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o7
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3546354153
Hope it helps anyone!
Rest in peace
You might trying to contact STEAM support to let them know.
The Steam user Mlie generally deals with updating Rimworld mods that are abandoned.
Very sorry for your loss. He was a good lad.
Sadly my son Alex TD @uuugggg died June 2025. Can anyone tell me if I could/should report this to someone? And I know he made a lot of mods that people used and seemed to depend on. He was very proud of his mods. And his games.. see tdsgames.com Is it possible for someone to take over managing his mods? I’m at catears@me.com thank you Marilyn T (T of TD)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2937957652&searchtext=Trade+Price+Fix
Normally the trade cap is when selling price matches buying price. This mod lets you break that and sell for higher than you'd buy. Which is exactly what *they* to do *you* when they're selling to you, so it's only fair. Trusting, of course, that you don't repeat buy/sell because if you're gonna cheat you can just pawn silver.
This mod is referenced in the EndlessGrowth mod.
That's the opposite of what this does
This makes YOUR caravans sell to OTHER factions better.
You're describing OTHER factions selling to YOU.
That's the point of being a merchant caravan - you get the better deal for putting in the effort to go to a buyer.
You have to see them for yourself
Plus I mean I don't remember, go open a game and see
Could not do PostLoadInit on The_Price_Is_Right.Settings: System.NullReferenceException: Object reference not set to an instance of an object
at The_Price_Is_Right.Settings.ExposeData () [0x00080] in <97aa8db789064ec69f4b7d06e18ed3da>:0
Thanks mate! True internet kindness :D
https://github.com/Zemogiter/RimWorld-ThePriceIsRight/tree/1.3 I think I got it since the mod loads and dosen't break anything and it increases the amount of silver I get from selling
Because many people think it's somehow less cheesy and fun-breaking to use an exploit than to use a cheat. Exploits in some of the old games are almost as well known and popular nowadays as those same old games themselves. Take a look at how SaGa Frontier 2 got republished for example. And who never repeatedly stole money form a SanFranciso merchant to buy a PA set so that they could enter the enclave base at low level?
And AngleWyrm is right, the price difference is there to slow down the colony's climb to Rockefelerhood.
But this mod is still the right idea, IMHO.
For one thing – there needs to be a tangible reason to form those caravans.
And for another – getting-rich-fast schemes are more likely to kill you than to make you OP (unless you're using a time-based threat mod or something like that to untie your balance from colony wealth).
So it makes sense that merchants that took the time and risk to visit your village want a premium for their goods, but it doesn't make sense that if you take the time and risk to visit them, you're still the one paying the premium.