TerraTech

TerraTech

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all exotic factory (updated Description)
   
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8 Aug, 2018 @ 8:01am
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all exotic factory (updated Description)

Description
this makes all the exotic components.
handy to make terminals whit.

becouse terra tech doesent save the settings of the crafters its up to you.
on the first floor that has component factorys (watch from the filter) from left to right the recepies that need to go in are.

1 (the one in the back) ------------------------------------------------------------------------------------- blast caps
2 (the one next to to 1) ................................................................................................... fuel injector
3 (the one thats sticked to 2) ------------------------------------------------------------------------ acid electrode
4 (i think u get the point now) .............................................................................................. heat coil
5 ------------------------------------------------------------------------------------------------------------ hard light drive
6 .......................................................................................................................... sensory transmitter

now the second floor that has 6 factorys (again view from the splitter and from left to right)

1 (look at advanced components) ----------------------------------------------------------------------- cyclone jet
2 (first one in the back) ................................................................................................. Z4 explosives
3 (the one next to that) ----------------------------------------------------------------------------------- Ion pulse cell
4 (now at the right side thats on the front) ................................................................. plasma emmiter
5 ---------------------------------------------------------------------------------------------------------- zero point splitter
6 ...................................................................................................................................... mother brain

now on the top

1 (all the way on the left) ------------------------------------------------------------------------------------ thermo jet
2 (the closest one to that on that floor) ............................................................................ Dervish Gell
3 ----------------------------------------------------------------------------------------------------------------- coffman cell
4 ........................................................................................................................................ gluon beam
5 ---------------------------------------------------------------------------------------------------------------- proxima dark
6 ............................................................................................................................................... seed AI

dont forget to put an exotic module on factorys TOP 4,5 and 6


if it doesent work again look at all the conveyors or.
look if you have one of the component factory(,s) you have the wrong recepie (just follow the conveyors)


btw thanks for subscribing if you did
4 Comments
ZeroGravitas 12 Aug, 2018 @ 8:28am 
This is a cool idea.:sfsmile::bigups: So I feel a little bad about critiquing the build, but since it's currently on the TT Workshop front page I thought I'd point a few things out:

(1) It looks clever, with lots of conveyors, etc, but that's more of a Minecraft/Factorio aesthetic that's very impractical or non-functional in TerraTech.

(2) It's incomplete - why are there no component dongles already attached?

(3) Game bugs - I saw 1 issue from the thumbnail: Conveyor->Filter->Conveyor setup will skip every 3rd resource of the same type (selling them in this case).

The refining setup could be far simpler too. And the Alternators will jam if any one of the lines they supply backs up, stopping production of the other components too.
ZeroGravitas 12 Aug, 2018 @ 8:27am 
Off the top of my head I can think of a couple of ways to make this far more compact and actually work, while being far easier for the users to set up. (E.g. by making use of the crafting system's automatic scheduling of other component factories, you could easily make it so that you only have to set 3 of them.)

See my crafting guide if you'd like to see all the current bugs related to this: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1191458767
skilledspacepolice 10 Aug, 2018 @ 12:41am 
okay:steamsalty:
KZ_RAD  [author] 8 Aug, 2018 @ 8:03am 
btw terra tech is a very good game. :D