Call to Arms

Call to Arms

TjDagger's CONQUEST - The Conflict Simulator
39 Comments
mr. buckwheat 10 Sep, 2022 @ 2:34pm 
update when u can
:)
SneakyKhajiit 8 Mar, 2021 @ 2:07pm 
/
Astral Claw 29 Jan, 2021 @ 11:27pm 
Thanks for the update.
Nyteblade 23 Nov, 2020 @ 8:55am 
Have the factions been fleshed out enough to add them and the friendly AI to this? I'm itching for something else like terminator to play, this could even be better because terminator in modern would be more interesting
Astral Claw 23 Apr, 2019 @ 12:00am 
Do you think you could potentially add more nations and maps down the line?
xraykill115 9 Nov, 2018 @ 6:02am 
Thanks for the reply, i have played conquest yesterday and i didn't got any issues.
Tjdagger  [author] 8 Nov, 2018 @ 2:30pm 
Hi xraykill115, I'm going to wait for a bit while updates are being implemented. Past experience has taught me a bit of patience can reduce a lot of frustration. I am aware of a couple of issue that effect all my mods/mission. I know these things can be quite complicated.
Mission making is something I do for enjoyment and to relax when I have the down time. I have plenty of real life responsibilites to keep me busy while the devs get things sorted out.

Take care, mate
xraykill115 7 Nov, 2018 @ 4:39am 
New factions are released on main branch, do you plan adding them now or wait for it to be free for everybody?
Tjdagger  [author] 30 Sep, 2018 @ 1:56pm 
Hi janine.timm,
I'm going to wait till the new factions are released to begin working out the friendly AI scripting. It will be easier to work on it all at the same time, rather than come back and try to re-work an existing model..
Cloudygeneral1691 30 Sep, 2018 @ 12:15pm 
are you going to add the team AI?
Tjdagger  [author] 22 Sep, 2018 @ 5:46am 
@ biggles2, Thanks, and, your welcome mate, enjoy.
biggles2 22 Sep, 2018 @ 5:13am 
Awsome, and some more Awsome again !
Thanks kind Sir ...
Tjdagger  [author] 21 Sep, 2018 @ 8:43pm 
Hi again Brezlebub, if you read the other comments you will see we have been discussing adding more maps. It will simply take time. This mission is the result of 12 months of experimentation. If you look at any of my other mods you will find ideas and concepts i've developed and explored that have been employed to bring this mission concept into existence.
Sturmi 21 Sep, 2018 @ 6:08am 
what i would like to see is just some standart maps just like customizable skirmish mod form MOWAS2, or Valour mod, it has it now too.
Tjdagger  [author] 21 Sep, 2018 @ 6:03am 
Hi again Brezlebub, lol. Those apartment buildings are not models. They are built in the editor out of terrain. I've coloured the terrain used to construct them. Event the roofs on the buildings are scripted to disapear when you enter them. That's an old experimental map I've recycled to test the mission on.
I also played with the source of light on about a dozen environments. When playing, open the "Options" menu to change the environment whilst playing. I've included every default environment, a few of which I edited as mentoned.
Sturmi 21 Sep, 2018 @ 2:18am 
just youre mod, but the coloring is like, pink, green and yellow, i guess this is the model of the apartment building, but its......stretched, and then this skybox is........not normal. looks like the sun went on holiday. is this normal?
Tjdagger  [author] 20 Sep, 2018 @ 4:12pm 
Hi Brezlebub,
Are you talking about the textures looking weird and a glitchy on some of the near verticle slopes, or do you have other mods activated?
Sturmi 20 Sep, 2018 @ 7:48am 
ugh...those maps are....gross. does anybody have those...."Glitches" too?
Tjdagger  [author] 19 Sep, 2018 @ 6:38pm 
Hey guys, I've created a discussion about adding friendly AI. Check it out.
Nyteblade 19 Sep, 2018 @ 6:21pm 
Great mod, can play this for hours. Please make this even more like the mod Terminator V2 from assault squad 2 such as allowing there to be a choice of a friendly ai ally faction as support and the choice of two different enemy factions. Maybe bigger maps and even more flag options such as up to 20 for bigger battles and more units to give an ai ally more to help with. I think an ai ally would be the best thing you could add to this masterpiece
Tjdagger  [author] 19 Sep, 2018 @ 3:57pm 
Hi Again xraykill115,
1. You can already choose to start from anywhere on the map. Just call a helo to any position you want. There are helo spawn points all around the outside of the map. Whwere you click to land or para drop troops, a helo will spawn from the closest aircraft spawn point just off the map.

