Team Fortress 2

Team Fortress 2

Pitchfork (MvM)
52 Comments
Serge Ivanov 17 Aug @ 10:47pm 
Looks super nice!
Mr. Enderman 22 25 Dec, 2022 @ 8:50pm 
or the comments
Mr. Enderman 22 25 Dec, 2022 @ 8:35pm 
well put it in the description
Mr. Enderman 22 25 Dec, 2022 @ 8:34pm 
can you send a google drive for the bsp and nav for the version 3 of pitchfork
ME GUSTA! 15 Jul, 2022 @ 2:03pm 
Always gonna love maps with the same sky as 2Fort
Tool. 6 Apr, 2021 @ 3:46pm 
Says the pop and nav file is no longer available on the google download link :(
SodaCan 20 Oct, 2018 @ 12:34am 
looks gud and nice
Leo 15 Oct, 2018 @ 10:24pm 
good new mvm map (:
Ricky Shmurda 14 Oct, 2018 @ 11:46am 
y:steamhappy:
Ricky Shmurda 14 Oct, 2018 @ 11:45am 
very nice
Blenniii 9 Oct, 2018 @ 9:09am 
bien
Slimeakku 2 Oct, 2018 @ 10:58am 
So who made the missions for this map before Sergeant Crwhips took it over?
road to global 27 Sep, 2018 @ 8:23am 
good map for play and so lot to be big map :D
x 21 Sep, 2018 @ 11:43am 
Good map :D
PSVDX 10 Sep, 2018 @ 8:04am 
should be in the game. Hope Valve sees this one . Nice work
Speedody 27 Aug, 2018 @ 7:27am 
10/10
osfa 26 Aug, 2018 @ 2:43am 
very good
Kit 24 Aug, 2018 @ 6:33am 
10/10 Would like to play in the future. :8bitheart:
Kiorka 14 Aug, 2018 @ 9:05am 
Very nice-
λtom605 9 Aug, 2018 @ 7:46am 
Amazing map, I rate 9/10
Crab 9 Aug, 2018 @ 6:36am 
Looks great. Should be added
Ryan "Chill" Foy  [author] 9 Aug, 2018 @ 2:59am 
On a personal note i decided to overlook Sp3cial1st's feedback as it is, to my opinion, quite silly, he states that a map that is an abandonned farmyard in a desert shouldnt be empty and desolated and must have UFO's, and then proceed to state blatant mapping conventions out of the blue, also criticising the gameplay elements while not giving any concrete examples. I would suggest you two to have a few games together to truly understand the gameplay and layout decisions taken by the mapping team, and if you still have issues please do inform us again, and do illustrate instead of guessing or speculating on what could be a problem.
Ryan "Chill" Foy  [author] 9 Aug, 2018 @ 2:59am 
@FluXion As much as we appreciate your feedback, please do play the map before criticising, even solo, so you dont make a fool out of yourself by saying how 'flawed' the map is because of it's spawns, the robots have multiple spawns in order to keep the gameplay uncloged, the gate you're talking about is for tanks. The map has been tested many times on private servers in order to balance the pop files according to the map's size and layout, and we can assure you that it is not confusing nor stalemate-inducing.
Sp3cial1st 8 Aug, 2018 @ 2:29pm 
Its cool, but the map is too empty, yes theres buildings and grass but theres few other things. When you make a map, you also have to look at how it plays. The best way to make a map (that'll get accepted) is to plan the gameplay side before you plan how the map looks. I see a lot of open places, not much places with cover etc. Add some more details, maybe some references? And most importantly, why isnt there a crashed ufo or something? its a barn, has to have atleast one ufo.
DasBiggyBär 5 Aug, 2018 @ 8:16am 
nice idea
szeli69 PeakRP 5 Aug, 2018 @ 4:59am 
nice
tish map is wery nice
♀ SynthMeat (she/her) 4 Aug, 2018 @ 3:49pm 
I really like it, but there are a few minor things i noticed that can make your map look more optimized.
UmEstranho 4 Aug, 2018 @ 6:24am 
SWDSAW?@:steamsalty:
FULLFRANIUM puntero 4 Aug, 2018 @ 4:34am 
HERMOSO. GENIO EMOLGA LPM
Jablonathan Wang 3 Aug, 2018 @ 7:10pm 
Gives me 2fort vibes for some reason
DED_GUY 2 Aug, 2018 @ 6:21pm 
great map idea
kasrkin 2 Aug, 2018 @ 4:10pm 
add this and give me one
Scatman John (Real) 1 Aug, 2018 @ 7:15pm 
Maybe add some robot heads on some pikes in an out-of-reach area?
Marcellix 1 Aug, 2018 @ 11:56am 
try and add fields somewhere where the robots have tanks on the sides like deploying troops just to make it cool but the robots are already killed so the tanks been open no bomb inside so nothing and next to it alot of dead robots and dead robots on the path you and the robots might take cause the fiel will make it hard to see them and the robots cant find you that easy in the corn field you must be atleast 5 corns away to be safe from them unless your rambo and you go over 5 corn and go like to 3 then the robots see you and shoot u
Ryan "Chill" Foy  [author] 1 Aug, 2018 @ 11:44am 
Agent Aladeen 1 Aug, 2018 @ 11:07am 
I came from a streamer called rytugamer and you just look like him!
eeezzy 1 Aug, 2018 @ 9:28am 
simple, i like it
Johnny Serenity ᴴᴰ 1 Aug, 2018 @ 5:02am 
so basically

2fort meets Bigrock
Intruso 1 Aug, 2018 @ 2:13am 
Old school Team Fortress style,this is the best workshop mvm map i've seen in 6 years! Hope this will get in the game..
Mr. edgyneer 1 Aug, 2018 @ 1:21am 
that map should , could , must be in the tf2 as a official map
Ph4nt0m 1 Aug, 2018 @ 1:04am 
this map is absolutly great valve please add this map its good
Jampie 1 Aug, 2018 @ 12:14am 
vaLVe plEAse aDD tHIS iNTo thE gaME aND mAKe HL3 alREaDY
Baconator 1 Aug, 2018 @ 12:12am 
YEEEEEEE!
YOYOYO 31 Jul, 2018 @ 9:28pm 
This reminds me of 2009 tf2. good job, looks nice.
laserSoda 31 Jul, 2018 @ 4:20pm 
Hey, great map, congratulations! Any hope of you porting it over to the SFM workshop? It's perfect for this project I'm working on.
Basil 31 Jul, 2018 @ 1:50pm 
add this
Basil 31 Jul, 2018 @ 1:50pm 
VALVe please
ember 31 Jul, 2018 @ 11:42am 
tim schenectedy pitchfork news
Reliantlers 31 Jul, 2018 @ 10:08am 
cute
den 31 Jul, 2018 @ 4:55am 
YEEHAW