RimWorld

RimWorld

Export Agency
408 kommentarer
Just 28. aug. kl. 18:51 
Hi, @erdelf. I'm maintaining now mod called "outfitted" https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3546414006 and I found soft incompatibility.

Outfitted adds stats selection for outfit policies. It inherits the original ApparelPolicy (new Class ExtendedOutfit) and adds some additional fields. These fields, as expected, are not covered by Export Agency. But even more, for new games the data from EA overwrites the default outfits (which is exactly what expected, again). But it is not nice :D

I investigated the topic and I found a solution.
Modified/added code: https://pastebin.com/u/mitasamodel/1/NsyRLufx

tl;dr: If outfit is not standard, then store it fully in config (all fields). By loading the settings check if the type is resolvable (avoid errors) and copy fields using reflection (avoid hardcoded references).

I suggest to discuss it =)
erdelf  [ophavsmand] 27. aug. kl. 6:17 
it is a fair point.. I will think about an update.
elxxx 27. aug. kl. 2:13 
i am having the same issue as Trollsama. I am crafting synthetic organs, despite not having researched the synthetic organs yet in the research tab. Any idea how to resolve this issue? or will there be an update later on to cater for this situation?
Trollsama 10. aug. kl. 15:54 
When I import a bill that has crafting normally locked behind tech, im able to bypass the requirement for the tech unlock.

For example, I am currently able to craft psychite tea at my electric cooking station, despite not unlocking it in tech tree yet.

Is this intended behavior (to prevent errors or what have you) or a bug?
Sorenson 4. aug. kl. 11:54 
any idea what could be causing a non-working export button for operations/medical bills?
Birb II ,,King of the Arc" 3. aug. kl. 1:55 
I was suprised it didn't update itself but once I moved my old policies to a new save with another mod, and then started another new save it worked.
erdelf  [ophavsmand] 2. aug. kl. 13:34 
@JKthree, an incompatibility with that mod I guess ?

