Killing Floor 2

Killing Floor 2

KF-TF2_2Fort (Open World)
Počet komentářů: 39
Pokerman  [autor] 15. srp. 2024 v 3.03 
2024/08/15

1. Remove random OBJ mission happens in survival mode.
2. Reduce the announcer sound from 85% to 60%
3. Increase the CD of fire damage of repairing objecting to make it less hurting.
bomboclat 10. srp. 2024 v 5.44 
why are the sounds so loud? i got earraped by announcer
{ST}jkcrmptn 7. čvn. 2024 v 14.27 
Hey its been awhile since you made this but how did you port the geometry from source?
OFFICIAL SLIM SHADY 24. srp. 2022 v 14.28 
you are legend
Music&Manga 9. kvě. 2022 v 0.49 
can you do suijin map? this is actually my question to be honest
Pokerman  [autor] 6. kvě. 2020 v 22.30 
@Mugnum I found only SoundCue can be controlled by Voice Channel, however SoundCue will play all around the map.

I checked the normal wave setting, there's no option to check the volume channels :(
Pokerman  [autor] 11. dub. 2020 v 23.42 
@Mugnum Although these ambient sound were use for experiencing the real TF2 feeling.

I foresee players complain the room ambient being too loud.

It's actually not very quiet in TF2 :(

Therefore....
I will planning to add a button which can turn off all room ambient.
Mugnum 11. dub. 2020 v 23.30 
The quality of map collection is great.

However, there is one thing I'd like to address that probably has been already said, -- adding music as sfx is a terrible idea. Furthermore, it ignores all volume sliders and plays embedded sounds at 100% volume, no matter what; I have to mute game in the windows' mixer to get rid of it.
Now I never used UE editor actually, but I imagine it might be the case of missing a checkbox of sorts for volume control. Or it's probably a better idea to avoid adding extra media into maps in the first place.
KKMOUSE 16. pro. 2019 v 12.56 
i like it .nice job mate!
NEXT 8. pro. 2019 v 20.54 
thx! nice Work!
Pokerman  [autor] 8. pro. 2019 v 18.32 
okay.
NEXT 8. pro. 2019 v 10.05 
It takes too long to carry a tablet 5 times
I hope 3times
Pokerman  [autor] 25. lis. 2019 v 23.30 
2019/11/26 HotFix :

Reduce total orbs from 106 to 80.

Pacman Mission 1 requires 30 (50 formerly)

Pacman Mission 2 requires 70 (106 formerly)

And change some Orb's location, make it easier to find.
Pokerman  [autor] 25. lis. 2019 v 22.17 
I forgot another changelog :

5, In survival mode, one wave will encounter a random objective mode. (Endless spawning zed objective)
Frostbite* 25. lis. 2019 v 20.09 
best custom obj map out there:)
Pokerman  [autor] 24. lis. 2019 v 9.21 
2019/11/25 Changelog:

1. Renew all lightmap of mesh entirely.
2. New ammo crate looking.

-------------------------------------------------------------------------
3. Adjust ammo crate's respawn delay :

A - In endless mode, delay will increase every wave.
B - If your server has more than 7 players, ammo crate's delay will change.

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4. New Objective Mode!

Total 11 waves, every wave use custom style objective.

Note: this one still has burning dispenser, however the damage reduce to 4.
missing.trigger 18. lis. 2019 v 14.06 
Those servers play KF-killbox 24/7, Cursed - CФꊰꊰɨɲ$
⛧Aberrant⛧ 13. čvn. 2019 v 20.46 
when are the kf2 tf2 2fort idle servers coming out?
Strayfe 18. dub. 2019 v 9.36 
Map would be so much more playable if it didn't have the earrape custom sounds.
Pokerman  [autor] 5. lis. 2018 v 8.48 
2018/11/06 increase the respawn delay of all ammo crates.
FuscusNight 27. říj. 2018 v 2.14 
@Eugene You mean the best TF2 map ever, 2fort 24/7 servers <3
Sgt.Raccoon 21. říj. 2018 v 8.40 
Whooo release version! Thanks for updating Pokerman.
Pokerman  [autor] 21. říj. 2018 v 0.26 
*You still can complete the mission if you are the user who touch the suitcase on the table.
Pokerman  [autor] 21. říj. 2018 v 0.24 
*Knowing Bug*

In Multi-player situation, the suitcase will not drop or swap user when player die or complete mission.

Suitcase game working well in Offline Solo situation.
PJthePlayer 20. říj. 2018 v 18.57 
Wish it was the real 2fort (TFC)
Undead Pastor 20. říj. 2018 v 17.44 
literally the worst map(except turbine) Why would you do that?
Pokerman  [autor] 20. říj. 2018 v 10.10 
2018/10/21

Workshop has updated to Release Version.

Screenshots updated.
ThinkinBoutDemBeans 19. říj. 2018 v 17.10 
i loveeeeeeeeeeeeeeee tf2:steamhappy:
koda 19. říj. 2018 v 15.54 
okay
manolito 19. říj. 2018 v 7.25 
:)
GenderfluidPuppyGirl 18. říj. 2018 v 21.38 
Awful map



I love u
Alvah ⛧ 18. říj. 2018 v 12.41 
I was about to say
this mate made a well lit kf1 map
and i realized wait no its kf2
oh well still fckin' great mate
MotoNoKiwamiBaboshiShaalaBanana 18. říj. 2018 v 9.24 
Nice!!
Gram Tokers Count Doinkula 18. říj. 2018 v 7.07 
great work, now I can express my hate forthis map in 2 games
Pokerman  [autor] 18. říj. 2018 v 6.19 
Today's update - Blue underground base has light now.

https://imgur.com/a/MSTajFO
ZioMcCall 18. říj. 2018 v 0.43 
I can already see the trolldier killing the snipers in the balcony : , )
PapaSkwa't 17. říj. 2018 v 20.12 
Really amazing job
Jazz 16. říj. 2018 v 17.22 
Good job, looking forward the release!
Max's.Will.It 16. říj. 2018 v 8.06 
Haha it was slick of you to use intellingent as special effect againt the zeds it funny went they look like having a seizure.