Killing Floor 2

Killing Floor 2

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KF-Candlesmoke - ALPHA
   
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Maps and Mods: Maps, Gamemodes, Survival, Objective
File Size
Posted
Updated
241.745 MB
8 Oct, 2018 @ 4:08am
4 Nov, 2018 @ 7:12am
34 Change Notes ( view )

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KF-Candlesmoke - ALPHA

Description
Im working on remaking my kf1 map Candlesmoke so here it is.

This map is in full blockout, so no deatail. Im focusing on gameplay 1st.

WARNING: THIS MAP ONLY WORKS ON 7 WAVE GAMES SO FAR

Thanks to RockMax for fixing the Landscape

UPDATE: Tighented in Gameplay
21 Comments
Christina 5 Jul, 2023 @ 7:36am 
This remake looks really nice so far! I like the hazy early morning atmosphere of the outdoor areas. I love these kind of progression maps that feel like an adventure, it was a lot of fun to play through.

I do have feedback for some issues I encountered:

-On wave 4 I went through the door to the next area, and the door closed behind me trapping an EDAR that had been following me behind it.
- On this same wave, the trader pod arrows were going down through the floor on the upper walkway.
- On wave 5, the trader pod arrows weren't showing at all.
- On (I believe) wave 5, a fleshpound got stuck in a room and wouldn't move until I shot at it a couple times and it teleported to the left, then resuming it's pursuit of me.


I attached a link to some screenshots to hopefully better show where I found these problems.
https : // imgur. com /a/ajPUa0S
Fel  [author] 20 Mar, 2019 @ 8:00pm 
eventually, im really busy atm xD
Refloxi 20 Mar, 2019 @ 3:49am 
map still in work? (i hope)
Fel  [author] 13 Jan, 2019 @ 10:22am 
ah i think you know where, ive been having an issue there for awhile, i think zeds are walking back or something
T(o Y o)ts 13 Jan, 2019 @ 8:33am 
it was round 5 or 6
the door at the stairs,after the door was closed, zeds stuck behind door und dont respawn
Fel  [author] 13 Jan, 2019 @ 8:16am 
Where did the zeds get stuck? ill take a look at it
T(o Y o)ts 13 Jan, 2019 @ 7:19am 
very good map!
some Zeds didn't find the way.
cant wait for better textures.
pls add some more spawnpoints for the zeds!
Fel  [author] 14 Nov, 2018 @ 6:22pm 
Its on hold atm but yea :D
the.transfer 14 Nov, 2018 @ 2:07pm 
im still suprised solid sharks head didnt explode when you posted this one :D
Fel  [author] 3 Nov, 2018 @ 9:41am 
Fixed pathing issues, and zeds getting stuck. STarted detailing final zones. Cleaned up kismet to support 10 and 4 wave mode (will be added later)