RimWorld

RimWorld

More Random Seeds
50 kommentarer
Fowl 25 aug @ 8:53 
Ayy let's go, thank you for the update!
Clairelenia 25 aug @ 3:17 
:O thank you so much! Omg, amazing new features, and it works flawlessly! <3 even more perfect looking, but even more randomized seeds aswell :D
Jaxe  [skapare] 25 aug @ 2:41 
Updated to v10.0:
- Major overhaul of seed pattern system
Clairelenia 24 aug @ 13:09 
heyo :D yes, the format box can't be changed at all anymore unfortunately, it always resets to default. It would be amazing to have it working again, i miss my custom seeds so much! thank you for your effort <3
Jaxe  [skapare] 12 aug @ 12:33 
noted. Will fix when I can
losivart 12 aug @ 9:06 
Seed format box is completely borked
Petrol Pimp 10 aug @ 0:39 
Hey the format box is broken. It doesn't work at all.
Fowl 4 aug @ 22:43 
The custom Seed Format text box in Mod Options has some weird issues holding on to changes in current version for me. I can only get it to stop reverting immediately by pressing enter twice before the very first symbol in the box but trying to clear the empty line brings it back to default.
Magian 2 aug @ 2:48 
Can words be retained and custom elements added, such as generating something like "Word%%-%%%%@"?
Hechicera 14 jul @ 7:06 
Thanks, this is such a simple QoL mod, kind of like mod comfort food.
Rotrules 14 jul @ 6:52 
Hooray!
Jaxe  [skapare] 14 jul @ 3:32 
Updated to v9.0:
- Added support for RimWorld 1.6
Rotrules 13 jul @ 8:37 
This mod still works in 1.6.
Jaxe  [skapare] 14 apr, 2024 @ 10:24 
Updated to v8.0:
- Added support for RimWorld 1.5
Nope Nope Nope 17 dec, 2022 @ 7:16 
Any chance there could be added a symbol also for numbers + U/l letters? I'm gonna go out a leg now and say maybe something like a wildcard character "*"?
Kyzer 21 okt, 2022 @ 23:45 
cum??
Jaxe  [skapare] 21 okt, 2022 @ 23:38 
Updated to v7.0:
- Compiled for Rimworld 1.4
Rohzdear 21 okt, 2022 @ 22:39 
Support for 1.4? My guess all it needs is for the version warning to be fixed.
Kyzer 27 apr, 2022 @ 18:36 
can you add support for a setting that just chains the existing phrases/words together (i.e. "incorporated iguana mountain")
Sunlight88 29 sep, 2021 @ 8:14 
Thanks for updating :-}
Jaxe  [skapare] 27 jul, 2021 @ 10:38 
Updated to v6.0:
- Added 1.3 support
ululu 25 jul, 2021 @ 12:52 
As far as I can tell, this mod still works on 1.3.
🅾🅼🅸🅲🆁🅾🅽 21 jul, 2021 @ 15:14 
Will there be an update for v1.3?
pgames-food 19 sep, 2020 @ 17:16 
you can still play with both mods, if youre happy with the normal and pristine ruins though) :)
pgames-food 19 sep, 2020 @ 17:15 
hi, just to mention that (while i use this mod), if you also plan on playing with the Real Ruins mod (which shares player maps with any players using the same seed, then you might want to disable this one for that particular playthrough - its nothing bad with this mod, just that you most likely wont be able to experience planetary ruins form that mod, since names could be very unique.
Jaxe  [skapare] 22 aug, 2020 @ 0:38 
Updated to v5.0:
- Added support for RimWorld 1.2
- Removed support for RimWorld 1.0
- Fixed new line entry in mod settings
Cupears 16 aug, 2020 @ 0:23 
Bump for v1.2
PhoenixDIE 19 maj, 2020 @ 18:08 
Great mod man. Would love to see your setup for the edit screen :P
QuantumBlue 2 mar, 2020 @ 6:17 
How do you add a new line? [Enter], [Shift][Enter],[Ctrl][Enter] all close mod settings window. ([Alt][Enter] is reserved for FullScreen toggle.) Tried editing the XML as well, but gets reset to default.
Jaxe  [skapare] 27 feb, 2020 @ 22:12 
@The Screm: You're very welcome. Glad to see people use this mod.
Leaf! ∆Θ 27 feb, 2020 @ 22:08 
Nice! Thank you so much!
Jaxe  [skapare] 27 feb, 2020 @ 21:45 
Updated to v4.0:
- Added 1.1 support
Leaf! ∆Θ 27 feb, 2020 @ 14:31 
This mod makes making new saves so much more bearable! Will we get an update for 1.1?
Protok 20 dec, 2019 @ 6:11 
Hi, Jaxe!
Cool mod. Can you make a "default" seed format in the list of formats?
For 25% chance that seed would be taken from default word list.
Jaxe  [skapare] 13 nov, 2019 @ 23:37 
Updated to v3.0
- Seed generation can now be customized to a particular format. See description above for details.
SockWulf 23 aug, 2019 @ 7:30 
I like this, thanks. What I've been doing up to this point is using the date & time as a seed, in this format - YYMMDDHHMM. Works well. :)
Barik 24 feb, 2019 @ 13:02 
Awesome mod for someone like me who goes through 100 planets before finding a place to start a new game!
Friendly Noob 10 jan, 2019 @ 7:32 
*hint* *hint*
Friendly Noob 10 jan, 2019 @ 7:31 
what i want to see someone make is a middle earth seed
PhenomPhear 17 okt, 2018 @ 10:44 
I can atest to what Jaxe said about the same seeds coming up. I can't tell you how many times I've seen "entrails" and "interstellar" come up....
Jaxe  [skapare] 15 sep, 2018 @ 12:15 
Why roll dice when you could just think of a number? This mod is very simple and doesn't claim to be anything special. It's just a way of generating a long random number for a seed. You can always view your seed in the world map if you forget it. It was just meant to be a change from the vanilla method of giving a single word which tends to have the same ones come up quite often.
Freeasabird🕊 15 sep, 2018 @ 12:00 
raydarken

