Age of Empires II (2013)

Age of Empires II (2013)

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Horns of Hattin
   
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New Workshop General: Artificial Intelligence, Campaigns
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815.326 KB
4 Oct, 2018 @ 5:09pm
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Horns of Hattin

In 1 collection by [Valhalla] Alkhalim
Alkhalim's Scenario Collection
20 items
Description
4th of July 1187. An enormous army consisting of seven crusader kingdoms and orders marches towards to the besieged city of Tiberias, but the Saracen Army under the lead of Saladin predicted that and ambushed them in the desert.

This battle might be known from the Saladin campaign but this time you play on the side of the crusaders. Scramble for ressources in the inhospitable desert and make a desperate last stand against the numerically superior desert warriors. For how long can you survive, how long will your water supplies last?

You control the troops of the Kingdom of Jerusalem. Keep your allies alive as long as possible as they can supply you with additional ressources and special troops. If you can afford to do that, try to cut the Saracen supply lines and claim some of their goods for your cause.

Inspired by the final mission from the StarCraft 2 Protoss campaign, so expect a similarly hopeless defense. There is no victory, only a delayed demise.


I made a trailer and recorded and the first few minutes of gameplay which I uploaded to Youtube. A visit there would be definitely appreciated. ;)




These mods from the Steam Workshop may alter how Age of Empires II: HD Edition functions, and are not created or supported by Microsoft. By downloading files from the Steam Workshop, you acknowledge the risks and release Microsoft Corporation and affiliated entities from any liability related to your use of the Steam Workshop. Your use of Steam Workshop will be governed by Steam's terms of use and not Microsoft's End User License Agreement.
17 Comments
[Valhalla] Alkhalim  [author] 14 Sep, 2022 @ 6:16pm 
@Monroe It was one of my more experimental scenarios, and also the first time I used triggerstudio on a map as well as a proper AI script. A lot of first there... 11

Glad that after all these years, it is still being enjoyed, though! :D
Monroe 14 Sep, 2022 @ 4:32pm 
Wow this was intense fun. I wasn't sure what to expect but I really really enjoyed it.
Kirkinator 16 Oct, 2018 @ 7:10am 
@Alkhalim played one today with a friend. was great, thank you. :)
[Valhalla] Alkhalim  [author] 16 Oct, 2018 @ 4:02am 
@FlowerPotMF Strange place to ask this, but I have a few coop maps on my workshop page. ;)
Kirkinator 15 Oct, 2018 @ 10:10pm 
anyone know any collections of good coop maps. Looking for maps to play with a friend.
Vyas Uncle 12 Oct, 2018 @ 5:32am 
I have a nice subject to create campaigns for you. Would you please spare some time for conversatoion?
[Valhalla] Alkhalim  [author] 10 Oct, 2018 @ 2:34pm 
@Latios, Hehe, sorry about that... 11
Lost Latios 10 Oct, 2018 @ 7:05am 
If only this were true of the Campaign and you actually had suerpior numbers... x-x
[Valhalla] Alkhalim  [author] 8 Oct, 2018 @ 1:16pm 
@Unconfirmed Troll I tried to create something where you have to choose between different bad outcomes since it is hopeless to actually be victorious. Having a "real" victory option would only cheapen the sense of urgency the rest of the scenario conveys.

Multiple Side objectives are always a nice thing but here pure time pressure sadly cancelled those out, sorry.
Unconfirmed Troll 8 Oct, 2018 @ 9:32am 
quite challenging and engaging, good scenario - i would say a bit more ally control would be nice or something that stops the heroes/faction commanders following some enemies across the map and get themselves killed. Also maybe a few more side objectives to add some bonuses, wehter its to reduce the enemy's offensive power or to increase your defensive power - i found the last 5-10 minutes were just survive by using your OP towers and hero replacement cavarchers.

maybe add an endgame - i know by history they do not survive but maybe an option where you can actually push back on the saracens and win