Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción






- Major overhaul of seed pattern system
- Added support for RimWorld 1.6
- Added support for RimWorld 1.5
- Compiled for Rimworld 1.4
- Added 1.3 support
- Added support for RimWorld 1.2
- Removed support for RimWorld 1.0
- Fixed new line entry in mod settings
- Added 1.1 support
Cool mod. Can you make a "default" seed format in the list of formats?
For 25% chance that seed would be taken from default word list.
- Seed generation can now be customized to a particular format. See description above for details.
You can do that already in the game, and i found out a while back the text field is pretty long, you can put a lot of numbers there already. so what good does this mod do? that you can't easily do yourself without the mod?
Like, a shit ton of numbers is hard to remember in case you want to reuse said map. what am i supposed to write down the 18 diget code in order to use it again? or can i just remember a perticular word or words and use that? why make it needlessly more complicated?. and besides you can use numbers in the game already. :/
and on that note, why do we need 10 diget numbers anyways? if you want to use numbers, just slap your mumber keys a little and you'll get Millions of differant planets from that. why do i need this mod again? i don't get it. :l