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:)
Mission making is something I do for enjoyment and to relax when I have the down time. I have plenty of real life responsibilites to keep me busy while the devs get things sorted out.
Take care, mate
I'm going to wait till the new factions are released to begin working out the friendly AI scripting. It will be easier to work on it all at the same time, rather than come back and try to re-work an existing model..
Thanks kind Sir ...
I also played with the source of light on about a dozen environments. When playing, open the "Options" menu to change the environment whilst playing. I've included every default environment, a few of which I edited as mentoned.
Are you talking about the textures looking weird and a glitchy on some of the near verticle slopes, or do you have other mods activated?
1. You can already choose to start from anywhere on the map. Just call a helo to any position you want. There are helo spawn points all around the outside of the map. Whwere you click to land or para drop troops, a helo will spawn from the closest aircraft spawn point just off the map.
2. Flags and available units are are dependent on each other. How many flags the player holds governs what units are available to them. Whare the flags you have captured are located also governs what type of units will be able to be called in from nearby locations.
The reinforcement menu is a very complex system based on the numbe of player held flags.
I do have scripting and buttons for selecting 4, 5, 7, 10 flags. Currently only 5 and 10 are turned on. 4 and 7 where more for my testing purposes.
Would you like to see the option for 4 and 7 turned back on?
and, what sort of custom options would you like to see?
Some existing maps may be unsuitable for compatability as I havn't used waypoint paths for enemy movement, having instead created a scripting logic to govern enemy movement.
I can feel the work made on it every seconds.
I would love to see the future DLCs Nations in it and also more customize options.
Keep the great work up!
Keep creating my friend .. you makes us untalented people across the world very very very happy :)
An enemy infantry is worth 10 points, a couple extra points for "medics","snipers" and higher tire enemy. Vehicles are worth 50. Flags are worth 50.
If your running low on points, grab a sniper, find a sweet spot and fire away unitill you get what you need.
Also I do plan to add more maps. Maps take time to make. I will be looking around to see what other maps I can use. Most maps I find, I will have to heavily modify to keep them optomised.
I'm intrigued by the idea of adding allies. I'm also fully aware of the amount of scripting and rescripting of sections to make that happen. No promises at this stage.
Cheers mate :)