Garry's Mod

Garry's Mod

GM Arid Mesa Night
34 Comments
Jereliah Starwolf 11 Nov, 2019 @ 11:30am 
very well made great for rp and machinima making
Mr. Bone 30 Dec, 2018 @ 5:50pm 
This music goes perfectly with this map.
https://www.youtube.com/watch?v=rI3dEz03Tuo
Khauli 3 Jun, 2018 @ 3:58pm 
its :steamgmod:ood
76561198441574592 21 Feb, 2018 @ 5:03pm 
:gmod:
ilaria 1 Oct, 2016 @ 8:28am 
i'ts :gmod:OOD
mayostatistics 22 Jun, 2016 @ 11:53am 
Yay! :D
Amoreloba  [author] 21 Jun, 2016 @ 6:14pm 
Correct. Its just used, you don't need it.
mayostatistics 21 Jun, 2016 @ 5:36pm 
so we dont need the stuff that you said in desc? (like the content used thing?)
Sterik<3 22 May, 2016 @ 1:11am 
This is g8 i r8 8/8 m8
[SBS] The Guy 9 Oct, 2015 @ 7:10pm 
No but seriously... how the hell do you get underground
Jason Eat Acid 14 Feb, 2015 @ 7:12pm 
How do I get into the underground facility without noclip?
King Of The Family 13 Apr, 2014 @ 5:23pm 
is there a reason why it won't load a new game with this awesome map? i know its awesomes because it loaded before.
Amoreloba  [author] 13 Apr, 2014 @ 12:01am 
Thats the goal.
Five 12 Apr, 2014 @ 10:14pm 
soo, if all the content is packed in, and i have none of it, i can play with no missing textures?
Amoreloba  [author] 11 Jan, 2014 @ 4:14am 
Yes it is.
mafia girl asmr deleuze 10 Jan, 2014 @ 9:59pm 
Love the map, but is it AI noded?
Firstaid 24 Nov, 2013 @ 11:47pm 
How do I automatically get into the underground lab?
Amoreloba  [author] 23 Oct, 2013 @ 11:34am 
Sure why not.
Loathsome Greg 23 Oct, 2013 @ 10:43am 
Since I can record quite well Ill make you trailers for your maps if you want :3 these are really sexy
GS96|GamerChick 15 Oct, 2013 @ 11:53pm 
Ah ok. If I remember right you can also do mat_specular 0, whatever the command is.
Amoreloba  [author] 15 Oct, 2013 @ 11:49pm 
I wouldn't advise building cubemaps on this map, as the painted sky that it uses doesn't have an actual texture to build cubemaps off of.
GS96|GamerChick 15 Oct, 2013 @ 11:48pm 
This map is pretty cool! It also works ok in SFM, the water is only wierd because SFM and water don't mix. If you type in buildcubemaps into the SFM console it will also take away the strange lights. :D
Amoreloba  [author] 30 Jun, 2013 @ 3:40pm 
Sure thing, as soon as valve makes source engine 2 and makes the possible map grid larger. The internal area of the map is the maximum size possible in the current source engine.
Ninten 30 Jun, 2013 @ 3:10pm 
You need to make it so people can go to the islands in the skybox, rather then just making them part of the skybox.
The Ozzinator 3 Jun, 2013 @ 10:25am 
The water texture should be darker to fit the nighttime atmoshere. I just think it looks like it's glowing, and glowing water isn't my thing.
FaythFuI 2 Jun, 2013 @ 5:46am 
Nice ;D <3
Blub 27 May, 2013 @ 11:39am 
:sentry:
Amoreloba  [author] 27 May, 2013 @ 11:33am 
:alyx:
Blub 27 May, 2013 @ 10:36am 
:headcrab:
@mp3 27 May, 2013 @ 10:12am 
Sandy balls, that's amazing
LitMonika 26 May, 2013 @ 5:38pm 
YAY!!!!!!!!!!!!!
Raven Guardian 26 May, 2013 @ 5:26pm 
I like it, good job on it. :)
RatBoggles 26 May, 2013 @ 4:48pm 
nig nig nig nig nig nig nig
Bartholomew Marmalade 26 May, 2013 @ 4:33pm 
nicly done.