@Birb, so.. you deleted the mod config, and are then surprised it is empty ?
Birb II ,,King of the Arc" 2. aug. kl. 9:21 
It doesn't work for some reason. I've deleted the old ExportAgencyMod.xml cuz it had stuff still from old mods I dont have, and now my policies don't show up in my new save. I deleted the old .xml after I have made the policies and the mod wasn't present at the start of that save. Is there something to fix this?
JKthree 27. juli kl. 12:21 
So I'm wondering. Making Bills in RimFactory's Assemblers can be Exported but not Imported.
Is this a bug or intentional and Export Agency is not able to do Assemblers with its ability to learn Bills from any Workstation via the Portable DB
Chiang, the vinegar boss baby 26. juli kl. 12:24 
@Genaeve Worked for me too. Cheers!
Genaeve 24. juli kl. 16:30 
@Sorenson Awesome Glad it helped! :MysteriaGodOfDeathHappy:
Sorenson 24. juli kl. 16:28 
@Genaeve that fixed it. I just removed the files entirely. I've got no idea what's been removed in the 6 or so months since I last played. Thanks for the suggestion, I've never had to clear a config to fix anything before
Genaeve 24. juli kl. 11:59 
@Sorenson Have you tried clearing out the Export Agency Config and redoing your bills? If you're like me and use different mods for different playthroughs, the config might still be looking for specific items from other mods you've used. You can find it at C:\Users\YourName\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config Just look for the xml file ending in ExportAgencyMod. You can also just go through it and clear those items you don't have access to anymore.
(@Erdelf sorry if I overstepped here - I thought I would share my experience)
erdelf  [ophavsmand] 23. juli kl. 23:05 
Without a log, hard to say.
Works perfectly fine with Odyssey and doesn't have a dependency.
Sorenson 23. juli kl. 16:23 
Getting a ton of console log errors. Exception registering bills, can't load reference to verse.thingdef and verse.recipedef. Hundreds of them, even when this is the only mod running. Is there some kind of dependency that's not listed or is it not compatible with Odyssey or something? I've tried unsubscribing and resubscribing.
erdelf  [ophavsmand] 22. juli kl. 8:58 
@Otoya, spreading misinformation and advertising for another mod at the same time ? come on.
Otoya 22. juli kl. 5:14 
This is broken for 1.6.
Although the alternative doesn't save bills, it has everything else: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3222246658
Espiovvv 11. juni kl. 11:54 
Thanks for already updating to 1.6
UnDeadPuff 5. mar. kl. 12:01 
Hello. Does this allow for the export of the auto-slaughter settings?
Silent 20. feb. kl. 0:45 
Man, you're sacred!!!
llunak 21. dec. 2024 kl. 15:00 
Could you please add support for the Everybody Gets One mod? I see the additional data from Better Workbench Management is included, but the "Edit who counts as a person" data is lost.
Cortec 14. dec. 2024 kl. 9:10 
Well I'm dumb. Load save, copy settings, load new save, paste settings
Cortec 14. dec. 2024 kl. 9:08 
Wait I might be dumb, can't export regular stockpile settings either. How do I export storage settings?
Cortec 14. dec. 2024 kl. 9:06 
Not able to export or import shelves storage settings
aef8234 10. nov. 2024 kl. 17:36 
I'm also getting two policies whenever I export just one
KatieDante 29. okt. 2024 kl. 17:58 
hello :) this does not work for drug policies. they are all getting reset to "for addictions", and nothing in the other columns. works perfectly for everything else though! tested with this as the only mod installed.
SSS-class Warlock 9. okt. 2024 kl. 1:26 
Maybe I am running into some odd conflicts, but the functions here seem to display whatever it's called in the code, giving me stuff like two "BILL_0" and such at a time
NihilRetnar 22. sep. 2024 kl. 9:34 
Like the campfire, some mods add them for torches etc. Unless I'm stupid and that doesn't even exist except for my 500 modded game, if so I apologize and please disregard.
erdelf  [ophavsmand] 21. sep. 2024 kl. 14:33 
.. fuel policies ?
NihilRetnar 21. sep. 2024 kl. 11:43 
Could this be done for fuel policies as well?
erdelf  [ophavsmand] 19. sep. 2024 kl. 19:20 
what makes you think those are wrong? I'm not an artist, and I wanted to pick something else than the vanilla icons that have the same names.
Daemonjax 19. sep. 2024 kl. 16:59 
This mod doesn't load the correct icons -- it's a red target icon that says COPY and then (for loading) it gives you a fist icon that says PASTE... This is in 1.4 with nothing but this mod loaded.
Suwa 17. sep. 2024 kl. 0:23 
How can i delete a bill?
TWrecks 15. sep. 2024 kl. 4:28 
Hey for some reason I can't seem to save a bunch of medical operations. Any reason why that might occur?
Draky 6. sep. 2024 kl. 7:55 
based.
erdelf  [ophavsmand] 6. sep. 2024 kl. 4:02 
Better name for one. Maintained by the original author, and not a maintainer.
Otherwise, I don't know. Never heard of it. Hard to say.
Draky 5. sep. 2024 kl. 11:31 
Whats the difference between this and the [1.5][KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings ?
verymulch 2. juli 2024 kl. 17:07 
Ah. Thank you.
Asymptotic Wanderer 20. maj 2024 kl. 2:44 
this mod is a life saver would love food policies to be added though, use to use KVs older version/similar mod that one also didnt have food policies. thanks though great mod.
That Guy 14. maj 2024 kl. 11:51 
Fantastic mod - any chance food policies could be added like drug/clothing policies?
Templar Fry 27. apr. 2024 kl. 7:58 
I don't see this as a cheat if you already did the work. This game isn't meant to be a full time job, I find it weird that tools could be considered cheating. No one goes out and about and claims their car, socket wrench, flashlight or clothing is cheating otherwise us as humans have zero actual ability to survive over any other creature. In order for a thing to be cheating it has to take away from the core experience in a giving way. This is a story generating simulation of a Sci-fi Colony. This isn't a management game or even a construction game, those are just necessary features.
erdelf  [ophavsmand] 27. apr. 2024 kl. 7:34 
a lot of modders have different ideas about what QoL means.
Enough people consider this mod cheating, others like me QoL
Templar Fry 26. apr. 2024 kl. 20:06 
I'm shocked that erdelf and Mlie/many other rimworld modders don't just make a uniform QoL mod that just makes Rimworld work. The one and done vanilla pure mod of dreams.
Genaeve 13. apr. 2024 kl. 7:28 
Thank you, Erdelf!! <3 :MysteriaGodOfDeathHappy:
Taocayo 11. apr. 2024 kl. 15:22 
What an amazing feature that should be part of core. Thank you.
erdelf  [ophavsmand] 1. apr. 2024 kl. 4:28 
... I need a log for those things, or I can't help
Argyuile 31. mar. 2024 kl. 17:56 
Whenever I load this mods I become unable to click on any pawn portrait. In addition if I manually click on a pawn the menu that normally comes up with the Draft button (among other buttons) does not appear.
erdelf  [ophavsmand] 28. mar. 2024 kl. 9:39 
I need a log for those things, or I can't help.
Snues 28. mar. 2024 kl. 9:00 
With a combination of many other mods I think it made me crash when traveling to a hunter work site on the map. Removing the mod fixed it. Also it gave me a bill-something error already in the menu. I had 10 bills at the time.
erdelf  [ophavsmand] 13. mar. 2024 kl. 10:24 
feel free to test it out in the unstable ^^