Stellaris
Hypergalactic Neptunia Machine addon OUTDATED
23 comentarios
Ender  [autor] 5 OCT 2021 a las 14:43 
So I've taken a look at it, and it looks like there's no way to allow the neptunia portraits to be chosen as robot portraits without overriding vanilla defines which is generally bad practice since only 1 mod can do that at a time. Because of that I'm going to hold off on adding the ability to do that until I can come up with a good solution. Sorry.
Holy 4 OCT 2021 a las 21:02 
No problem
Ender  [autor] 4 OCT 2021 a las 13:32 
I'll add the robot section later today then. Thanks for bringing this up.
Holy 4 OCT 2021 a las 0:43 
Yeah it doesn't work with it, the synthetic ascension converts all your pops to the default robot template requiring you to manually have to change the portrait.
Ender  [autor] 3 OCT 2021 a las 22:47 
That's intentional. I didn't think anyone would want to use them unless they were playing as machines or synthetically ascending. Does it not work for synthetic ascension?
Holy 3 OCT 2021 a las 13:43 
The Neptunia portraits don't work for robot templates because this mod only adds them to the "Neptunia_Machine" species class.

The solution is to add this code to the mod's common/species_classes/10_neptune_machine_class.txt file below the Neptunia_Machine species class:

https://pastebin.com/CCEnm2vP
Ender  [autor] 11 MAY 2020 a las 0:17 
You should be allowed to. There's 2 separate portrait groups. One for the biological ones, and one for the machine one.
Bad Horse 10 MAY 2020 a las 16:01 
Back again with a new question; How come the Neptunia portraits can't be used when creating a robot template? Is there anyway to enable this?
Ender  [autor] 5 MAY 2020 a las 14:40 
It requires the HNE mod. If you don't want the organic neptunia race to spawn, you can use the cold lonely universe addon as well which disabled organic neptunia's from being spawned as AI
Bad Horse 5 MAY 2020 a las 9:47 
Can this be used standalone, or does it absolutely require the HNE mod? I'm asking because I used to have a similar mod by a different author, but that one hasn't updated since November 2019.
Ender  [autor] 18 ABR 2020 a las 19:16 
@Machura Ah, I see what the issue is. It should be fixed now.
Manchura_ Blaze 18 ABR 2020 a las 15:19 
mod causes all random generated NPC empire and primative CPUs in game to have no name
Reimu 15 MAR 2019 a las 17:09 
it works well. thx
Ender  [autor] 21 ENE 2019 a las 16:01 
Can you see if it works now?
Ender  [autor] 15 ENE 2019 a las 13:38 
huh. That's really weird.
Siatru 15 ENE 2019 a las 0:25 
Still no, Same for the "No AI addon"
Downloading manually works though.
Ender  [autor] 14 ENE 2019 a las 23:03 
I just reupdated it. Does it show now?
Siatru 14 ENE 2019 a las 22:43 
Yes, doesn't show up on Mod selection for me even though I'm subscribed
Ender  [autor] 6 ENE 2019 a las 16:16 
That's odd. It looks fine to me. Does anyone else have this problem?
Khazahm 3 ENE 2019 a las 20:35 
i testet other mods, download works , but not this one so manual download and works like charm,
Ender  [autor] 3 ENE 2019 a las 13:17 
It's not working? Did you try validating game files?
Khazahm 1 ENE 2019 a las 9:57 
Khazahm 1 ENE 2019 a las 9:54 
download not working for me, doesn´t show up in launcher, and download folder is emty