanden, dass dieses Langhaus für den Anfang oder als Außenposten gedacht wird?

Alles beste wünsche ich dir. :)




Hello @MEGADORI :)

first of all thank you very much for all of your awesome mods! They enrich the gameplay.
Have I understood it correctly that this building's is used purposely used both at the beginning and as outposts for reaching far away in the map?

I wish you all the best. Kind regards. :)
MEGADORI  [author] 13 Nov, 2020 @ 9:46am 
morgy626 - There are! Search the workshop for "butcher" and you will find the mod by eien no shikaku, who has also made a bakery and lots others. You will also find a dairy by SirFoxy. All great recommended mods
morgy626 6 Nov, 2020 @ 11:04pm 
I love it! I wish there were a dairy, a bakery and a butcher shop too.
alexUnder 4 Nov, 2020 @ 1:33am 
I confirm. Now it works. My bad. Sorry for disturbing in the 1st place. It was stupid to put Kitchen below not above Longhouse

And THANK YOU for your mods. I realize FV is not the most popular builder and there's not to much players. But I am among those few who do play FV and appreciate your work.
MEGADORI  [author] 31 Oct, 2020 @ 12:39pm 
Alex Ros - Looks like your mods are in order now. Please let me know if the issue persists despite that. I haven't given up on trying to find a way to make all that ordering unneccessary, however it's not working for loading saves, so it's no good just yet -.-
alexUnder 29 Oct, 2020 @ 9:53am 
That's how I arranged mods now (link in a post below) I'll try to play it this way...
* Actually everything else is working just fine. BUT I am the early stages so I didn't try Kitchen yet
alexUnder 29 Oct, 2020 @ 9:50am 
alexUnder 29 Oct, 2020 @ 9:33am 
At the moment it's turned off but I remember for sure it was not under but above kitchen. Seems like that's the problem. Maybe... Anyway I'll try to put kitchen above and play Longhouse again, turn it on and build it. Will see what happens...
MEGADORI  [author] 29 Oct, 2020 @ 7:49am 
Alex Ros - Alright, that helps! Could yyou please double check the mod loading order on the kitchen mod and the longhouse mod again? Longhouse must be after (under) kitchen. Sorry for making you check again, it's just that I can't reproduce the problem properly if I don't know your exact configuration. I'm looking for a way to avoid the crash alltogether even with incorrect load order, but it's not so easy.Thanks for helping!
alexUnder 28 Oct, 2020 @ 7:04am 
Yup. I am using Kitchen & Cooking
MEGADORI  [author] 28 Oct, 2020 @ 3:10am 
Alex Ros - Thanks for the report! Are you using the kitchen&cooking mod?
alexUnder 26 Oct, 2020 @ 1:23pm 
And ...
2020-Oct-19 23:18:45 STOP [C:\Projects\FV\Engine\GraphEngine\LuaObjectBase.h | 84]
2020-Oct-19 23:18:45 Unknown exception at [GameMap.updateGUI] [GameMap.cpp | 6791]
2020-Oct-19 23:18:45 STOP [GameMap.cpp | 6791]
2020-Oct-19 23:18:45 Unknown exception at [GameMap-UI] [ForestVillage.cpp | 1110]
2020-Oct-19 23:18:45 STOP [ForestVillage.cpp | 1110]
2020-Oct-19 23:18:45 Unknown exception [ForestVillage.cpp | 1112]
2020-Oct-19 23:18:45 STOP [ForestVillage.cpp | 1112]
2020-Oct-19 23:18:45 Unknown exception [ForestVillage.cpp | 1887]
2020-Oct-19 23:18:45 STOP [ForestVillage.cpp | 1887]
2020-Oct-19 23:18:45 Unknown exception [ForestVillage.cpp | 584]
2020-Oct-19 23:18:45 STOP [ForestVillage.cpp | 584]
2020-Oct-19 23:18:45 <<<<<<<<<<<< APP CRASH >>>>>>>>>>>> [MyBreakPad.cpp | 121]
alexUnder 26 Oct, 2020 @ 1:23pm 
The full quote is
2020-Oct-19 23:18:45 Model [models/house/market/market21lod.mim] has 401 tris / 300 verts, aabb[(-0.199022, -0.00155389, -0.199022), (0.199022, 0.196283, 0.199022)], bs[(0, 0.0973647, -1.19209e-07), 0.298336] [TriMesh.cpp | 446]
2020-Oct-19 23:18:45 LoadTextureAsync [textures/structures/rivet-diff.dds] [Graphics.cpp | 1858]
2020-Oct-19 23:18:45 LoadTextureAsync [textures/structures/rivet-nm.dds] [Graphics.cpp | 1858]
2020-Oct-19 23:18:45 LoadTextureAsync [textures/structures/rivet-rough.dds] [Graphics.cpp | 1858]
2020-Oct-19 23:18:45 craft not found [longhouseporridge] [GameConfig.cpp | 510]
2020-Oct-19 23:18:45 Unknown exception at [LuaObjectBase.luaCall(updateGUI) lua class: GameMap] [C:\Projects\FV\Engine\GraphEngine\LuaObjectBase.h | 84]
alexUnder 26 Oct, 2020 @ 1:21pm 
I didn't try this mod before patch so I can't tell if the crash was there before

