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The Cryolator uses the Purifier Flamethrower damage values.
The Spark Rifle is the same the Sparks from Shen's DLC use.
The Titan Axe is the same the players use.
The Mag Pistol of the Cryo Priest is the same as the player pistols.
So that's where you'd have to change the values. Obviously that means that you can't nerf/buff the Titan Axe without also affecting the Hunter's Axe, for example.
My best guess: Just another one of XCOM's line of sight bugs and not actually related to the mod.
I know that was random and out of the blue, but...
Everything must be balance.
tl;dr: Not intended, also very very unlikely to be caused by this mod.
But for a small mod like this one, that'd only take a minute anyways.
Well then. Guess Titans are missing 1 or 2 hitpoints then. No big deal, it's not like anyone noticed during the last 2 years :D
I am not going to mess around with the SDK and push an update just for that, though. Thanks for letting me know, if i ever end up getting back into modding and updating my mods, i'll put in the fix, but at this point i am reasonably sure it's not happening anymore.
I didn't change the costs for the Alien Hunter weapon upgrades because i didn't want to accidentally introduce any dependencies on DLC into the ABB mod. And i felt like the impact is so small, it's not worth doing its own ABB: DLC mod (similar to this one) for it.
As for the ablative in ABB, there is a slight increase from 2 to 3 when going to Warden armor. More importantly, there is an increase in ablative when you use light armors, like Serpent or Spider suits. The upgraded Serpent Suit has the most ablative, with 5 points. On the flip side, heavy armors focus more on actual armor pips. I use ablative vs armor mitigation to give the different sets of armors (light, medium, heavy) their own flavor.
On a somewhat related topic: why do ABB XCOM armors always have 2 ablative HP and not increase in any way as the armor progresses? Seems like a somewhat half-baked feature to me.
also i just wanted to report this , a cryo priest used its Cryolator on a group of lost which caused the game to crash . the alternate mod error message said it had an error loading package "..\..\XcomGame\CookedPCConsole\X2XPTheLost1_Bank0_SF.Upk" this is the first time ive seen this message
As for your crash, i don't really know. I am not aware of any crash bugs currently happening with any of my mods and you are the first one to have one with this mod in particular.
Did you go through the general troubleshooting steps as described in my FAQ?
when my game crashes the alternate mod launcher tell me their was an error loading package Perklibrary_MW
this wasnt to much of an issue at first but its currently got me stuck because the game crashes when a cryo priest take an offensive action . ive restarted the mission three times and it keeps happening .