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The Cryolator uses the Purifier Flamethrower damage values.
The Spark Rifle is the same the Sparks from Shen's DLC use.
The Titan Axe is the same the players use.
The Mag Pistol of the Cryo Priest is the same as the player pistols.
So that's where you'd have to change the values. Obviously that means that you can't nerf/buff the Titan Axe without also affecting the Hunter's Axe, for example.
My best guess: Just another one of XCOM's line of sight bugs and not actually related to the mod.