I don't have Nuts but I do have Trade Empire and Empire is higher than Longhouse in mod list. Same as in the screenshot

If that helps here's the final part of the log. As I see it says
2020-Oct-19 23:18:45 craft not found [longhouseporridge] [GameConfig.cpp | 510]

MEGADORI  [author] 26 Oct, 2020 @ 8:36am 
Alex Ros - Is that problem only occuring since the latest patch? If not, then could you first check if you have the mod loading order as indicated in the screenshot above? The mead hall crash in conjucture with the Nuts&Berries or the Trade Empire mod is a known issue (that is solved by the mod lading order) Yes mediafire for upload is great :-)
alexUnder 19 Oct, 2020 @ 1:23pm 
Getting a crash when the Mead Hall getting finished. I suppose it's due to those latest patches. If you need log or save file, please tell me where to upload it. Mediafire?
hellBound 18 Sep, 2020 @ 3:50am 
Hello, could you fix your mod? When zooming thatched roof disappears...
GentleGerbil 4 Sep, 2020 @ 2:25pm 
MJ, did you saw Recommended Mods List? It can help you organized your mods - its marinated by leading modder eien no shikaku, you can find link on eien no shikaku page
https://gtm.steamproxy.vip/id/eien_no_shikaku
MEGADORI  [author] 17 Jun, 2020 @ 4:20am 
MJ - Glad to hear that it's working now :-)
MJ 9 Jun, 2020 @ 10:54am 
MEGADORI -- many thanks the issue was load order of kitchen mod. Again thank you for your time with this issue and the work you do to make these mods happen keeps the game alive..
MEGADORI  [author] 7 Jun, 2020 @ 8:55am 
MJ - The only issue known to me that can cause a crash with the mead hall is from the use of a mod that introduces new recipes that can then be selected in the mead hall, like the kitchen mod. Please take a look if you might be using one of the mods shown in the screenshot with the mod list, and if yes, take care to put them in the same order :-) If you are sure your crash is not related to a possible mod order conflict, could you give some more info, like when exactly the crash happened etc? Thanks!
MEGADORI  [author] 7 Jun, 2020 @ 8:55am 
Liquid.nom - It works best when you put the buildings in an 90° angle and use the shift button to snap them to the grid. Leave 1 line of squares between two parts as shown in the screenshot :-) If you want a different angle than 90°, it is best to cinstruct the first building completely, then rotate the second one in the same or almost same angle, and look at the logs on top of the roofs to just meet, then it is perfect. It doesn't matter if the entrances on the opposite sides are slightly different width, and an angle difference up to about 5° is ok :-)
MJ 4 Jun, 2020 @ 5:44am 
ust wanted to see if anyone else is experiencing crashing when selecting the mead hall?, longhouse and work hall work perfectly for me, built my first mead hall and after construction is complete crashes the game every time I select the building, deconstructed for now.
And thanks MEGADORI for the awesome mods!
Liquid.nom 18 Feb, 2020 @ 4:15pm 
How do you snap the buildings together?
MEGADORI  [author] 9 Jan, 2020 @ 12:31pm 
Darius the blacksmith - A meeting hall is kind of what I was envisioning the mead hall from this mod to be, though of course it is the same size as the rest of the buildings. As Forest Village doesn't have a townhall/government type of building, I'm not sure how a large hall could be used.
You are right about your last statement, it is be quite a task to make a whole harbour/shipbuilding industry. While a great idea, the most likely is no way for such a mod to be integrated into the programming so that the harbour building actually uses the produced ships (due to the way ships are handled in the game). A different harbour building is doable but very difficult for me using my method of assembling new buildings from existing models - Have you already seen SirFoxy's mod 'Lake Village'? It (among other fantastic new buildings) features a harbour and ship in a style more suitable for a norse town :-)
Darius the blacksmith 22 Dec, 2019 @ 1:32am 
It's tough without having access to models. I guess mostly things for variety. Even just variations would be great to not see the same things as your city expands. In terms of new stuff, yes, a Norse temple would be cool but difficult. I guess the main two viking things which spring to mind are the main Norse meeting hall and ship building. Would be cool to have a new shipyard building with a long ship building industry but I imagine that would be a hell of a task.
MEGADORI  [author] 21 Dec, 2019 @ 10:45am 
Darius the blacksmith - Glad you like it :) About viking/nordic themes buildings, I am not ruling it out. Would you like to make a suggestion? I have already been asked to make a nordic stave church, however, that is very hard to do beause I can't make or import custom models for the game, and I don't think I am able to achieve it.
Darius the blacksmith 21 Dec, 2019 @ 10:01am 
This is still one of my favourite mods due to the visuals. Any chance you'll make more viking themed buildings at some point?
MEGADORI  [author] 8 Aug, 2019 @ 3:26pm 
Dranana1 _ Glad you like it :) Have you seen the pit house? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1213806057

