TerraTech

TerraTech

all exotic factory (updated Description)
4 Comments
ZeroGravitas 12 Aug, 2018 @ 8:28am 
This is a cool idea.:sfsmile::bigups: So I feel a little bad about critiquing the build, but since it's currently on the TT Workshop front page I thought I'd point a few things out:

(1) It looks clever, with lots of conveyors, etc, but that's more of a Minecraft/Factorio aesthetic that's very impractical or non-functional in TerraTech.

(2) It's incomplete - why are there no component dongles already attached?

(3) Game bugs - I saw 1 issue from the thumbnail: Conveyor->Filter->Conveyor setup will skip every 3rd resource of the same type (selling them in this case).

The refining setup could be far simpler too. And the Alternators will jam if any one of the lines they supply backs up, stopping production of the other components too.
ZeroGravitas 12 Aug, 2018 @ 8:27am 
Off the top of my head I can think of a couple of ways to make this far more compact and actually work, while being far easier for the users to set up. (E.g. by making use of the crafting system's automatic scheduling of other component factories, you could easily make it so that you only have to set 3 of them.)

See my crafting guide if you'd like to see all the current bugs related to this: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1191458767
skilledspacepolice 10 Aug, 2018 @ 12:41am 
okay:steamsalty:
KZ_RAD  [author] 8 Aug, 2018 @ 8:03am 
btw terra tech is a very good game. :D