XCOM 2
[WOTC] Choose My Class
171 Comments
Vorpal Spoon 25 Aug @ 7:41am 
@Dr3XyL-Literally the very last paragraph of the mod description, under "Version History"...
Dr3XyL 25 Aug @ 4:59am 
LWOTC compatible?
Vorpal Spoon 21 Aug @ 7:29pm 
@shiremct-Thank you for this. I realized after experimenting with it that was probably the case. I do love what your mod does, but I spent an entire day making chars with all the skins that this playthrough will be w/o it since I have an all ME Crew! I hold off after this one to use it and use your advice! Thanks for the step by step.:steamsunny::CheersAle::stein::cubeglasses:
Vorpal Spoon 21 Aug @ 7:25pm 
@Rusty-I like your mods, thanks for the hard work! I did use that but it would not hold there class ever. Once I removed this mod, that mod work with I'm the Com mod. I don't use the AML so that may be a factor. When a play a cannon fodder playthough, I will be issuing this one for sure.
shiremct  [author] 21 Aug @ 3:23pm 
You should not need to run with the Use My Class mod, there is a config variable (default is true) that will use the unit's class from your character pool, if available. Use My Class will cover the other cases (reward soldier, etc.) where you don't promote from rookies.

I looked at the Super Soldiers Restored mod and all of the classes have NumInForcedDeck=0 and NumInDeck=0, meaning they are not available to promote into. Looks like those classes are setup to only appear as reward soldiers. If you want them available for normal promotions, NumInDeck must be > 0 in that mod's XComClassData.ini file.
RustyDios 21 Aug @ 1:38pm 
If you use this mod with the Use My Class mod, the first option offered will always be what the character has set in the character pool
Vorpal Spoon 21 Aug @ 12:09pm 
P.S.-I still liked it and gave it a thumbs up. It's a good mod even if it robs your custom characters of a unique class!
Vorpal Spoon 21 Aug @ 12:07pm 
PSA- If you create custom soldiers with class mods, and place the in the Character Pool, this mod will prevent that custom character from having his assigned class.

Also, it seems to generate the same group of classes from your list while always excluding others. And/or it doesn't recognize the scripts of some custom classes.

For example, it will not recognize any of the classes with Super Soldiers Redux mod, Sky&Land Fury, although it did pull from others unique class mods (Psi-Priest, Blitz, Stormchaser). And yes, I went into the file and changed the variables and rng, no dice.

TLDR : Mod works as intended, but it will remove any assigned class to a custom character or mod character in your Character Pool. It also will not access some unique class mods. You've been warned.
Argila's Requiem 18 Aug @ 5:28pm 
ignore previous message. i edited the file through the alternative mod launcher/ opener and it worked, i did make a new play though. and on the 3rd time starting a new game, closing and reopening everything. did it work.
Argila's Requiem 18 Aug @ 5:21pm 
so i started a play though today. an i edited the file 1467643380 and changed the 3 to a 7. and i still get only 3 classes to show up. i looked through the comments and tried to follow what others thought might be the problem and it still hasn't worked yet.

If anyone figures it out. because i surely ain't about to, Lmk
gravyjones 31 Jul @ 11:32am 
@zcomegys - Commander's Choice works. i've just started using it this past weekend in combination with this mod (sometimes i want a specific class based on rookie stats)
zcomegys 20 Jul @ 2:11pm 
Commanders Choice does not work. Is there anyway to change this mod to act like Commanders Choice?
RustyDios 16 Jul @ 1:55pm 
well, the default is 3.. so this suggests you have another mod altering the config already
jonexhd 16 Jul @ 1:52pm 
Strange. I changed the choices to 10 and still the game give me just 2. Is it a LWOTC issue?
3D Master 6 May @ 3:49am 
GAAH! It was a mod that disabled the standard classes; doesn't say anything about doing so in the description though.
Dragon32 5 May @ 3:49pm 
@3D Master
This isn't my mod.
3D Master 5 May @ 1:19pm 
I don't think I've got any class mods that disabled the basic classes; because I remember several base class mods showing up before I installed your mod.