You can do that already in the game, and i found out a while back the text field is pretty long, you can put a lot of numbers there already. so what good does this mod do? that you can't easily do yourself without the mod?
raydarken 7 sep, 2018 @ 8:16 
@Freeasabird, you can type any word or phrase you would like, no one is forcing you to use this mod and this mod would actually be worse if implemented the way you describe. Less unique seeds, more complexity for the mod author
Jaxe  [skapare] 5 sep, 2018 @ 19:32 
A mod that can generate over 2.1 billion unique seeds is probably not the best one to create a seed you can memorize
Freeasabird🕊 5 sep, 2018 @ 16:49 
Why Numbers? why not just add to the pool of words the game has? or come up with words yourself? or add to the words the game gives you, like as example, if the game gives you Axe as a word add handle next to it or -to the face, Apple? Tree or pie, City? - of DOOM or -of lights.

Like, a shit ton of numbers is hard to remember in case you want to reuse said map. what am i supposed to write down the 18 diget code in order to use it again? or can i just remember a perticular word or words and use that? why make it needlessly more complicated?. and besides you can use numbers in the game already. :/

and on that note, why do we need 10 diget numbers anyways? if you want to use numbers, just slap your mumber keys a little and you'll get Millions of differant planets from that. why do i need this mod again? i don't get it. :l
raydarken 4 sep, 2018 @ 8:11 
This just makes sense, great idea!
Zalpha 2 sep, 2018 @ 21:42 
Thanks for this mod, I agree about getting the same name seeds all the time.
Bazalisk 2 sep, 2018 @ 11:27 
i c, now i get it. i wasn't sure what to expect from it lol. :)
Jaxe  [skapare] 2 sep, 2018 @ 11:24 
No changes to the types of worlds, just if you click Randomize seed without this mod you're likely to get the same seeds over and over again. With this mod it's very unlikely you'd ever get the same seed twice,
Bazalisk 2 sep, 2018 @ 11:19 
what sort of worlds are resulted from this? Can we see some screems of the planets using this mod?