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What if you could find those Trade Workshops in the map? Although they cannot be built, they have to work exactly like the Market - your Trade Cart gets the gold, proportional to the extension of the route he took to the Trade Workshop, and travels back to your Market to deliver the gold.
The problem is that the easiest way to play that way is to make it possible for you to trade with yourself. I mean, the Trade Workshop has to be a Gaia building. As soon as you get close to it, it's yours. So the Trade Workshop has to function exactly like you ally's Market, but being in your possession. While in your possession, only you and your allies can trade with it. If the Trade Workshop is a Gaia building or an enemy building, you cannot trade with it.
Also would you mind explaining more about what you are trying to make, you have my interest but I don't quite understand what you mean.
I wanted to use it as a market for all players, but only taking control of it. That means the building must be yours somehow, so you should be able to make trade gold with your Trade Cart between your Market and the Trade Workshop.
(if you aren't familiar with the IA mods they give different building designs on a per faction basis. Some of them are amazing and I would highly recommend looking into them.)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1358987843&searchtext=IA
Could you please create an additional mod, where the Trade Workshop can be build in the castle age (or imperial age) for like 200 wood but with no special purpose?
-Amazon archer and warrior. (great for meso american and african civs.)
-Eastern swordsman. (great for middle eastern civs.)
-Heavy pikeman. (western)
-Legionairy. (Italian and Byzantine.)
-Nordic Swordsman. (Vikings.)
-Frankish Palladin. (France)
But of course they can be available to all factions at the trade workshop. Some could offer a neat alternative for their faction. I mean, the Franks could opt to go with Frankish Palladins instead of the regular ones. Saves them the upgrade cost but the gold cost would be pricy in the long run too.
This mod comes up as Blue in my mod list, and I can't enable it.