Life is Feudal: Forest Village

Life is Feudal: Forest Village

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Vineyard & Winery
   
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1.734 MB
26 Aug, 2018 @ 11:32am
29 Mar, 2019 @ 4:34pm
14 Change Notes ( view )

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Vineyard & Winery

Description
New field crop: Wine
New building: Winery - a tavern where wine (alcohol) is made and served.

Wine crop
* Yields fruits
* If mod "Nuts,Berries&Greens" is active, the crop yields berries instead . https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1142210554 - must be ABOVE this mod in the modifications list); discovery by expedition optional.
* Discovery of the crop by expedition is OPTIONAL


Winery building
* Recipes:
- Fruit wine, from fruits
- Wine from berries (requires mod "Nuts,Berries&Greens")

* Citizens visiting the winery to drink will be warmed up after their visit


*!* Attention all players who are using this mod at the same time as the mod "Seed packet" by Annothek *!*
When a certain number of field crops have been discovered/are available, the selection list in the dropdown menu gets cropped off. The lowest ones aren't visible and can't be selected.
There is a FIX for that included in this mod.
Open the mod folder in steamapps/common/Life is Feudal Forest Village/mods/1494030107
It contains a folder named "gui"
Copy this folder into the game main directory steamapps/common/Life is Feudal Forest Village
The game requires a restart for the fix to take effect.
56 Comments
MEGADORI  [author] 9 Jul, 2021 @ 3:24am 
Thank you for the translation!
(段)皮皮虾TV-斯team分虾 7 Mar, 2021 @ 6:59am 
新作物:葡萄酒

新建筑:酒庄-一个酒馆,在那里酿造和供应葡萄酒(酒精)。
MrMcDurfy 10 Feb, 2020 @ 5:30am 
game crashes every time i click on the building, any suggestions please... all mods placed in correct order as far as i can see
MEGADORI  [author] 10 Apr, 2019 @ 2:53am 
jumbled . Thanky for the info, it helps narrow it down. I've not mch time this week but I hope to be able to address it over the weekend :)
jumbled 9 Apr, 2019 @ 8:05am 
If it helps any, I believe I saw this again with the Longhouse. I had both a storage unit and a residence unit underway, both with mats onsite, Then I had to reload and the house was ok, but the storage lost it's mats. Maybe this could trigger a revelation as to what's happening, if to compare the two.
MEGADORI  [author] 8 Apr, 2019 @ 4:48am 
jumbled - Sorry you're having troubles! I actually don't know why the materials disappear, it might be something from the Tavern or something else. I'll investigate asap and patch if possible :)
jumbled 7 Apr, 2019 @ 9:04am 
I seem to have a little problem building this thing. Twice now, I've saved and reloaded my game (perhaps after taking time away and coming back to it), and the building is in progress with materials stockpiled on the site. But as I reload, those materials vanish and my people have to restock them from zero. This is a lot of materials lost so far, even though I don't see this on other building sites (I also had a house in progress and it stayed the same with the materials waiting on the site). Is this an issue with the mod or something else?
MEGADORI  [author] 29 Mar, 2019 @ 5:01pm 
Update:

Winery workers no longer need to go home to eat if they have prepared rich meals.
Workers who eat a rich meal at the winery will gain the drunkenness buff.

Rich meals can be produced with cheese if the mod "Dairy" is actice.

Eating at taverns is available with the mod option "eateries" of the Kitchen mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1139075897


****

Update:

Weingut-Arbeiter müssen nicht mehr zum Essen heimgehen, wenn sie Reichhaltige Mahlzeiten zubereitet haben.
Arbeiter, die im Weingut eine Reichhaltige Mahlzeit essen, erhalten den Alkohol-Buff.

Reichhaltige Mahlzeiten mit Käse hergestellt werden, wenn der Mod "Molkerei" aktiv ist.

Das Essen in Tavernen wird durch die Mod-Option "Restaurants" des Küche-Mods möglich.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1139075897
MEGADORI  [author] 11 Mar, 2019 @ 11:51am 
TheLastOfTheMohicans (JAC) - Having never encountered such a problem before, I am sorry that I can't help with that :( Maybe post your problem in the general discussion forum, there are a few players and modders who know more about modification list related problems than I do.