Killing Floor 2

Killing Floor 2

KF-TF2_2Fort (Open World)
39 kommenttia
Pokerman  [tekijä] 15.8.2024 klo 3.03 
2024/08/15

1. Remove random OBJ mission happens in survival mode.
2. Reduce the announcer sound from 85% to 60%
3. Increase the CD of fire damage of repairing objecting to make it less hurting.
bomboclat 10.8.2024 klo 5.44 
why are the sounds so loud? i got earraped by announcer
{ST}jkcrmptn 7.6.2024 klo 14.27 
Hey its been awhile since you made this but how did you port the geometry from source?
OFFICIAL SLIM SHADY 24.8.2022 klo 14.28 
you are legend
Music&Manga 9.5.2022 klo 0.49 
can you do suijin map? this is actually my question to be honest
Pokerman  [tekijä] 6.5.2020 klo 22.30 
@Mugnum I found only SoundCue can be controlled by Voice Channel, however SoundCue will play all around the map.

I checked the normal wave setting, there's no option to check the volume channels :(
Pokerman  [tekijä] 11.4.2020 klo 23.42 
@Mugnum Although these ambient sound were use for experiencing the real TF2 feeling.

I foresee players complain the room ambient being too loud.

It's actually not very quiet in TF2 :(

Therefore....
I will planning to add a button which can turn off all room ambient.
Mugnum 11.4.2020 klo 23.30 
The quality of map collection is great.

However, there is one thing I'd like to address that probably has been already said, -- adding music as sfx is a terrible idea. Furthermore, it ignores all volume sliders and plays embedded sounds at 100% volume, no matter what; I have to mute game in the windows' mixer to get rid of it.
Now I never used UE editor actually, but I imagine it might be the case of missing a checkbox of sorts for volume control. Or it's probably a better idea to avoid adding extra media into maps in the first place.
KKMOUSE 16.12.2019 klo 12.56 
i like it .nice job mate!
NEXT 8.12.2019 klo 20.54 
thx! nice Work!
Pokerman  [tekijä] 8.12.2019 klo 18.32 
okay.
NEXT 8.12.2019 klo 10.05 
It takes too long to carry a tablet 5 times
I hope 3times
Pokerman  [tekijä] 25.11.2019 klo 23.30 
2019/11/26 HotFix :

Reduce total orbs from 106 to 80.

Pacman Mission 1 requires 30 (50 formerly)

Pacman Mission 2 requires 70 (106 formerly)

And change some Orb's location, make it easier to find.
Pokerman  [tekijä] 25.11.2019 klo 22.17 
I forgot another changelog :

5, In survival mode, one wave will encounter a random objective mode. (Endless spawning zed objective)
Frostbite* 25.11.2019 klo 20.09 
best custom obj map out there:)
Pokerman  [tekijä] 24.11.2019 klo 9.21 
2019/11/25 Changelog:

1. Renew all lightmap of mesh entirely.
2. New ammo crate looking.

-------------------------------------------------------------------------
3. Adjust ammo crate's respawn delay :

A - In endless mode, delay will increase every wave.
B - If your server has more than 7 players, ammo crate's delay will change.

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4. New Objective Mode!

Total 11 waves, every wave use custom style objective.

Note: this one still has burning dispenser, however the damage reduce to 4.
missing.trigger 18.11.2019 klo 14.06 
Those servers play KF-killbox 24/7, Cursed - CФꊰꊰɨɲ$
⛧Aberrant⛧ 13.6.2019 klo 20.46 
when are the kf2 tf2 2fort idle servers coming out?
Strayfe 18.4.2019 klo 9.36 
Map would be so much more playable if it didn't have the earrape custom sounds.
Pokerman  [tekijä] 5.11.2018 klo 8.48 
2018/11/06 increase the respawn delay of all ammo crates.
FuscusNight 27.10.2018 klo 2.14 
@Eugene You mean the best TF2 map ever, 2fort 24/7 servers <3
Sgt.Raccoon 21.10.2018 klo 8.40 
Whooo release version! Thanks for updating Pokerman.
Pokerman  [tekijä] 21.10.2018 klo 0.26 
*You still can complete the mission if you are the user who touch the suitcase on the table.
Pokerman  [tekijä] 21.10.2018 klo 0.24 
*Knowing Bug*

In Multi-player situation, the suitcase will not drop or swap user when player die or complete mission.

Suitcase game working well in Offline Solo situation.
PJthePlayer 20.10.2018 klo 18.57 
Wish it was the real 2fort (TFC)
Undead Pastor 20.10.2018 klo 17.44 
literally the worst map(except turbine) Why would you do that?
Pokerman  [tekijä] 20.10.2018 klo 10.10 
2018/10/21

Workshop has updated to Release Version.

Screenshots updated.
ThinkinBoutDemBeans 19.10.2018 klo 17.10 
i loveeeeeeeeeeeeeeee tf2:steamhappy:
koda 19.10.2018 klo 15.54 
okay
manolito 19.10.2018 klo 7.25 
:)
GenderfluidPuppyGirl 18.10.2018 klo 21.38 
Awful map



I love u
Alvah ⛧ 18.10.2018 klo 12.41 
I was about to say
this mate made a well lit kf1 map
and i realized wait no its kf2
oh well still fckin' great mate
MotoNoKiwamiBaboshiShaalaBanana 18.10.2018 klo 9.24 
Nice!!
Gram Tokers Count Doinkula 18.10.2018 klo 7.07 
great work, now I can express my hate forthis map in 2 games
Pokerman  [tekijä] 18.10.2018 klo 6.19 
Today's update - Blue underground base has light now.

https://imgur.com/a/MSTajFO
ZioMcCall 18.10.2018 klo 0.43 
I can already see the trolldier killing the snipers in the balcony : , )
PapaSkwa't 17.10.2018 klo 20.12 
Really amazing job
Jazz 16.10.2018 klo 17.22 
Good job, looking forward the release!
Max's.Will.It 16.10.2018 klo 8.06 
Haha it was slick of you to use intellingent as special effect againt the zeds it funny went they look like having a seizure.