Stellaris
Hypergalactic Neptunia Machine addon OUTDATED
23 comentarii
Ender  [autor] 5 oct. 2021 la 14:43 
So I've taken a look at it, and it looks like there's no way to allow the neptunia portraits to be chosen as robot portraits without overriding vanilla defines which is generally bad practice since only 1 mod can do that at a time. Because of that I'm going to hold off on adding the ability to do that until I can come up with a good solution. Sorry.
Holy 4 oct. 2021 la 21:02 
No problem
Ender  [autor] 4 oct. 2021 la 13:32 
I'll add the robot section later today then. Thanks for bringing this up.
Holy 4 oct. 2021 la 0:43 
Yeah it doesn't work with it, the synthetic ascension converts all your pops to the default robot template requiring you to manually have to change the portrait.
Ender  [autor] 3 oct. 2021 la 22:47 
That's intentional. I didn't think anyone would want to use them unless they were playing as machines or synthetically ascending. Does it not work for synthetic ascension?
Holy 3 oct. 2021 la 13:43 
The Neptunia portraits don't work for robot templates because this mod only adds them to the "Neptunia_Machine" species class.

The solution is to add this code to the mod's common/species_classes/10_neptune_machine_class.txt file below the Neptunia_Machine species class:

https://pastebin.com/CCEnm2vP
Ender  [autor] 11 mai 2020 la 0:17 
You should be allowed to. There's 2 separate portrait groups. One for the biological ones, and one for the machine one.
Bad Horse 10 mai 2020 la 16:01 
Back again with a new question; How come the Neptunia portraits can't be used when creating a robot template? Is there anyway to enable this?
Ender  [autor] 5 mai 2020 la 14:40 
It requires the HNE mod. If you don't want the organic neptunia race to spawn, you can use the cold lonely universe addon as well which disabled organic neptunia's from being spawned as AI
Bad Horse 5 mai 2020 la 9:47 
Can this be used standalone, or does it absolutely require the HNE mod? I'm asking because I used to have a similar mod by a different author, but that one hasn't updated since November 2019.
Ender  [autor] 18 apr. 2020 la 19:16 
@Machura Ah, I see what the issue is. It should be fixed now.
Manchura_ Blaze 18 apr. 2020 la 15:19 
mod causes all random generated NPC empire and primative CPUs in game to have no name
Reimu 15 mart. 2019 la 17:09 
it works well. thx
Ender  [autor] 21 ian. 2019 la 16:01 
Can you see if it works now?
Ender  [autor] 15 ian. 2019 la 13:38 
huh. That's really weird.
Siatru 15 ian. 2019 la 0:25 
Still no, Same for the "No AI addon"
Downloading manually works though.
Ender  [autor] 14 ian. 2019 la 23:03 
I just reupdated it. Does it show now?
Siatru 14 ian. 2019 la 22:43 
Yes, doesn't show up on Mod selection for me even though I'm subscribed
Ender  [autor] 6 ian. 2019 la 16:16 
That's odd. It looks fine to me. Does anyone else have this problem?
Khazahm 3 ian. 2019 la 20:35 
i testet other mods, download works , but not this one so manual download and works like charm,
Ender  [autor] 3 ian. 2019 la 13:17 
It's not working? Did you try validating game files?
Khazahm 1 ian. 2019 la 9:57 
Khazahm 1 ian. 2019 la 9:54 
download not working for me, doesn´t show up in launcher, and download folder is emty