RimWorld

RimWorld

Export Agency
408 Comments
Just 12 hours ago 
Hi, @erdelf. I'm maintaining now mod called "outfitted" https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3546414006 and I found soft incompatibility.

Outfitted adds stats selection for outfit policies. It inherits the original ApparelPolicy (new Class ExtendedOutfit) and adds some additional fields. These fields, as expected, are not covered by Export Agency. But even more, for new games the data from EA overwrites the default outfits (which is exactly what expected, again). But it is not nice :D

I investigated the topic and I found a solution.
Modified/added code: https://pastebin.com/u/mitasamodel/1/NsyRLufx

tl;dr: If outfit is not standard, then store it fully in config (all fields). By loading the settings check if the type is resolvable (avoid errors) and copy fields using reflection (avoid hardcoded references).

I suggest to discuss it =)
erdelf  [author] 27 Aug @ 6:17am 
it is a fair point.. I will think about an update.
elxxx 27 Aug @ 2:13am 
i am having the same issue as Trollsama. I am crafting synthetic organs, despite not having researched the synthetic organs yet in the research tab. Any idea how to resolve this issue? or will there be an update later on to cater for this situation?
Trollsama 10 Aug @ 3:54pm 
When I import a bill that has crafting normally locked behind tech, im able to bypass the requirement for the tech unlock.

For example, I am currently able to craft psychite tea at my electric cooking station, despite not unlocking it in tech tree yet.

Is this intended behavior (to prevent errors or what have you) or a bug?
Sorenson 4 Aug @ 11:54am 
any idea what could be causing a non-working export button for operations/medical bills?
Birb II ,,King of the Arc" 3 Aug @ 1:55am 
I was suprised it didn't update itself but once I moved my old policies to a new save with another mod, and then started another new save it worked.
erdelf  [author] 2 Aug @ 1:34pm 
@JKthree, an incompatibility with that mod I guess ?