Also, didn't you write that the mod would put the class set in the character pool, along with two random ones? Well, I just promoted three rookies to squaddie; two of them were set as rangers and the third samurai; yet none of them were given these classes as options in the promotion screen.
Dragon32 4 May @ 11:38am 
@3D Master
Some class mods will disable the base game classes, maybe that's happened to you?

Also weird RNG and XCOM 2 kinda go hand in hand.
3D Master 4 May @ 9:14am 
I have picked classes with this mod now for about 8 soldiers, the one class I installed this mod for: "specialist" has yet to show up as an option. (In fact, it has yet to show me any of the vanilla classes, only modded in classes). How come? How is it possible that this game, even with your mod in about 7 or 8 campaigns now early game, doesn't give me a bloody specialist. Arguably the most important early game class; so you can remote hack things that have a timer on it.
Nephyral 10 Apr @ 12:33am 
I am using 585 Mods. Yes, a lot, but I've chosen them very carefully. I can assure with 99,9 %, that no other of these mods tweak the number of choices as a "hidden feature". I went through all mods again, and don't see any relevant for this issue. The mods, that have something to do with promotions are:
amalgamation promotion assistant
Community promotion screen
[Wotc] Stats on new promotion screen

I also use Xylth's GTS (WotC). Can this interfere with the promotions? The number of choices there is also set to 5 (identical to promotions).

Other than that, I don't see any conflicting mods. AML also does not show any conflicts.
RustyDios 9 Apr @ 6:58pm 
Are you using another "tweaks" mod that may also be setting the number of choices ?
Nephyral 9 Apr @ 3:30pm 
@dragon32
Luckily I am still at the very beginning of my campaign, so it was no big issue to start over again. Unfortunately both of your suggestions did not fix the problem. Still only three choices. Thats in fact an issue, with almost all almaganation classes in play. Some more choices would be nice. I used this mod in several campaigns, without problems until now.
Dragon32 9 Apr @ 12:00pm 
@Nephyral
Try clearing your user config. files, or maybe it needs a new campaign.
Nephyral 9 Apr @ 9:12am 
Changing XcomChooseMyClass.ini to "NumClassChoices = 5" still gives me only 3 choices. Any idea what I am doing wrong?
light_perseveran.ttv 9 Feb @ 9:48pm 
I have encountered a bug while using the mod. When I go to pick my class, the menu is empty.
fritzdis 2 Dec, 2024 @ 3:35pm 
Any chance it would be feasible to allow NumInDeck overrides via config here? Especially if it were possible with substring/regex matching, that could make it possible to weight Amalgamation specs.
Dragon32 24 Nov, 2024 @ 4:31am 
@bashkimo
Just open the .ini and read it, it's pretty obvious
bashkimo 24 Nov, 2024 @ 1:33am 
How to increase choices to 5. I mean which line in config.ini
Tx in advance
Nitsah 22 Oct, 2024 @ 1:56pm 
Really great mod when you have pretty much 100+ classes. Makes every run different if you set yourself with rules such as I only check the first 5 for unique roster. Kind of like an rpg if you will.
Dragon32 12 Oct, 2024 @ 12:41pm 
@StickyBackPlastic
I don't really follow but you can't just add values into .ini or .int files and expect the game to understand what to do with them.
StickyBackPlastic 12 Oct, 2024 @ 12:13pm 
So I tried to piggy back mod using this mod with regards to keeping the original Armory Promote Rookie button active in via the INI file, but adding in lines to the Localization file XcomGame.int:

[UIArmory_MainMenu]
m_strPromote=WHATEVER WHATEVER eg

naively hoping it would take effect - but it didn't. Was hoping somebody could shed some light on this to highlight my idiocy.
【 SanCHEz 】 24 Sep, 2024 @ 1:58am 
This is heavily based on Commander's Choice and has many of the same minor issues (using the arrow keys on a class' ability tree to navigate to a promotable rookie will promote them randomly like the base game, etc.).