Also fitting the theme of smaller/less late-medieval-industrialized villages are the clay pit, gathering tent, crafting table, chopping block, hunting camp, millstone, and bread oven.

FamilyJewels1 - Sorry you're having troubles! Are you by any chance using the kitchen&cooking and/or the nuts, greens & berries mod? In this case it is very important to use them in the order as shown in the screenshot above. If you have are using any other mods that you suspect could have anything to do with incompatibility issue, please let me know so I can look into it :-)
Jaunitta 🌸 3 Aug, 2019 @ 10:44pm 
Dranana1 Here is Megadori's mods. Beautiful original mods ,https://gtm.steamproxy.vip/id/megadori/myworkshopfiles/?appid=496460 You could also look at Sir Foxy's also has some awesome mods that can blend with Megadori's. Cheers https://gtm.steamproxy.vip/profiles/76561198063153788/myworkshopfiles/?appid=496460
Aleasha 3 Aug, 2019 @ 11:52am 
I really like this mod, are you going to make any other buildings in this same theme? I want to see if I can have a whole nordic village lol
FamilyJewels1 20 Apr, 2019 @ 4:19pm 
Just wanted to see if anyone else is experiencing crashing when selecting the mead hall? First time loading this mod and not sure if incompatible with my setup, longhouse and work hall work perfectly for me, built my first mead hall and after construction is complete crashes the game every time I select the building, deconstructed for now.
And thanks MEGADORI for the awesome mods!
MEGADORI  [author] 30 Mar, 2019 @ 7:46am 
Dropster_DE - Macht ja nichts! Sollte es nochmal vorkommen, wär es super wenn du die Log-Datei aufheben könntest. Ansonsten drück ich die Daumen dass du vom Autosave-Bug verschont bleibst.
Dropster_DE 30 Mar, 2019 @ 7:16am 
Well it seems like we got some "Vorführ-Effekt" here...
I had some progress meanwhile and it seems like I can't reproduce the crash.
So nvm 'm sorry.
MEGADORI  [author] 29 Mar, 2019 @ 5:00pm 
Update:

Mead hall workers no longer need to go home to eat if they have prepared food.