@Birb, so.. you deleted the mod config, and are then surprised it is empty ?
Birb II ,,King of the Arc" 2 Aug @ 9:21am 
It doesn't work for some reason. I've deleted the old ExportAgencyMod.xml cuz it had stuff still from old mods I dont have, and now my policies don't show up in my new save. I deleted the old .xml after I have made the policies and the mod wasn't present at the start of that save. Is there something to fix this?
JKthree 27 Jul @ 12:21pm 
So I'm wondering. Making Bills in RimFactory's Assemblers can be Exported but not Imported.
Is this a bug or intentional and Export Agency is not able to do Assemblers with its ability to learn Bills from any Workstation via the Portable DB
Chiang, the vinegar boss baby 26 Jul @ 12:24pm 
@Genaeve Worked for me too. Cheers!
Genaeve 24 Jul @ 4:30pm 
@Sorenson Awesome Glad it helped! :MysteriaGodOfDeathHappy:
Sorenson 24 Jul @ 4:28pm 
@Genaeve that fixed it. I just removed the files entirely. I've got no idea what's been removed in the 6 or so months since I last played. Thanks for the suggestion, I've never had to clear a config to fix anything before
Genaeve 24 Jul @ 11:59am 
@Sorenson Have you tried clearing out the Export Agency Config and redoing your bills? If you're like me and use different mods for different playthroughs, the config might still be looking for specific items from other mods you've used. You can find it at C:\Users\YourName\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config Just look for the xml file ending in ExportAgencyMod. You can also just go through it and clear those items you don't have access to anymore.
(@Erdelf sorry if I overstepped here - I thought I would share my experience)
erdelf  [author] 23 Jul @ 11:05pm 
Without a log, hard to say.
Works perfectly fine with Odyssey and doesn't have a dependency.
Sorenson 23 Jul @ 4:23pm 
Getting a ton of console log errors. Exception registering bills, can't load reference to verse.thingdef and verse.recipedef. Hundreds of them, even when this is the only mod running. Is there some kind of dependency that's not listed or is it not compatible with Odyssey or something? I've tried unsubscribing and resubscribing.
erdelf  [author] 22 Jul @ 8:58am 
@Otoya, spreading misinformation and advertising for another mod at the same time ? come on.
Otoya 22 Jul @ 5:14am 
This is broken for 1.6.
Although the alternative doesn't save bills, it has everything else: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3222246658
Espiovvv 11 Jun @ 11:54am 
Thanks for already updating to 1.6
UnDeadPuff 5 Mar @ 12:01pm 
Hello. Does this allow for the export of the auto-slaughter settings?
Silent 20 Feb @ 12:45am 
Man, you're sacred!!!
llunak 21 Dec, 2024 @ 3:00pm 
Could you please add support for the Everybody Gets One mod? I see the additional data from Better Workbench Management is included, but the "Edit who counts as a person" data is lost.
Cortec 14 Dec, 2024 @ 9:10am 
Well I'm dumb. Load save, copy settings, load new save, paste settings
Cortec 14 Dec, 2024 @ 9:08am 
Wait I might be dumb, can't export regular stockpile settings either. How do I export storage settings?
Cortec 14 Dec, 2024 @ 9:06am 
Not able to export or import shelves storage settings
aef8234 10 Nov, 2024 @ 5:36pm 
I'm also getting two policies whenever I export just one
KatieDante 29 Oct, 2024 @ 5:58pm 
hello :) this does not work for drug policies. they are all getting reset to "for addictions", and nothing in the other columns. works perfectly for everything else though! tested with this as the only mod installed.
SSS-class Warlock 9 Oct, 2024 @ 1:26am 
Maybe I am running into some odd conflicts, but the functions here seem to display whatever it's called in the code, giving me stuff like two "BILL_0" and such at a time
NihilRetnar 22 Sep, 2024 @ 9:34am 
Like the campfire, some mods add them for torches etc. Unless I'm stupid and that doesn't even exist except for my 500 modded game, if so I apologize and please disregard.
erdelf  [author] 21 Sep, 2024 @ 2:33pm 
.. fuel policies ?
NihilRetnar 21 Sep, 2024 @ 11:43am 
Could this be done for fuel policies as well?
erdelf  [author] 19 Sep, 2024 @ 7:20pm 
what makes you think those are wrong? I'm not an artist, and I wanted to pick something else than the vanilla icons that have the same names.
Daemonjax 19 Sep, 2024 @ 4:59pm 
This mod doesn't load the correct icons -- it's a red target icon that says COPY and then (for loading) it gives you a fist icon that says PASTE... This is in 1.4 with nothing but this mod loaded.
Suwa 17 Sep, 2024 @ 12:23am 
How can i delete a bill?
TWrecks 15 Sep, 2024 @ 4:28am 
Hey for some reason I can't seem to save a bunch of medical operations. Any reason why that might occur?
Draky 6 Sep, 2024 @ 7:55am 
based.
erdelf  [author] 6 Sep, 2024 @ 4:02am 
Better name for one. Maintained by the original author, and not a maintainer.
Otherwise, I don't know. Never heard of it. Hard to say.
Draky 5 Sep, 2024 @ 11:31am 
Whats the difference between this and the [1.5][KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings ?
verymulch 2 Jul, 2024 @ 5:07pm 
Ah. Thank you.
Asymptotic Wanderer 20 May, 2024 @ 2:44am 
this mod is a life saver would love food policies to be added though, use to use KVs older version/similar mod that one also didnt have food policies. thanks though great mod.
That Guy 14 May, 2024 @ 11:51am 
Fantastic mod - any chance food policies could be added like drug/clothing policies?
Templar Fry 27 Apr, 2024 @ 7:58am 
I don't see this as a cheat if you already did the work. This game isn't meant to be a full time job, I find it weird that tools could be considered cheating. No one goes out and about and claims their car, socket wrench, flashlight or clothing is cheating otherwise us as humans have zero actual ability to survive over any other creature. In order for a thing to be cheating it has to take away from the core experience in a giving way. This is a story generating simulation of a Sci-fi Colony. This isn't a management game or even a construction game, those are just necessary features.
erdelf  [author] 27 Apr, 2024 @ 7:34am 
a lot of modders have different ideas about what QoL means.
Enough people consider this mod cheating, others like me QoL
Templar Fry 26 Apr, 2024 @ 8:06pm 
I'm shocked that erdelf and Mlie/many other rimworld modders don't just make a uniform QoL mod that just makes Rimworld work. The one and done vanilla pure mod of dreams.
Genaeve 13 Apr, 2024 @ 7:28am 
Thank you, Erdelf!! <3 :MysteriaGodOfDeathHappy:
Taocayo 11 Apr, 2024 @ 3:22pm 
What an amazing feature that should be part of core. Thank you.
erdelf  [author] 1 Apr, 2024 @ 4:28am 
... I need a log for those things, or I can't help
Argyuile 31 Mar, 2024 @ 5:56pm 
Whenever I load this mods I become unable to click on any pawn portrait. In addition if I manually click on a pawn the menu that normally comes up with the Draft button (among other buttons) does not appear.
erdelf  [author] 28 Mar, 2024 @ 9:39am 
I need a log for those things, or I can't help.
Snues 28 Mar, 2024 @ 9:00am 
With a combination of many other mods I think it made me crash when traveling to a hunter work site on the map. Removing the mod fixed it. Also it gave me a bill-something error already in the menu. I had 10 bills at the time.
erdelf  [author] 13 Mar, 2024 @ 10:24am 
feel free to test it out in the unstable ^^