In the latest version of "Commander's Choice" you can disable these keys in the config. If such a function is implemented in this mod, many will be happy.
Mr. Hotdog 22 Sep, 2024 @ 12:51pm 
Figured it out! It was an INI issue w/Amalgamation.
Mr. Hotdog 15 Sep, 2024 @ 9:10am 
I just started a new campaign, and no classes are showing up for promotion. I am using Amalgamation classes, but the rank-up screen is blank. Any advice? Thanks! This worked in my previous campaign from July.
PorkChopsFam 4 Sep, 2024 @ 12:50pm 
hey man, im trying to use this mod in LWOTC whilst also running amalgamation classes; ive set the .ini file to supposedly show 5 classes but it doesnt do this, its shows me only a choice of 2 classes :')
Vaultwulf 22 Jul, 2024 @ 2:15am 
@Shiremct Thank you for the super fast update! :steamthumbsup: :steamthis:
Dragon32 9 Jul, 2024 @ 5:41am 
@Mr Nobody
That's not what random means.
Mr Nobody 8 Jul, 2024 @ 10:24pm 
so basically ther assesd during combat and how they preform dictates the jobs they can do
RustyDios 23 Apr, 2024 @ 1:31pm 
@Alucard : testing it out says yes

@Egir : if you change the .ini it should take effect the next time you play the game

@Krimi : Afaik, this only allows you to promote into classes that any normal soldier could. Therefore you wouldn't be able to have the Hero Classes as part of the selection, unless the base rookie was also of the hero character type, and so far far all rookies are not of this character type.
Krimi 23 Apr, 2024 @ 12:14pm 
Hello. Is there a chance to the list a promotion to the special classes of the game? Reaper/Skirmisher/Templar. Thank you
Egir 3 Feb, 2024 @ 4:41am 
Question: can I edit the in to change number of classes proposed during mid-game? Or do I need to start a new campaign?
76561198075504658 30 Jul, 2023 @ 2:50am 
For LWOTC, is hidden potential still working with this mod?
RustyDios 27 Jul, 2023 @ 7:21pm 
If you run this mod with "Show Stats on New Promotion Screen" ... there is built-in mod<>mod compatibility to show the stats on the class selector screen :)
deV 27 Jul, 2023 @ 7:18pm 
Any chance of solider stats on the class selector screen?
Watterzold 26 Jun, 2023 @ 4:34am 
Hi, does it needs a new game or work with a game already started?
Wraxil 19 May, 2023 @ 7:31am 
@danila.shestopalov You need to edit the mod's .ini file. You can find it in your Steam directory: \Steam\steamapps\workshop\content\268500\1467643380\Config\XComChooseMyClass.ini

Note: If you use the Alternative Mod Launcher (AML) you can find this path by selecting the mod and looking at the "Inspect" tab.
Shestick 18 May, 2023 @ 5:09pm 
You say that number of offered classes can be changed, but I found no way to do so. Where should i look exactly?
Stukov81-T.TV 22 Apr, 2023 @ 2:18am 
would it be possible to have, in a future update, get kind of a blacklist where i can put in class templates that will never be chosen at promotion? This way i could easily make classes GTS trainable only with configs
shiremct  [author] 8 Apr, 2023 @ 6:40am 
The disabled classes from Disable Any Class is not always consistently referenced - I've tried several methods to make sure that mod's variables were initialized before this one builds the choice decks, but sometimes, it requires you to go in and re-save the Disable Any Class choices in the mod menu to get it to pick them up.

Not sure how to get around this currently. I need to check out Rusty's new version to see if there is a better tie-in with it.