Killing Floor 2

Killing Floor 2

KF-Candlesmoke - ALPHA
21 Comments
Christina 5 Jul, 2023 @ 7:36am 
This remake looks really nice so far! I like the hazy early morning atmosphere of the outdoor areas. I love these kind of progression maps that feel like an adventure, it was a lot of fun to play through.

I do have feedback for some issues I encountered:

-On wave 4 I went through the door to the next area, and the door closed behind me trapping an EDAR that had been following me behind it.
- On this same wave, the trader pod arrows were going down through the floor on the upper walkway.
- On wave 5, the trader pod arrows weren't showing at all.
- On (I believe) wave 5, a fleshpound got stuck in a room and wouldn't move until I shot at it a couple times and it teleported to the left, then resuming it's pursuit of me.


I attached a link to some screenshots to hopefully better show where I found these problems.
https : // imgur. com /a/ajPUa0S
Fel  [author] 20 Mar, 2019 @ 8:00pm 
eventually, im really busy atm xD
Refloxi 20 Mar, 2019 @ 3:49am 
map still in work? (i hope)
Fel  [author] 13 Jan, 2019 @ 10:22am 
ah i think you know where, ive been having an issue there for awhile, i think zeds are walking back or something
T(o Y o)ts 13 Jan, 2019 @ 8:33am 
it was round 5 or 6
the door at the stairs,after the door was closed, zeds stuck behind door und dont respawn
Fel  [author] 13 Jan, 2019 @ 8:16am 
Where did the zeds get stuck? ill take a look at it
T(o Y o)ts 13 Jan, 2019 @ 7:19am 
very good map!
some Zeds didn't find the way.
cant wait for better textures.
pls add some more spawnpoints for the zeds!
Fel  [author] 14 Nov, 2018 @ 6:22pm 
Its on hold atm but yea :D
the.transfer 14 Nov, 2018 @ 2:07pm 
im still suprised solid sharks head didnt explode when you posted this one :D
Fel  [author] 3 Nov, 2018 @ 9:41am 
Fixed pathing issues, and zeds getting stuck. STarted detailing final zones. Cleaned up kismet to support 10 and 4 wave mode (will be added later)
SolidShark 25 Oct, 2018 @ 5:11pm 
oh mah gawd, nice! About to check
Fel  [author] 25 Oct, 2018 @ 4:50pm 
added more progressional spawning, and fixed triggers being toggled by zeds
Fel  [author] 23 Oct, 2018 @ 6:10am 
Working on polishing up gameplay in areas 2 - 3 - 4
SolidShark 15 Oct, 2018 @ 4:18pm 
RockMax =D I was thinking of Mad Max for some reason.
Fel  [author] 15 Oct, 2018 @ 10:59am 
Fixed wave 6 crash
Fel  [author] 14 Oct, 2018 @ 5:05am 
Oh crap LAWL
RockMax 14 Oct, 2018 @ 12:15am 
RoadMax? The hell, these competitors are keeling me :D
SolidShark 13 Oct, 2018 @ 11:36am 
Road Max that's awesome, I can't wait to test it out tonight.
Fel  [author] 12 Oct, 2018 @ 8:14pm 
Thanks to RoadMax for Fixing the Landscape
SolidShark 8 Oct, 2018 @ 11:20am 
Map Launch Day Party Friday the 19th 9PM EST!! Be there or die! :steammocking:
Add me/ MSG me for more info.
Fel  [author] 8 Oct, 2018 @ 6:22am 
Fixed pathing errors, and ballanced spawns