Age of Empires II (2013)

Age of Empires II (2013)

Horns of Hattin
17 Comments
[Valhalla] Alkhalim  [author] 14 Sep, 2022 @ 6:16pm 
@Monroe It was one of my more experimental scenarios, and also the first time I used triggerstudio on a map as well as a proper AI script. A lot of first there... 11

Glad that after all these years, it is still being enjoyed, though! :D
Monroe 14 Sep, 2022 @ 4:32pm 
Wow this was intense fun. I wasn't sure what to expect but I really really enjoyed it.
Kirkinator 16 Oct, 2018 @ 7:10am 
@Alkhalim played one today with a friend. was great, thank you. :)
[Valhalla] Alkhalim  [author] 16 Oct, 2018 @ 4:02am 
@FlowerPotMF Strange place to ask this, but I have a few coop maps on my workshop page. ;)
Kirkinator 15 Oct, 2018 @ 10:10pm 
anyone know any collections of good coop maps. Looking for maps to play with a friend.
Vyas Uncle 12 Oct, 2018 @ 5:32am 
I have a nice subject to create campaigns for you. Would you please spare some time for conversatoion?
[Valhalla] Alkhalim  [author] 10 Oct, 2018 @ 2:34pm 
@Latios, Hehe, sorry about that... 11
Lost Latios 10 Oct, 2018 @ 7:05am 
If only this were true of the Campaign and you actually had suerpior numbers... x-x
[Valhalla] Alkhalim  [author] 8 Oct, 2018 @ 1:16pm 
@Unconfirmed Troll I tried to create something where you have to choose between different bad outcomes since it is hopeless to actually be victorious. Having a "real" victory option would only cheapen the sense of urgency the rest of the scenario conveys.

Multiple Side objectives are always a nice thing but here pure time pressure sadly cancelled those out, sorry.
Unconfirmed Troll 8 Oct, 2018 @ 9:32am 
quite challenging and engaging, good scenario - i would say a bit more ally control would be nice or something that stops the heroes/faction commanders following some enemies across the map and get themselves killed. Also maybe a few more side objectives to add some bonuses, wehter its to reduce the enemy's offensive power or to increase your defensive power - i found the last 5-10 minutes were just survive by using your OP towers and hero replacement cavarchers.

maybe add an endgame - i know by history they do not survive but maybe an option where you can actually push back on the saracens and win
[Valhalla] Alkhalim  [author] 7 Oct, 2018 @ 12:39pm 
@igorhp For that and for the slower research rates I used the tribute effect but instead of tributing ressources, I sent research cost and time. Those are mostly unused but still implemented features accessible via the software Triggerstudio. Stumbled upon them by accident. ^^
[Valhalla] Alkhalim  [author] 7 Oct, 2018 @ 12:35pm 
@jonjohnblack It was three full days of work after all. Lobely to see it being appreciated... 11
[Valhalla] Alkhalim  [author] 7 Oct, 2018 @ 12:34pm 
@egonzalez.ieu2013 In one of the videos I linked to this entry I talk a little bit how this map works and how to best play it. Maybe that could help? ;)
igorhp 7 Oct, 2018 @ 2:53am 
How do you change the necesary resources for some technologies? It's great!
jonjohnblack 5 Oct, 2018 @ 8:42pm 
this is great. good job
egonzalez.ieu2013 5 Oct, 2018 @ 8:25am 
The idea is good and the design is great, but is way too hard from minute 2 for me at least¡ On the other hand i think you have improved a lot your scenario-creating skills¡
Jesus Christ 4 Oct, 2018 @ 8:28pm 
Son, i approve this.
and my Father God LOVES IT