Garry's Mod

Garry's Mod

GM Arid Mesa Night
34 kommentarer
Jereliah Starwolf 11. nov. 2019 kl. 11:30 
very well made great for rp and machinima making
Mr. Bone 30. dec. 2018 kl. 17:50 
This music goes perfectly with this map.
https://www.youtube.com/watch?v=rI3dEz03Tuo
Khauli 3. juni 2018 kl. 15:58 
its :steamgmod:ood
76561198441574592 21. feb. 2018 kl. 17:03 
:gmod:
ilaria 1. okt. 2016 kl. 8:28 
i'ts :gmod:OOD
mayostatistics 22. juni 2016 kl. 11:53 
Yay! :D
Amoreloba  [ophavsmand] 21. juni 2016 kl. 18:14 
Correct. Its just used, you don't need it.
mayostatistics 21. juni 2016 kl. 17:36 
so we dont need the stuff that you said in desc? (like the content used thing?)
Sterik<3 22. maj 2016 kl. 1:11 
This is g8 i r8 8/8 m8
[SBS] The Guy 9. okt. 2015 kl. 19:10 
No but seriously... how the hell do you get underground
Jason Eat Acid 14. feb. 2015 kl. 19:12 
How do I get into the underground facility without noclip?
King Of The Family 13. apr. 2014 kl. 17:23 
is there a reason why it won't load a new game with this awesome map? i know its awesomes because it loaded before.
Amoreloba  [ophavsmand] 13. apr. 2014 kl. 0:01 
Thats the goal.
Five 12. apr. 2014 kl. 22:14 
soo, if all the content is packed in, and i have none of it, i can play with no missing textures?
Amoreloba  [ophavsmand] 11. jan. 2014 kl. 4:14 
Yes it is.
mafia girl asmr deleuze 10. jan. 2014 kl. 21:59 
Love the map, but is it AI noded?
Firstaid 24. nov. 2013 kl. 23:47 
How do I automatically get into the underground lab?
Amoreloba  [ophavsmand] 23. okt. 2013 kl. 11:34 
Sure why not.
Loathsome Greg 23. okt. 2013 kl. 10:43 
Since I can record quite well Ill make you trailers for your maps if you want :3 these are really sexy
GS96|GamerChick 15. okt. 2013 kl. 23:53 
Ah ok. If I remember right you can also do mat_specular 0, whatever the command is.
Amoreloba  [ophavsmand] 15. okt. 2013 kl. 23:49 
I wouldn't advise building cubemaps on this map, as the painted sky that it uses doesn't have an actual texture to build cubemaps off of.
GS96|GamerChick 15. okt. 2013 kl. 23:48 
This map is pretty cool! It also works ok in SFM, the water is only wierd because SFM and water don't mix. If you type in buildcubemaps into the SFM console it will also take away the strange lights. :D
Amoreloba  [ophavsmand] 30. juni 2013 kl. 15:40 
Sure thing, as soon as valve makes source engine 2 and makes the possible map grid larger. The internal area of the map is the maximum size possible in the current source engine.
Ninten 30. juni 2013 kl. 15:10 
You need to make it so people can go to the islands in the skybox, rather then just making them part of the skybox.
The Ozzinator 3. juni 2013 kl. 10:25 
The water texture should be darker to fit the nighttime atmoshere. I just think it looks like it's glowing, and glowing water isn't my thing.
FaythFuI 2. juni 2013 kl. 5:46 
Nice ;D <3
Blub 27. maj 2013 kl. 11:39 
:sentry:
Amoreloba  [ophavsmand] 27. maj 2013 kl. 11:33 
:alyx:
Blub 27. maj 2013 kl. 10:36 
:headcrab:
@mp3 27. maj 2013 kl. 10:12 
Sandy balls, that's amazing
LitMonika 26. maj 2013 kl. 17:38 
YAY!!!!!!!!!!!!!
Raven Guardian 26. maj 2013 kl. 17:26 
I like it, good job on it. :)
RatBoggles 26. maj 2013 kl. 16:48 
nig nig nig nig nig nig nig
Bartholomew Marmalade 26. maj 2013 kl. 16:33 
nicly done.