Sid Meier's Civilization VI

Sid Meier's Civilization VI

GreatWall + Forts Buff
13 Comments
TimberJackEB 27 Sep, 2023 @ 2:27pm 
I've been playing China recently, and I believe garrison bonus is granted, so that must have been changed at some point.
MarsEco 20 Jan, 2023 @ 6:25am 
Or are the garrison stuff still needed, or did they patch this in in previous patches?
MarsEco 20 Jan, 2023 @ 6:25am 
Does this mod still work?
🌙鲟鱼六便士 3 Feb, 2021 @ 12:05am 
is this mod usable with the current patch of Civ6 G.S.? Can you add the Pa to this too? thankyou
Venboven 2 Sep, 2019 @ 10:00am 
Please update this for gathering storm!
o_siyeza 27 Jul, 2019 @ 9:59am 
Does this work in GS?
nigelbridger 16 Apr, 2019 @ 3:21am 
doesn't work on rise and fall
[The] Force 24 Nov, 2018 @ 6:53pm 
K.
I've been trying to figure out what's causing my crashes for *ages* how did you figure this out?
Jah-Ith-Ber 9 Sep, 2018 @ 2:06pm 
This mod is incompatible with resourceful 2 for some reason. When the two mods are installed together the game starts off fine but if you load a previous save (yes i'm a dirty save scummer) then it will crash to desktop.
Kid Viking 9 Sep, 2018 @ 11:24am 
Great mod! I love everything you've done with this! It combines several mods into one! Nice work! :papyrus:

I was wondering if the changes apply to Alhambra because it's supposed to get same defensive abilities as the fort. Thanks!
Moyocoya 20 Aug, 2018 @ 8:26pm 
Why +1 production on Great Wall ? It's not logical. And also It makes it too powerfull, on my point of view.
And a question : how does the IA uses it now, since there is no border restriction ?
abstr  [author] 20 Aug, 2018 @ 4:15pm 
@Moyocoya
Added a description of Garrison promotion. No compatibility problems with other Mods yet.
Moyocoya 20 Aug, 2018 @ 10:04am 
Excellent idea !
BTW what do you mean garrison promotion fixed ?
BTW as well, no compatibility problem with other mods so far ?