Eating at taverns is available with the mod option "eateries" of the Kitchen mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1139075897


****

Update:

Arbeiter in der Methalle müssen nicht mehr zum Essen heimgehen, wenn sie Essen zubereitet haben.

Das Essen in Tavernen wird durch die Mod-Option "Restaurants" des Küche-Mods möglich.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1139075897
MEGADORI  [author] 29 Mar, 2019 @ 2:07pm 
Dropster_DE - Even if it is a rare problem, it's still worth solving :) Have you tried using the method to make sure it's not the autosave bug (deleting all autosave files and make a manual save)?
Does the crash also happen on a manual save? If yes, that may be a mod bug, in that case I'd love to get the log.log file your game makes after the crash, because that usually includes valuable info about mod related crashes.
Dropster_DE 29 Mar, 2019 @ 4:02am 
Well it is still Life is Feudal we are talking about so ofc there are issues without the workhall as well :D but as soon as I build the workhall the next save-crash it is 100% sure to happen. I made it sure multiple times.
But I can pretty much live without the workhall if this is a problem just me is facing.
MEGADORI  [author] 29 Mar, 2019 @ 2:38am 
Dropster_DE - Sorry to hear about your troubles!
I'm not sure if and how the building could play a part in the lag issue you're describing. Does your game not lag and autosave correctly if you do everything the same except build the workhall?
And about the autosave problem - are you sure you are not affected by the autosave bug? That one can be solved by making a manual save and deleting all autosave files; after that the game can make autosaves again.
Dropster_DE 25 Mar, 2019 @ 11:29am 
If I build the Longhouse Workshop the game starts lagging and crashes on the next autosave.
Most other Mods I'm using are your brilliant creations or decorations. None of them alter any recipes so I don't think it's a mod conflict.
The Wound Man 27 Jan, 2019 @ 4:13pm 
Best mod ever! My personal favourite. Thank you very much.
vaughanphillips.nz 22 Jan, 2019 @ 10:45am 
It's all good now thanks
MEGADORI  [author] 22 Jan, 2019 @ 9:21am 
Ljubiaka - great that i works now :)

vaughanphillips.nz - Each building part has an open side. You build two parts adjacent to each other so that the open sides are facing each other.
Build one part first, then the second one next to the first, 180% rotated.

If you build your longhouse at one of the automatic 90° rotations, be careful to leave enough space so that the doors at the long sides of the longhouse are wide wnough (see screenshot)
You can also use the wooden log on top of the roof as a help: When the logs from both building parts just touch, it's perfect.

In the screenshots you see a picture from above, showing some longhouses, with one in construction, where you can see what I mean with the log.
vaughanphillips.nz 22 Jan, 2019 @ 9:14am 
How do you join the two houses together?
S1T3Z 22 Jan, 2019 @ 9:03am 
It works !!! The problem was in the modifications list, "longhouse" was above "kitchen&cooking" whereas it must be below. Thank you so much, i love this mod, i hoped i shouldn't have to delete it :)
Next time, i will closely watch screenshots !
Thank you for your time !!!
MEGADORI  [author] 22 Jan, 2019 @ 8:00am 
Ljubiaka - Thanks for uploading the log. No, the longhouse mod does not need other mods to work. But it can use features of other mods, and for that, the dependant mod (Longhouse) must be above the other mod (Kitchen&Cooking) in the modifications list, like shown in the screenshot above.

In your case it is indeed a problem with the Kitchen&Cooking mod.
Your mead hall was producing porridge, but now the recipe for it is no longer available in the game (causing the crash), which can have two reasons:
1. Have you, since you built your mead hall, deactivated the kitchen mod?
2. Have you done anything in your modifications list that may have messed up the order? Please double check :)

Jaunitta- thanks for helping :)