Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

HD Harpy Fix
27 Comments
Seriously Stupid  [author] 7 Jun @ 9:55am 
no
F0F4N 7 Jun @ 2:11am 
Could u add a hard attack for HD harpy like SS4/SM harpy?
Dragon 18 May @ 7:09am 
fix ragdoll
F0F4N 3 Mar @ 6:53am 
The Level "Gilgamesh courtyards" doesnt load anymore when that mod is on due to Harpy's error(((
Alfeos 1 Apr, 2021 @ 2:39am 
Harpy's ragdoll is not work anymore
Crogge 2 Feb, 2021 @ 6:39pm 
Levels don't load anymore when this mod is activated, even if this is the only mod.

https://i.imgur.com/gGgVCgj.png

It can't find FleshMetal.mat and other files, the game and other mods work fine as long as this mod is disabled.
Drag0n 3 Dec, 2020 @ 5:53pm 
Awesome, thanks for the update.
Drag0n 7 Oct, 2020 @ 12:16am 
I second what Synth asked; could you fix the blood map for the Harpys? This mod does that, but isn't compatible with your mod. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2202603357
Spaghettacus 2 Oct, 2020 @ 8:30pm 
Thats odd, it doesnt seem to make ragdoll deaths anymore
Wilkespre 27 Sep, 2020 @ 1:36am 
It's possible, but maybe this mod needs (possibly) all of the Serious Sam games and DLC that are useable with fusion?

Either that, or my re-subscription fixed it.
Seriously Stupid  [author] 26 Sep, 2020 @ 8:21am 
what? that doesn't make sense, this is a replacement file. Check your other workshop packages and if it still persists, open the console and take a screenshot
Wilkespre 26 Sep, 2020 @ 12:59am 
Seems to cause levels with them to not load at all. (test first or second mission in First Encounter)
NIGERUNDAYO 26 Aug, 2020 @ 2:10pm 
Hey may you add a bloody texture for the Harpy like there is for almost every enemy please?
Seriously Stupid  [author] 26 Jan, 2020 @ 8:25pm 
Yeah, because the Harpies carrying the kamikazes are separate puppets, they aren't affected by the change. Danny is working on an update to provide replacement files for those specific harpies via this mod.
Spaghettacus 26 Jan, 2020 @ 8:23pm 
@seriously stupid I see what is happening, the harpies that you have which carry kamikazes dont abide by these changes.
Spaghettacus 26 Jan, 2020 @ 10:34am 
Specifically the ragdoll death animations. Harpies always explode in asshdr.
Seriously Stupid  [author] 26 Jan, 2020 @ 6:03am 
@pretty good: What do you mean?
Spaghettacus 25 Jan, 2020 @ 10:46pm 
Doesnt seem to be working with ASSHDR
Seriously Stupid  [author] 6 Dec, 2018 @ 11:57am 
Updated Harpy puppet parameters and character behavior:
- Changed projectile shooting distance for Harpies. In Classic, Harpies would have to reach a set range before shooting projectiles, whereas in HD, they have no specified range (-1), so they will shoot from ridiculously long distances. Changed shooting range to 90, so Harpies will no longer spam projectiles from very far away.
- Increased the interval in which Harpies fire projectiles from 3 seconds to 4.5 seconds.
Nevermore2790 17 Nov, 2018 @ 8:04pm 
It seems these kind of mod need fix. Werebull mod, this mod, Fusion Redux mod, etc. :)
Spaghettacus 27 Oct, 2018 @ 3:51pm 
For kleers it makes more sense that they always explode. The death animation for kleers in classic were terrible
Serafettin 29 Aug, 2018 @ 11:07pm 
My god how did you add the ragdoll death animations Danny, do you planning to make one for Hd kleers too?
Danny S.  [author] 20 Aug, 2018 @ 12:51pm 
Should be fixed now Nevermore, please check if it works now
Nevermore2790 20 Aug, 2018 @ 1:08am 
It seems sometimes Harpies just stand when killed, and their "ragdolls" move infinitely like the Cave Demons?
Maksman 19 Aug, 2018 @ 3:42pm 
Really!!!? Awesome that was my only real problem with her personally other than the Classic model they retextured. Thank you.
Seriously Stupid  [author] 19 Aug, 2018 @ 3:30pm 
@Maksman It does now!
Maksman 14 Aug, 2018 @ 12:06pm 
Oh I thought this gave her ragdoll or animated corpse still cool though.