Killing Floor 2

Killing Floor 2

KF-TF2_2Fort (Open World)
39 kommentarer
Pokerman  [skapare] 15 aug, 2024 @ 3:03 
2024/08/15

1. Remove random OBJ mission happens in survival mode.
2. Reduce the announcer sound from 85% to 60%
3. Increase the CD of fire damage of repairing objecting to make it less hurting.
bomboclat 10 aug, 2024 @ 5:44 
why are the sounds so loud? i got earraped by announcer
{ST}jkcrmptn 7 jun, 2024 @ 14:27 
Hey its been awhile since you made this but how did you port the geometry from source?
OFFICIAL SLIM SHADY 24 aug, 2022 @ 14:28 
you are legend
Music&Manga 9 maj, 2022 @ 0:49 
can you do suijin map? this is actually my question to be honest
Pokerman  [skapare] 6 maj, 2020 @ 22:30 
@Mugnum I found only SoundCue can be controlled by Voice Channel, however SoundCue will play all around the map.

I checked the normal wave setting, there's no option to check the volume channels :(
Pokerman  [skapare] 11 apr, 2020 @ 23:42 
@Mugnum Although these ambient sound were use for experiencing the real TF2 feeling.

I foresee players complain the room ambient being too loud.

It's actually not very quiet in TF2 :(

Therefore....
I will planning to add a button which can turn off all room ambient.
Mugnum 11 apr, 2020 @ 23:30 
The quality of map collection is great.

However, there is one thing I'd like to address that probably has been already said, -- adding music as sfx is a terrible idea. Furthermore, it ignores all volume sliders and plays embedded sounds at 100% volume, no matter what; I have to mute game in the windows' mixer to get rid of it.
Now I never used UE editor actually, but I imagine it might be the case of missing a checkbox of sorts for volume control. Or it's probably a better idea to avoid adding extra media into maps in the first place.
KKMOUSE 16 dec, 2019 @ 12:56 
i like it .nice job mate!
NEXT 8 dec, 2019 @ 20:54 
thx! nice Work!
Pokerman  [skapare] 8 dec, 2019 @ 18:32 
okay.
NEXT 8 dec, 2019 @ 10:05 
It takes too long to carry a tablet 5 times
I hope 3times
Pokerman  [skapare] 25 nov, 2019 @ 23:30 
2019/11/26 HotFix :

Reduce total orbs from 106 to 80.

Pacman Mission 1 requires 30 (50 formerly)

Pacman Mission 2 requires 70 (106 formerly)

And change some Orb's location, make it easier to find.
Pokerman  [skapare] 25 nov, 2019 @ 22:17 
I forgot another changelog :

5, In survival mode, one wave will encounter a random objective mode. (Endless spawning zed objective)
Frostbite* 25 nov, 2019 @ 20:09 
best custom obj map out there:)
Pokerman  [skapare] 24 nov, 2019 @ 9:21 
2019/11/25 Changelog:

1. Renew all lightmap of mesh entirely.
2. New ammo crate looking.

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3. Adjust ammo crate's respawn delay :

A - In endless mode, delay will increase every wave.
B - If your server has more than 7 players, ammo crate's delay will change.

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4. New Objective Mode!

Total 11 waves, every wave use custom style objective.

Note: this one still has burning dispenser, however the damage reduce to 4.
missing.trigger 18 nov, 2019 @ 14:06 
Those servers play KF-killbox 24/7, Cursed - CФꊰꊰɨɲ$
⛧Aberrant⛧ 13 jun, 2019 @ 20:46 
when are the kf2 tf2 2fort idle servers coming out?
Strayfe 18 apr, 2019 @ 9:36 
Map would be so much more playable if it didn't have the earrape custom sounds.
Pokerman  [skapare] 5 nov, 2018 @ 8:48 
2018/11/06 increase the respawn delay of all ammo crates.
FuscusNight 27 okt, 2018 @ 2:14 
@Eugene You mean the best TF2 map ever, 2fort 24/7 servers <3
Sgt.Raccoon 21 okt, 2018 @ 8:40 
Whooo release version! Thanks for updating Pokerman.
Pokerman  [skapare] 21 okt, 2018 @ 0:26 
*You still can complete the mission if you are the user who touch the suitcase on the table.
Pokerman  [skapare] 21 okt, 2018 @ 0:24 
*Knowing Bug*

In Multi-player situation, the suitcase will not drop or swap user when player die or complete mission.

Suitcase game working well in Offline Solo situation.
PJthePlayer 20 okt, 2018 @ 18:57 
Wish it was the real 2fort (TFC)
Undead Pastor 20 okt, 2018 @ 17:44 
literally the worst map(except turbine) Why would you do that?
Pokerman  [skapare] 20 okt, 2018 @ 10:10 
2018/10/21

Workshop has updated to Release Version.

Screenshots updated.
ThinkinBoutDemBeans 19 okt, 2018 @ 17:10 
i loveeeeeeeeeeeeeeee tf2:steamhappy:
koda 19 okt, 2018 @ 15:54 
okay
manolito 19 okt, 2018 @ 7:25 
:)
GenderfluidPuppyGirl 18 okt, 2018 @ 21:38 
Awful map



I love u
Alvah ⛧ 18 okt, 2018 @ 12:41 
I was about to say
this mate made a well lit kf1 map
and i realized wait no its kf2
oh well still fckin' great mate
MotoNoKiwamiBaboshiShaalaBanana 18 okt, 2018 @ 9:24 
Nice!!
Gram Tokers Count Doinkula 18 okt, 2018 @ 7:07 
great work, now I can express my hate forthis map in 2 games
Pokerman  [skapare] 18 okt, 2018 @ 6:19 
Today's update - Blue underground base has light now.

https://imgur.com/a/MSTajFO
ZioMcCall 18 okt, 2018 @ 0:43 
I can already see the trolldier killing the snipers in the balcony : , )
PapaSkwa't 17 okt, 2018 @ 20:12 
Really amazing job
Jazz 16 okt, 2018 @ 17:22 
Good job, looking forward the release!
Max's.Will.It 16 okt, 2018 @ 8:06 
Haha it was slick of you to use intellingent as special effect againt the zeds it funny went they look like having a seizure.