Age of Empires II (2013)

Age of Empires II (2013)

9x Tech Mod + Longer Lasting Resources
6 Comments
Noob0 17 Sep @ 5:29am 
Hi, is this for DLC?
Trinh  [author] 16 Jun, 2020 @ 1:22am 
Play on voobly and I think they have larger data type with userpatch
tindolt 15 Jun, 2020 @ 10:20pm 
if you make your buildings too tough they begin with negative hit points and destroy themselves instantly. Can we have a limit on the building upgrades or some other fix put in?
76561198166597215 13 Apr, 2019 @ 12:10pm 
it says i need a DLC even tho in steam workshop itself says i dont need a DLC uh what
[P4K]Verda Kal 6 Nov, 2018 @ 12:40pm 
That's normal for these type of mods Alley Cat. Things like Redemption and Heresey however won't be able to be researched multiple times. As well, things like Redemption and Heresey won't be able to be researched per normal when not part of a civ.

However, on my playthrough with the Mayans, my castles started deleting themselves when researching hordings. I think there might be a conflict due to the sheer amount of HP they end up with after researching masonry and arcitecture.
Alley Cat 5 Oct, 2018 @ 5:02am 
Tree destruction not working properly for items like mangonels/onagers
Tech's your not supposed to have access to are often accessable. As my play through as turks I had crop rotation, siege engineers and stuff like that.