XCOM 2
436 ratings
[WOTC] Powered Armor Rebalance
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
65.002 KB
7 Oct, 2018 @ 3:00pm
1 Change Note ( view )
You need DLC to use this item.

Subscribe to download
[WOTC] Powered Armor Rebalance

Description
This mod tweaks the Wraith Suit and W.A.R. Suit abilities to be more effective in battle.

Wraith - This ability is now a passive ability instead of an activated one, allowing the wearer to freely pass through obstacles for the entirety of the mission.

Shieldwall - Rather than just being an inferior version of Bulwark with no increase in armor, this ability has been given a different use. It now generates 8 shield HP to the soldier using it until the start of their next turn. However, it also has a 3-turn cooldown to prevent constant shielding.

If you don't like any one of these changes, you can configure it in XComPoweredArmorRebalance.ini.

This mod works mid-campaign.
Popular Discussions View All (3)
1
8 Feb, 2023 @ 4:34pm
Spanish Translation
Kanario97
1
4 Sep, 2021 @ 9:53am
Localization
Kuzunkhaa
0
22 Jun, 2023 @ 1:12pm
Russian Localization
Aks
62 Comments
PhilipFryJunior 29 May @ 4:28pm 
How does it work with Lago's [WotC] Shield Rework mod? Using Phalanx class alongside, I wonder if there is a weird interaction? Can anyone enlighten me?
Daddy Takeda 16 Jul, 2024 @ 8:37am 
Any fix to make it compatible with HQ Rounds?
Daddy Takeda 16 Jul, 2024 @ 8:13am 
"This ability is now a passive ability instead of an activated one"

Not at all. You have to activate it to go through walls.
michael199310 14 Nov, 2023 @ 8:10am 
Anyone knows, if this interacts in any way with Ballistic Shields? Since you can use Shield Wall with those as well.
4rrakis 18 Aug, 2022 @ 4:19am 
Yes.
ScriptGenius12 18 Aug, 2022 @ 3:56am 
Can this be installed mid-campaign?
Kevin from HP Customer Service 20 Nov, 2021 @ 6:24pm 
Great mod, will use.

HOWEVER. Shieldwall cover stays on the map even after the ability is over and/or the character moves, meaning you get left with a flat spot on the map which somehow provides high cover.

This is a vanilla bug I think, since I tested with regenerated inis and no mods too, but I find it strange that no one else mentions this.
Is there any bugfix for this out there? I had a quick look but I found nothing. Also, why has no one said anything, is it just me? lmao
XpanD 27 Aug, 2021 @ 8:41am 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up.
FireBoltGames 6 Dec, 2020 @ 6:16pm 
@Udaya i did find what caused it by looking bellow it was the high quality rounds mod like another user of your mod
Udaya  [author] 6 Dec, 2020 @ 3:14pm 
@「Storm Flicker」 You may have a mod installed that conflicts with this one. They're probably both trying to edit the WallPhasing ability, but only one of them is having an effect (obviously not this one).