Stellaris

Stellaris

[DEPRECATED] Yes, I Really Mean It's Outlawed
27 Comments
Deviant 11 May @ 4:02am 
Version 4.0 mod - stopped working
(Well, formally it works, but it blocks all types of unique ships: nanite ships, ships of the types of fallen empires, etc.)
Lezzistrata  [author] 30 Jul, 2024 @ 2:46pm 
holy crap, people are still using this?
Deviant 27 Jul, 2024 @ 7:42am 
Version 3.12 - the mod works.
Deviant 22 Sep, 2021 @ 8:22am 
Version 3.1 - the mod works.
Deviant 23 Feb, 2021 @ 10:57am 
Version 2.8.1 - the mod works.
d_buzz 5 Feb, 2019 @ 7:06pm 
this doesnt have anything to do with the mod but when you research sapient combat ai, why dont you also get the sapient ai in general
Lazard 17 Dec, 2018 @ 11:28am 
I really liked this Mod and got an Idea that is simmilar. Is it possible to add an edict that removes all the Bio Research like Leader life span and Bio pop grow speed form the research tree if you use the Synthethic ascension perk?
Lezzistrata  [author] 12 Dec, 2018 @ 2:13pm 
@That Canadian Polak It appears that they at least partially fixed this bug in 2.2. I haven't really needed this mod since the update. Are you still having problems?
Grzegorz Brzęczyszczykiewicz 10 Dec, 2018 @ 2:05pm 
Will this still work with 2,2?
Syrett 21 Oct, 2018 @ 5:51am 
This is not useful for when i play, but goddamn this is great for the A.I.. Now i dont need to deal with each faction having an uprising, spiritualists making robotic armies, nor any of the other problems i had.
This is also useful for when im playing as 5 empires at once
Clockwork The Painfully Ok 11 Sep, 2018 @ 5:07am 
does this mod actually remove Sapient Combat Computer to stop a machine uprising?
im kinda stuck since i have a robot uprising on my hands despite outlawing them entirely, not having a single one in my entire empire, all because i reasearched them once
Knusperflocke 18 Aug, 2018 @ 2:17pm 
@Bobthebuilder It's an immersion mod for roll playing. It doesn't have any actual benefits, as far as I know, outlawing the tech.
Just think one wants to play an anti AI campaign where they set their goal to kill all AI in the galaxy and then there is this tech, while it should be outlawed, still available. It's immersion breaking.
Eazycree 17 Aug, 2018 @ 3:36pm 
Why would you outlaw them is there benifits ive never tried
Wodenfrey 17 Aug, 2018 @ 12:12pm 
Salty Teabag...love the name, hahaha...
Felix 16 Aug, 2018 @ 3:39am 
Great mod. I always found it extremely immersion-breaking that you can obtain and use sapient combat computers by collecting debris even if you have AI's outlawed.
Lezzistrata  [author] 14 Aug, 2018 @ 8:09am 
@xnadu27 Unfortunately, no. (see wiki entry here) [stellaris.paradoxwikis.com] I tested and confirmed that it does indeed create duplicate entries if I try to redefine them in a separate file. I've been looking for an alternate way to fix this problem, but haven't found one yet.
Chastity the Celibate 14 Aug, 2018 @ 7:48am 
@SaltyTeabag, is it possible to only overwrite the Sapient Combat Computer not the entire file? You can do that with most other files, so I don’t see why not.
Cookie-chan 13 Aug, 2018 @ 9:38pm 
I mean, if you are outlawing dumb bots without any form of inteligence, you might aswell stop using robotic arms in factories and shipyards.
Lezzistrata  [author] 13 Aug, 2018 @ 2:56pm 
@Nilserich That file defines the combat computers for your ships. I have to overwrite the vanilla file to prevent the Sapient AI computer from showing up while AI is outlawed. You can delete the file, but then that combat computer would show back up and start trying to auto-upgrade your ships again.
Nilserrich 13 Aug, 2018 @ 2:25pm 
Good idea :cta_emo7:

What does the 00_utilities_roles file do? Because of this file the mod is incompatible with NSC. I don't know if deleting the file causes problems.
John Canavi 13 Aug, 2018 @ 9:31am 
Also, I think the "Custom AI Assistant" trait isn't neccessarily sentient, IIRC. More like a "Dumb AI" from Halo, incapable of learning.
John Canavi 13 Aug, 2018 @ 9:29am 
THANK YOU.
Lezzistrata  [author] 12 Aug, 2018 @ 5:43pm 
@Lizard Luminosity I looked at the files and is seems like the Sapient AI Assistant should already get blocked when you outlaw AI. As for the regular Custom AI Assistant, does it cause a problem for spiritual empires, or is it more of an immersion thing?
Lizard Luminosity 12 Aug, 2018 @ 10:49am 
There might be other AI traits for other leader types as well.
Lizard Luminosity 12 Aug, 2018 @ 10:46am 
Another thing to add to the mod, some scientists can get the Custom AI Assistant and Sapient AI Assistant traits even if you play a spiritual empire. As with this mod, I think it would make sense if outlawing AI and robots would remove those traits as well, just for consistency.
Bemoteajh 12 Aug, 2018 @ 3:21am 
Love it thank you
kirshnak 11 Aug, 2018 @ 3:16pm 
Is it possible to make a trait to give to costum empires that removes the tech option as well? It would really make some more lore-wise.