Age of Empires II (2013)

Age of Empires II (2013)

9x Tech Mod + Longer Lasting Resources
6 kommentarer
Noob0 17. sep. kl. 5:29 
Hi, is this for DLC?
Trinh  [ophavsmand] 16. juni 2020 kl. 1:22 
Play on voobly and I think they have larger data type with userpatch
tindolt 15. juni 2020 kl. 22:20 
if you make your buildings too tough they begin with negative hit points and destroy themselves instantly. Can we have a limit on the building upgrades or some other fix put in?
76561198166597215 13. apr. 2019 kl. 12:10 
it says i need a DLC even tho in steam workshop itself says i dont need a DLC uh what
[P4K]Verda Kal 6. nov. 2018 kl. 12:40 
That's normal for these type of mods Alley Cat. Things like Redemption and Heresey however won't be able to be researched multiple times. As well, things like Redemption and Heresey won't be able to be researched per normal when not part of a civ.

However, on my playthrough with the Mayans, my castles started deleting themselves when researching hordings. I think there might be a conflict due to the sheer amount of HP they end up with after researching masonry and arcitecture.
Alley Cat 5. okt. 2018 kl. 5:02 
Tree destruction not working properly for items like mangonels/onagers
Tech's your not supposed to have access to are often accessable. As my play through as turks I had crop rotation, siege engineers and stuff like that.