RimWorld

RimWorld

[1.0] Weapon Attachments
29 Comments
BoogieMan 31 Aug @ 9:31am 
Holosights increase target acquisition speed, thus it should be faster aim time?
No Mic Tweetus 30 Jun, 2021 @ 1:10pm 
Is it possible to create a version compatible with Vanilla weapons extended?
Tommy Gray x Land Raider 8 Mar, 2020 @ 8:19am 
update to 1.1 plz
czpetr  [author] 30 Apr, 2019 @ 5:13am 
@Ninja Kitten (good name btw) This mod should be compatible with everything.
I don't have any plans to do this mod work this way. It would probably result in some problems like
low quality weapon + attachment = high quality weapon and like that.
Eclipse 29 Apr, 2019 @ 2:10pm 
Is it ok with weapon tech?
Eclipse 29 Apr, 2019 @ 2:09pm 
Is it possible for you to make attachable modification for weapons?

Machining table recipe like: default weapon+moddification= modified weapon?

czpetr  [author] 24 Jan, 2019 @ 12:23pm 
I don't have any compatibility patch for combat extended (yet), so it may not work correctly.
mr_sebitor (twitch) 24 Jan, 2019 @ 11:44am 
this work with CE?
czpetr  [author] 9 Jan, 2019 @ 7:21am 
You can't attach them, but research allows you to craft modified versions of these weapons.


Sorry for my inactivity, I currently don't play Rimworld. When I'll start playing it again, I'll get back to modding.
zealotz5.56 8 Jan, 2019 @ 2:03am 
how do I attach the mods after I do the research?
Tommy Gray x Land Raider 14 Dec, 2018 @ 7:42pm 
Other weapon attachment requests: Charge Rifle (bayonet, increased melee damage), Charge Lance (scope, increase max range and long range accuracy at cost of aim time), and Charge Lance (capacitator, increase rate of fire and short range accuracy at cost of max range and long range accuracy)
Sharahfluff 7 Dec, 2018 @ 11:45pm 
can you make this compatable with "Proper Shotguns" and other mods of that sort? right now it ends up making them weaker by only shooting one weak pellet with bayonet
MURDERWINGS 14 Nov, 2018 @ 3:06am 
Since most of them are derived from commons ingredients (vanilla guns, scope, bipod, bayonet, grip, holosight and lasersight), can we have a system similar to Assorted Armament in that you craft the gun then bolt the attachments on, and give the choice to remove it? We could subtitute
the knife for the bayonet attachment at least.

Also tacticool assault rifle with scope/sight, bipod and bayonet when?
sdp0et 13 Nov, 2018 @ 3:56pm 
Does this involve crafting a new weapon or crafting an attachment and combining it with an existing weapon that gets replaced with these?
촉법소년잼민이 7 Nov, 2018 @ 11:30pm 
have you plan compatibility with Combat Extanded?
jpinard 24 Oct, 2018 @ 10:10am 
Wow this is so cool!
czpetr  [author] 21 Oct, 2018 @ 3:50am 
Research for this mod is in the weapon attachments tab
Occyfel 21 Oct, 2018 @ 3:46am 
Oh nevermind found it
Occyfel 21 Oct, 2018 @ 3:39am 
what is the research thing called because I can't find it
The Rabid Otter 6 Oct, 2018 @ 11:37am 
@czpetr, thanks!
czpetr  [author] 6 Oct, 2018 @ 1:05am 
There is research for it
The Rabid Otter 5 Oct, 2018 @ 4:37pm 
Does this require research? Or is it just that weapons brought in by NPCs will be equipped with these goodies?
czpetr  [author] 23 Sep, 2018 @ 10:10am 
@keylocke: It should be compatible, but weapons from this mod will probably not be affected by changes made by deadly wepons tweak.
keylocke 19 Sep, 2018 @ 6:05pm 
is this compatible with other weapon mods? (ie : deadly weapons tweak?)
czpetr  [author] 19 Sep, 2018 @ 7:22am 
I'll get to it at weekend, I could not do it yet because I did not have heavy SMG texture.
The Moose 18 Sep, 2018 @ 7:59pm 
How about something for heavy SMG?
czpetr  [author] 15 Sep, 2018 @ 11:32am 
I'm happy you like it, I will add chain shotgun with bayonet, scoped revolver and pistol with laser.

I might also add scoped sword or knife with bayonet, but that would probably be released in standalone mod.
Rye 15 Sep, 2018 @ 8:26am 
READY BAYONETS MEN!!!
legendof7th 14 Sep, 2018 @ 8:43pm 
Great idea! Hopefully you can expand this list to include more weapons.