Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not at all. You have to activate it to go through walls.
HOWEVER. Shieldwall cover stays on the map even after the ability is over and/or the character moves, meaning you get left with a flat spot on the map which somehow provides high cover.
This is a vanilla bug I think, since I tested with regenerated inis and no mods too, but I find it strange that no one else mentions this.
Is there any bugfix for this out there? I had a quick look but I found nothing. Also, why has no one said anything, is it just me? lmao
It doesn't grant the 8 Ablative HP, but instead adds the overhauls "lasting until hit" single shield
Great work!
That's why it doesn't work -.-!
Hadn't noticed that they were just placeholders.
Thank you for pointing that out.
YES now it finally works !
Just had to write "WallPhasing" , without "_".
ex.) +Abilities = (TemplateName=PoweredTemplarArmor, AddAbilityName[0]=Wall_Phasing)
not ; +Abilities = (TemplateName=PoweredTemplarArmor, AddAbilityName[0]=Wall_Phasing)
I try with another mod to transfer the effect from the Wraith-Suit to the Templar-Armor.
How exactly is the effect described in the INIs?
It didn't work with this line of code.
; +Abilities = (TemplateName=PoweredTemplarArmor, AddAbilityName[0]=Wall_Phasing)
Tried other spellings, too.
The Mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1792964849
I am grateful for every hint.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1309465679
I've seen your replacement XComAI.ini in the previous comments but looking at it, it seems the fix you've made is just to remove that soldiers use of Wall Phasing completely. I'm wondering if you would know of a way to find a better fix to allow both mods to achieve both of their respective aims.
Thanks for the quick fix
im bad at typing :(
when this mod is installed the wraith commando and the phase drone wont take any actions figuring the alien turn .
both units have the wraith ability , this mod's changes might be affecting their A.I
If the Bulwark ability of the War Suit was swapped out for the "Run Through Stuff" bit of the Sparks Overdrive.
Still a cool mod though, thanks.
Thanks again for your hard work!
So, wait, its not always there?
Ive just been playin g the Legacy missions, it seems like its permenant?
As for the Shieldwall idea, it's a pretty good idea to implement a protection system for adjacent units, but I probably won't be into the modding game for at least 2-4 days while I look at every single thing TLP has to offer in terms of gameplay.