2. Flags and available units are are dependent on each other. How many flags the player holds governs what units are available to them. Whare the flags you have captured are located also governs what type of units will be able to be called in from nearby locations.

The reinforcement menu is a very complex system based on the numbe of player held flags.

I do have scripting and buttons for selecting 4, 5, 7, 10 flags. Currently only 5 and 10 are turned on. 4 and 7 where more for my testing purposes.

Would you like to see the option for 4 and 7 turned back on?
xraykill115 19 Sep, 2018 @ 10:12am 
more or less flags, choice of starting ponits, what units are available at start taht sort of things.
Tjdagger  [author] 19 Sep, 2018 @ 9:24am 
Also @ xraykill115....
and, what sort of custom options would you like to see?
Tjdagger  [author] 19 Sep, 2018 @ 9:22am 
Hi xraykill115, Happy to hear your enjoying it, and yes the new factions are planned to be added when they are released. And I will continue to add maps as time goes by.
Some existing maps may be unsuitable for compatability as I havn't used waypoint paths for enemy movement, having instead created a scripting logic to govern enemy movement.
xraykill115 19 Sep, 2018 @ 9:00am 
I forgot to ask if there was other maps planned or in game maps converted to be compatible?
xraykill115 19 Sep, 2018 @ 8:59am 
The best gamemode i tried in CtA and MoW.
I can feel the work made on it every seconds.
I would love to see the future DLCs Nations in it and also more customize options.
Keep the great work up!
Longshots 19 Sep, 2018 @ 1:46am 
Nice man niceeeeeeeee
biggles2 18 Sep, 2018 @ 5:49pm 
damn .. TJ has a new mission .. there goes the next week lol ..
Keep creating my friend .. you makes us untalented people across the world very very very happy :)
Unseen 17 Sep, 2018 @ 9:58pm 
Oh this is by far one of my favorite mods of all time btw
Unseen 17 Sep, 2018 @ 9:57pm 
Thanks i appreciate it and im glad you liked my idea
Tjdagger  [author] 17 Sep, 2018 @ 5:53pm 
Hi MemeDealer, manpower, or points, are awarded by killing enemy infantry, vehicles and capturing flags.
An enemy infantry is worth 10 points, a couple extra points for "medics","snipers" and higher tire enemy. Vehicles are worth 50. Flags are worth 50.
If your running low on points, grab a sniper, find a sweet spot and fire away unitill you get what you need.
Also I do plan to add more maps. Maps take time to make. I will be looking around to see what other maps I can use. Most maps I find, I will have to heavily modify to keep them optomised.

I'm intrigued by the idea of adding allies. I'm also fully aware of the amount of scripting and rescripting of sections to make that happen. No promises at this stage.
Unseen 17 Sep, 2018 @ 2:57pm 
oh one last thing, maybe somehow you can add a mode with faster manpower and if you would do this this would be awesome... maybe you can add a mode where you can choose one ally for your mission and also for the enemies. that would be amazing.
Unseen 17 Sep, 2018 @ 2:55pm 
i really hope you can add more somehow like maybe tank regiments and larger more open maps.
Tjdagger  [author] 17 Sep, 2018 @ 2:23pm 
Thanks Tekkit, high praise indeed. I'm just happy to hear you guys get some entertainment and enjoyment out of the things I throw together to unwind and relax and take the mind off the pressures of life.
Cheers mate :)
Tekkit 17 Sep, 2018 @ 7:08am 
cant wait, still remebering renegade, i must say, you have relearnt the editor pretty well, you are definitivly out there in the top 5. modders for CTA atleast, if not top 3
Tjdagger  [author] 15 Sep, 2018 @ 7:16pm 
Thanks OPERATOR, I'm all geared up to add the German and Russian's as playable factions as soon as their released too. Got most of the srcipting and flags already in place for them.
ZipZaap 15 Sep, 2018 @ 3:48pm 
Impressive ;)
Tjdagger  [author] 14 Sep, 2018 @ 5:38pm 
Thanks xboxgame4735, I will add images and a video, I posted the mod at 3am local time. Hoping to get some testers on it over the weekend.
bitgamer 14 Sep, 2018 @ 12:50pm 
Always fan TjDagger's work :)...............add screenshot befor thay start shouting