Serious Sam HD: The Second Encounter

Serious Sam HD: The Second Encounter

The Lost Levels
64 Comments
thepiratedog 30 Jul, 2019 @ 12:17am 
Perchè quando avvio un server con una di ste mappe dice impossibile caricare livello? Madonna
Yumi 27 Oct, 2017 @ 10:20am 
yes!
Captain Stitch 5 Feb, 2017 @ 9:26am 
i missed red station :0
emu 21 Aug, 2016 @ 1:39pm 
Belle mappe
Orias 30 Jul, 2016 @ 2:50pm 
Thank you Zeb! :samface:
Johny-sam 2 May, 2016 @ 4:58am 
компаунд красная станция и спейс шип! А текстуры от них где хранятся?
✞TONY ESSE✞ 28 Mar, 2016 @ 7:01am 
belle mappe per esser fatte da 1 utente e nn da 1 sviluppatore
XiroDan 28 Feb, 2016 @ 9:48am 
belle mappe per esser fatte da 1 utente e nn da 1 sviluppatore
Micius Negrus Arturus 1 Jan, 2016 @ 1:27pm 
Buona qualità
o u t l a w 13 May, 2015 @ 7:17am 
Like for the Longest Yard! Those maps you made a way better than original ones
Sbrinki 2 Dec, 2014 @ 4:55am 
Bravissimo!
Dande 29 Oct, 2014 @ 5:23am 
come funziona
Jarhead 3 Oct, 2014 @ 8:52am 
Le 6 mappe fierissime!
Poggiascu 22 Sep, 2014 @ 11:48am 
Ottimo lavoro!!!
Zeb89  [author] 20 Sep, 2014 @ 5:53am 
I beleive shortest yard to be the correct scale.
~sirduke 19 Sep, 2014 @ 11:35am 
Anyway, nice work, I simply love old maps design, but can you make also "Longest" Yard? Because shortest is very little imo and Serious Sam has a fast paced gameplay, like quake series games, and that map could be a good 1on1 versus map!
~sirduke 19 Sep, 2014 @ 11:29am 
Bad engine imho... Too much weight for few frames...
Zeb89  [author] 19 Sep, 2014 @ 11:24am 
The Serious Engine is very strict. I have 150fps on my PC.
Midget 9 Jun, 2014 @ 7:40am 
pappagallo queste mappe SONO di zeb
Spardacus92 24 Feb, 2014 @ 1:46pm 
quell'arena dove c'e la torre mi ricorda quello classico di serious sam 2
Masat 22 Feb, 2014 @ 1:20am 
Eccellente!
Complimenti per l'impegno e grazie per il tempo che ci hai impiegato!
Bob the 2D Titties enjoyer 9 Feb, 2014 @ 12:47pm 
wow è dedicato a zeb?
Claw267 6 Feb, 2014 @ 1:02pm 
Bel lavoro... merita di essere scaricato anche per l'impegno che ci hai messo...
seriousdamnsam 15 Jan, 2014 @ 1:35pm 
i ve got a problem everytime i try to start red station it says level cant be downloaded whats the probelm ?
Anader 24 Nov, 2013 @ 11:07am 
Questo pacchetto è davvero interessante, pieno di varie idee, zeb, vorrei potermi scontrare con te, per imparare le tue tecniche.
MaddHatt 4 Sep, 2013 @ 5:40pm 
sorry for my erlier comment abotu t he maps, i diddnt relize how many fo the old ones were still in. sorry!
BENKISS 3 Sep, 2013 @ 8:44am 
Mappe ben studiate , e definite nei dettagli complimenti al creatore mappe che non ti stancano io e i miei amici ci passiamo le ore . Sarei felice ne faresti altre e in oltre magari metterle a pagamento
MaddHatt 2 Sep, 2013 @ 11:30am 
is it possibly for you to make a pack, with all of the origanal maps for SS2? like "wegot skulls and bones too" and "yodler" it would be cool. just a though
Nur98 24 Aug, 2013 @ 9:41am 
Fucking awesome job!
Baobabbo 24 Aug, 2013 @ 7:09am 
gg
Scienziatogm 24 Aug, 2013 @ 1:29am 
This is a very good job!
Sigmund Frag 12 Jul, 2013 @ 6:14pm 
Oh, now i remember it is included in the sdk of SS2, right? there was a script in phyton
Sigmund Frag 12 Jul, 2013 @ 1:14pm 
If you give me the link for that plugin i could try
Zeb89  [author] 12 Jul, 2013 @ 11:29am 
Via the Serious Sam exporter plugin for lightwave, in the amf format. Hope this helps, and feel free to optimize my maps if you like (or have time).
Sigmund Frag 12 Jul, 2013 @ 4:51am 
Last thing, how you exported from LW to SE?And in wich format'?
Zeb89  [author] 12 Jul, 2013 @ 4:02am 
I would have to re-export everything, re apply all textures ans surfaces, remake everything from scratch. Not going to happen.
Sigmund Frag 12 Jul, 2013 @ 3:52am 
ther's a possibility of your repacking of all to resolve lag issues?
Zeb89  [author] 12 Jul, 2013 @ 3:43am 
Yes. My mistake was importing large chunks of the map, instead of splitting into small pieces.
Sigmund Frag 12 Jul, 2013 @ 3:36am 
and to Lw to SE3? (thanks 4 ur time)
Zeb89  [author] 11 Jul, 2013 @ 8:20pm 
obj
Sigmund Frag 11 Jul, 2013 @ 7:40pm 
wich format u used to export in 3ds?
Zeb89  [author] 11 Jul, 2013 @ 7:18pm 
3dsMax>LightWave>SED 3.0
Sigmund Frag 11 Jul, 2013 @ 3:39pm 
You imported this from SE 3.5 to SE 3.0 or have imported from 3ds to 3.0 (using plugins) directly?
Zeb89  [author] 11 Jul, 2013 @ 2:32pm 
The polycont isn't the problem, I just had to divide the models into more submodels. Serious Engine 3 dosen't handle large models well.
Sigmund Frag 11 Jul, 2013 @ 7:12am 
NIce remakes but there are too much Polys, and so its laggy
Rakanishu 10 Jul, 2013 @ 5:46am 
Really nice but too bad those are laggy, overall great maps.
Celsius 23 Jun, 2013 @ 3:22pm 
I can't beilve that red station is back in SSHD! Great job!
Melissa 19 Jun, 2013 @ 3:19am 
lol
ProxyUwU 8 Jun, 2013 @ 1:23am 
Zeb You still alive?
ProxyUwU 6 Jun, 2013 @ 5:45am 
if you know their profile , can you send me a link?