Space Engineers

Space Engineers

[outdated][NO MODS] A2B Harpia - Multirole Advanced Fighter
32 Comments
Don Juan Dimarco 20 Feb, 2022 @ 10:13am 
Awesome creation.Thank you so much :):steamthumbsup:
G.@briel 30 Sep, 2021 @ 3:51pm 
How do i shoot the R1 and R2 missiles? When i use hotkeys they just fall to the ground
pro100tv  [author] 23 Sep, 2021 @ 5:53am 
What is the problem? Please, keep in mind that some functionality may be already outdated. Also try to turn on hypergridding in scenario options
G.@briel 23 Sep, 2021 @ 4:50am 
Hi! There is a tutorial about how to use the fighter? I'm having problems to learn how to use
pro100tv  [author] 8 Sep, 2019 @ 2:05am 
@sony0273 that is because the hypergridded interrior turret is inside. Keen decided to make hipergrid as separate word option so to make it work again you need to tick "enable supergridding" in scenario settings
1mao 24 Jun, 2019 @ 9:24pm 
Projector prompts grid error
pro100tv  [author] 2 Jan, 2019 @ 2:31pm 
@davidtorru22 Not true, you can build it fully in survival. Subgrids are only missiles presented on the picture for which you can find separate blueprint in description.
Tearing 1 Jan, 2019 @ 1:05pm 
you cant build it in survival because of multiple grids and all that
pro100tv  [author] 19 Sep, 2018 @ 1:49am 
You can do simple test yourself - check the distance you can spot enemy fighter with turned off antennas/beacons/personal broadcasting at night with and without radar at low altitude. You can also make similar test with ground targets like tanks or small bases.
foraker.rvn 18 Sep, 2018 @ 5:15pm 
What you said is agreeable but you really over-hype that "radar" when you say the user will see the enemy before the enemy sees them, usually targets are identified by both sides way before 800m
pro100tv  [author] 18 Sep, 2018 @ 1:35am 
@Ace12 I`m working on that but it may take some time due to complexity of such craft

@foraker.rvn BS stands for British Standart or bullshit?
I know only one other way for building VANILLA radar with longer range and it takes a LOT of space so it isn`t possible to fit into the fighter.
800m range doesn`t mean that your max attack range is 800m.

R1 and R2 missiles stock lock range is 3000m and can be extended up to 9000m (no point of extending further as graphics in SE is limited).
I`m a bit surprised with your comment because there are tens or even hundreds efficient ways of using such radar and I`m sure you will figure out how to do that. In my opinion it gives you huge advantage over the enemy.
foraker.rvn 17 Sep, 2018 @ 8:55pm 
800m radar is BS. thats just the tracking range of a turret.
Rocket_Man_Dan 17 Sep, 2018 @ 5:52pm 
can you make a space fighter version and an Air superiority fighter?
pro100tv  [author] 17 Sep, 2018 @ 4:22pm 
@McTec Ind. Thank you! I am really glad you like it and I hope it will serve you well!

@Cytosine Thank you, I`m sure the aircraft won`t dissapoint you! :)

@Brainfart I`ll defenetely think about that!
Brainfart 17 Sep, 2018 @ 12:56am 
You need to do an A10 Warthog style aircraft with a rotor cannon as the GAU-10 and these armaments
Cytosine 16 Sep, 2018 @ 3:39pm 
Wow, I haven't tried it, but thumbs up regardless!!!! SWEET looking armaments and a beautiful craft to boot!!!!
McTec Ind. 16 Sep, 2018 @ 8:35am 
the best multirole fighter bomber I have seen so far. simplicity in use and design and complexity with the unimaginable work&effort, as well as tactical use and potential in mind. Impressive...even though there are a few attempts at modular weapons and units in the workshop only very few manage to execute them this satisfactory while still looking aesthetically pleasing and still staying functional/cost effective. well done indeed! ^^
pro100tv  [author] 16 Sep, 2018 @ 3:08am 
@Korvo I`m glad I could help ;)
Korvo 16 Sep, 2018 @ 2:29am 
That's awesome! The fighter looks cool, but the most things i like are:
- Wide variety of weapons, awesome, no need in tons of specialized crafts
- stock 800m autolock - that unbeliavebly great, i was looking for that feature for last 6 months, for AA missiles
pro100tv  [author] 16 Sep, 2018 @ 1:57am 
@Turtle Turton Go ahead ;)
Turtle 16 Sep, 2018 @ 1:39am 
Mind if I put these on a space carrier im making for decorative purposes? I'll give full credit to yourself. They just look dope ngl:flammable:
The Field Marshal 15 Sep, 2018 @ 9:34pm 
nvm found out i have it now nice set weapons are a little big but egh its SE everythings big
The Field Marshal 15 Sep, 2018 @ 9:32pm 
does subscribing to this include the weapons package shown in the pictures or are those seperate?
pro100tv  [author] 15 Sep, 2018 @ 1:45am 
Thanks :)
PatrioticLoyal 14 Sep, 2018 @ 6:05pm 
This is one of the best atmospheric *somewhat realistic* fighters I've ever seen, while maintaining fiction and creativity. 10/10
RAAV 14 Sep, 2018 @ 6:20am 
you dont like color? dont worry -and paint your own style, this is SE ofc :)
The Contrabandier 12 Sep, 2018 @ 7:28pm 
that green :-\
epflederer 11 Sep, 2018 @ 11:07am 
Thanks, the mod is still a work in progress, but i have lots of plans for it. And feel free to try the vehicles i have in the hangar. Im pretty sur ethe link is in the description.
pro100tv  [author] 11 Sep, 2018 @ 10:33am 
@epflederer I`ll defenetely check that out ;)
epflederer 11 Sep, 2018 @ 8:22am 
Really slick looking aircraft. Love the armament setup. If you want to try this against some of my jets, try my spAce Combat mod. Here's the link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1494925423
A word of warning, it is difficult to dodge the missiles my fighters launch, but not impossible. Good luck, pilot.
pro100tv  [author] 11 Sep, 2018 @ 12:02am 
Thank you!
Deathlok-L17 10 Sep, 2018 @ 4:14pm 
NIce!